Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
...
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Wenhai Lin
4992037c5c
Avoid creating temporary string objects
2016-02-03 23:12:37 +08:00
zilongshanren
be7c8c7553
Merge pull request #14888 from xiaofeng11/v3_actiontimeline
...
Fix when add two ActionTimeLine object in one node, play state is wrong
2016-01-21 15:35:30 +08:00
James Chen
e7ed79f655
const Data -> const Data& for function argument, performance improvement.
2016-01-15 00:55:10 +08:00
XiaoFeng
0f3cb16efd
Fix when add two ActionTimeLine object in one node, play state is wrong
2016-01-14 16:16:37 +08:00
geron-cn
0babe85947
add PlayableFrame
2016-01-12 17:21:01 +08:00
Xpol Wan
d6ddb365b6
Remove boring logs in cocos studio supporting module.
...
They are helpless for debugging, we should use break points for debugging.
2015-11-27 14:43:25 +08:00
geron-cn
be8a158bd7
fix bug: #23532 AnchorPointFrame animation performance diffrent with cocos studio
2015-10-20 15:49:12 +08:00
XiaoFeng
442669d6f1
Remove unused easing data processing in blend frame parsing
2015-08-17 16:19:29 +08:00
XiaoFeng
72d21ff810
Update reader, add BlendFrame supporting to Skeleton Animation
...
Update json parser to prepare compatible for both current version output json description file and future optimized version json description file.
2015-08-17 13:05:29 +08:00
XiaoFeng
f410fcd737
Fix issue https://github.com/cocos2d/cocos2d-x/issues/12968
2015-07-27 11:55:18 +08:00
andyque
81d562803b
upgrade rapidjson to 1.0.2
2015-05-25 11:43:03 +08:00
pipu
755134ba3f
Update parse animation easing
2015-04-10 17:05:55 +08:00
pipu
80ad7bbee8
Animation easing.
2015-04-09 16:55:15 +08:00
pipu
c068e60aa6
Reconstruct ColorFrame.
2015-03-23 13:37:24 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
...
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
pipu
c0a662ff13
Modify bug that parses AnchorPointFrame.
2015-01-22 11:20:01 +08:00
pipu
78b32332d3
Parse InnerActionFrame, AlphaFrame, modify cocostudio editor version number.
2015-01-12 10:55:15 +08:00
geron-cn
79e5341742
remove animation list binary parse
2014-12-25 17:22:49 +08:00
youyou
70052b2a3f
support animation list
2014-12-22 18:57:48 +08:00
Vladimir Timofeev
9bd1ab74c7
Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory.
...
Also this inclusion style match other existing files such as cocos/platform/CCFileUtils.cpp
2014-12-14 12:14:16 +03:00
pipu
6b6fe4129d
Update Reader
2014-12-10 12:36:14 +08:00
pipu
f54254494c
Update CCActionTimelineCache.cpp, LayoutReader.cpp, PageViewReader.cpp, ScrollViewReader.cpp, TextFieldReader.cpp, TextReader.cpp
2014-12-09 15:13:09 +08:00
pipu
56a25a2644
Update reader
2014-12-08 15:48:24 +08:00
pipu
c3365a4654
Add interface that create node with flat buffers object for simulator
2014-12-08 14:32:33 +08:00
pipu
ec978905d7
Modify that load .csb file serialized by flat buffers
2014-12-03 10:54:16 +08:00
pipu
584c7dc7c6
Delete that use protocol buffers
2014-12-01 12:46:29 +08:00
pipu
e38da9f9b6
Add callback framework using flat buffers
2014-11-27 16:49:19 +08:00
pipu
f3cb80d8f6
Add flat buffers reader and serialize
2014-11-21 15:15:38 +08:00
Vladimir Timofeev
27ef26270c
Unify TinyXML2 usage.
...
* should be included as simple "tinyxml2.h", but on some files was "tinyxml2/tinyxml2.h", replace this.
* Add cmake/Modules/FindTinyXML2.cmake
* As tinyxml2 for now has not prebuilt, instead sources included, add their as subdirectory if USE_PREBUILT_LIBS
2014-11-15 14:43:50 +03:00
峰 正博
828715ab8b
;; -> ;
2014-11-04 11:54:48 +09:00
峰 正博
29779a4604
modiry document->Parse((char*)pByte); to document->Parse((const char*)pByte);
2014-11-04 11:51:00 +09:00
峰正博
85fb2c91ab
fix memory leak cocos studiov2.0 engine v3.3
2014-11-04 01:25:58 +09:00
pipu
50a8f9f3fb
Modify that parse "AnchorPointFrame"
2014-10-20 12:43:01 +08:00
pipu
7cb2629baa
Delete annotate code of all Reader files
2014-10-16 17:44:22 +08:00
pipu
d3f972c139
Modifying warning of *Reader
2014-10-15 17:20:54 +08:00
pipu
0d73c51a09
Modifying cocostudio/CSParseBinary.pb.h
2014-10-12 17:46:09 +08:00
pipu
38ac6533a3
Removing ../../ in header file include
2014-10-11 15:50:44 +08:00
pipu
752eb839c7
Add protocolbuf.a
2014-10-09 18:28:09 +08:00
minggo
3679d66c8e
remove unneeded includes
2014-08-29 15:39:52 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
...
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
minggo
fc7b42c0e5
Merge pull request #7157 from 2youyouo2/v3
...
update action timeline
2014-06-23 18:38:46 +08:00
andyque
87455b0ecb
add constness to some function
2014-06-23 10:12:54 +08:00
yinkaile
1aa07906a1
add new line at the end of the file
2014-06-20 11:36:48 +08:00
2youyou2
d9f34a1412
change texture to textureName
2014-06-13 19:52:53 +08:00
2youyou2
5bce6b87ea
change ActionTimeline to cocostudio ActionTimeline folder
2014-06-13 18:51:32 +08:00
2youyou2
2031e0e92d
change TimelineAction to ActionTimeline
2014-06-13 16:03:03 +08:00