vision
ae16c88538
Save the bound texture unit so that the sampler can be updated dynamiclly.
2014-06-09 10:58:28 +08:00
minggo
76d9916864
Merge pull request #6990 from Dhilan007/v3-wp8fix
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fixed WP8 project:compile error,missing files,wrong file path.
2014-06-06 15:43:43 +08:00
Dhilan007
fd4e233432
fixed WP8 project:compile error,missing files,wrong file path.
2014-06-06 15:41:17 +08:00
minggo
716769241a
Merge pull request #6938 from CaryZheng/v3
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Simplify BlendFunc operator< judgement
2014-06-06 15:29:33 +08:00
minggo
bbff18c96f
add some comment
2014-06-06 12:09:39 +08:00
minggo
49f7b2aec1
Merge pull request #6986 from iSevenDays/patch-11
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Fix CCImage to be compatible with UNIX2003
2014-06-06 12:05:58 +08:00
minggo
6cee3fe830
Merge pull request #6979 from visiblelight/TextureOptimize
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Texture Optimize
2014-06-06 11:38:49 +08:00
Anton Sokolchenko
770d5e91b7
Update CCImage.cpp
2014-06-05 18:02:45 +03:00
Anton Sokolchenko
5f74b8568d
Fix CCImage to be compatible with UNIX2003
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Without this wrapper I get errors below.
Mac Os X 10.9.3 Xcode 6 beta(the same problem also exists in Xcode 5)
I found a solution at http://stackoverflow.com/questions/8732393/code-coverage-with-xcode-4-2-missing-files and added one more wrapping function.
Undefined symbols for architecture i386:
"_fwrite$UNIX2003", referenced from:
_unixErrorHandler in libcocos2dx iOS.a(tif_unix.o)
_unixWarningHandler in libcocos2dx iOS.a(tif_unix.o)
_empty_output_buffer in libcocos2dx iOS.a(jdatadst.o)
_term_destination in libcocos2dx iOS.a(jdatadst.o)
_Fax3PrintDir in libcocos2dx iOS.a(tif_fax3.o)
_PredictorPrintDir in libcocos2dx iOS.a(tif_predict.o)
"_strerror$UNIX2003", referenced from:
_TIFFOpen in libcocos2dx iOS.a(tif_unix.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
2014-06-05 16:54:00 +03:00
CocosRobot
b749d0b5ca
[AUTO]: updating luabinding automatically
2014-06-05 07:06:07 +00:00
samuele3hu
373d4dfb1a
Replace `log` with `CCLOG`
2014-06-05 14:49:02 +08:00
minggo
366beedbb2
Merge pull request #6955 from samuele3hu/v3_fix
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Add xxtea encrypt support for lua and update the console submodule
2014-06-05 11:49:40 +08:00
CocosRobot
0010ed2e44
[AUTO]: updating luabinding automatically
2014-06-05 03:01:43 +00:00
vision
860057c307
Use the image format instead of RGBA8888 when initializing a texture, this would remove the redudant conversion and save memories.
2014-06-05 10:58:27 +08:00
vision
c90f2b3251
remove unused codes in CCTexture2D
2014-06-05 10:09:36 +08:00
Ricardo Quesada
59b966731e
Compiles on Windows and Android
2014-06-04 09:48:35 -07:00
Ricardo Quesada
0c2f8ed401
Lua compiles and runs
2014-06-04 09:26:39 -07:00
Ricardo Quesada
79ebc546f8
Merge remote-tracking branch 'cocos2d/v3' into normalized_position
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Conflicts:
CHANGELOG
cocos/ui/UILayout.cpp
2014-06-04 09:19:22 -07:00
andyque
d1e664fd44
fix win7 compile error
2014-06-04 15:43:53 +08:00
andyque
d089b251db
fix other platform compile error
2014-06-04 14:56:34 +08:00
andyque
54e93f6c41
fix ObjectFactory refactor issue
2014-06-04 14:56:34 +08:00
andyque
f0d38290a1
refactor ObjectFactor and move it to base
2014-06-04 14:56:34 +08:00
andyque
38e274de73
refact ui header file include
2014-06-04 14:56:33 +08:00
minggo
7bf2be6033
Merge pull request #6959 from kezhuw/bugfix_autorelease_pool_manager
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Bugfix autorelease pool manager
2014-06-04 14:31:30 +08:00
minggo
700b0f7320
Merge pull request #6966 from kicktheken/v3
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fix layout constant syntax error
2014-06-04 14:12:52 +08:00
minggo
b174481645
Merge pull request #6967 from ntotani/fix-lua-binding-release-build
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fix lua-binding release build
2014-06-04 14:06:29 +08:00
CocosRobot
a70d6628a7
[AUTO]: updating luabinding automatically
2014-06-04 05:58:29 +00:00
minggo
5432698674
Merge pull request #6969 from boyu0/bug5482_setPhysicsBody
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closed #5482 : Node::setPhysicsBody() doesn't work after node added to another node.
2014-06-04 13:52:43 +08:00
minggo
56d931aa71
Merge pull request #6963 from andyque/refactorLayout
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refactor Layout, remove sortChildren and unify doLayout
2014-06-04 12:01:07 +08:00
boyu0
dd0eecb905
closed #5482 : fix issue: Node::setPhysicsBody() doesn't work after node added to other node.
2014-06-04 11:58:04 +08:00
samuele3hu
c785d64ba1
Adjust the xxtea directory structure and modify configs files for platforms
2014-06-04 11:50:04 +08:00
Kenneth Chan
d7fcf39386
fix layout constant syntax error
2014-06-03 20:26:59 -07:00
Naoyuki Totani
c7597e5396
surround tolua_isnumber with debug flug
2014-06-04 12:17:43 +09:00
andyque
c6cb3a56fb
refactor ListView, add do Layout
2014-06-04 10:51:32 +08:00
andyque
652c214374
remove sortChildren of Layout
2014-06-04 10:10:50 +08:00
minggo
2c9c94c4a9
Merge pull request #6954 from visiblelight/AlphaIssues
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Make PNG files premultiplied alpha when loading
2014-06-04 10:04:20 +08:00
samuele3hu
3fddb798ea
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_fix
2014-06-04 10:00:52 +08:00
samuele3hu
e1310e2660
Adjust the xxtea directory structure and modify some grammar expressions
2014-06-04 09:59:29 +08:00
Kezhu Wang
eb8e08ccdd
prefer std::vector to other containers
2014-06-03 19:09:48 +08:00
Kezhu Wang
f1ce9e032d
remove unnecessary cache-variable
2014-06-03 19:08:28 +08:00
Kezhu Wang
1eb991df59
bugfix related to AutoreleasePool's PoolManager
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* duplicated AutoreleasePool added to PoolManager in
PoolManager::getInstance()
* redundant pop_back() in PoolManager::~PoolManager()
2014-06-03 18:57:52 +08:00
Dhilan007
9e6304d84c
fixed EVENT_COME_TO_BACKGROUND has not been sent on android.
2014-06-03 18:10:22 +08:00
samuele3hu
404db49538
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_fix
2014-06-03 17:17:11 +08:00
samuele3hu
55bb9a7d09
Update setting for different platform
2014-06-03 17:15:28 +08:00
vision
1c4838e7f0
we are only udpating PNG now.
2014-06-03 16:22:50 +08:00
vision
0149fd81b5
no need for handling RAW_DATA
2014-06-03 15:19:01 +08:00
vision
8af737739b
premultiplied alpha for PNG,TGA,WEBP,RAW_DATA
2014-06-03 15:06:15 +08:00
minggo
691a77b148
Merge pull request #6928 from boyu0/bug5392_scheduleUpdate
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closed #5392 : add priority check for schedulePerFrame() and add a ScheduleUpdatePriority test.
2014-06-03 14:38:07 +08:00
minggo
7b4ae98098
Merge pull request #6944 from minggo/treat-warning-as-error
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Treat warning as error on iOS and Mac
2014-06-03 14:31:18 +08:00
minggo
26a4eaaac7
Merge pull request #6939 from dabingnn/v3FixAndroid
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V3 fix android
2014-06-03 10:26:01 +08:00