Commit Graph

20 Commits

Author SHA1 Message Date
Josh Bodily c3c6681b9e Add Horizontal Text Alignment to UIEditBox (#16772)
* Add Horizontal Text Alignment to UIEditBox

* Fix compile error

* Fix win32 compile
2016-11-09 10:38:00 +08:00
minggo 7e1da2188c ios supports LOWERCASE_ALL_CHARACTERS 2016-06-07 10:31:16 +08:00
zilongshanren 400e77808c Revert "UIEditBox attachWithIME, detachWithIME make working" 2016-03-22 14:18:39 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
YooJaehong 7eeccbc771 UIEditBox attachWithIME, detachWithIME make working
(android, iOS tested)
2016-03-17 10:26:53 +09:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
François Dupayrat 12df5ae1cc Fix wrong variable use for setPlaceholderFontName
1. fix editbox scale not affect native font size
2015-11-23 11:49:22 +08:00
mogemimi daa29752db Fix typo in UIEditBox 2015-10-12 13:57:50 +09:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
pandamicro 9fea134de1 Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes 2015-07-28 18:24:03 +08:00
pandamicro 89c722ed4b Add script invocation for onEnter, onExit etc in other classes 2015-07-28 16:07:14 +08:00
Mazyad Alabduljaleel 9d5fdcb973 Support Color4B for editbox text 2015-03-02 15:31:59 +04:00
cpascal d857164768 Added override of ui::EditBox::getDescription() 2015-01-27 11:10:04 +09:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
Ricardo Quesada 342d934a0e scheduler and macro fixes
* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)

Updates all smaples
2014-10-03 09:38:36 -07:00
Sergey 14853d46f2 setPlaceholderFontSize fix 2014-09-03 23:38:44 +04:00
andyque 51e160beff fix EditBox lua compile error 2014-09-02 17:37:55 +08:00
andyque aef0f5e729 Merge branch 'v3' into mergeExtensionEditBox
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/ui/Android.mk
	cocos/ui/CMakeLists.txt
	cocos/ui/proj.win32/libui.vcxproj
	cocos/ui/proj.win32/libui.vcxproj.filters
	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/CocosGUIScene.cpp
	tests/cpp-tests/proj.wp8-xaml/cpp-testsComponent/cpp-testsComponent.vcxproj.filters
2014-09-01 15:26:25 +08:00
andyque 46f3ab9b57 add Scale9Sprite to create method of ui::EditBox 2014-08-20 16:08:28 +08:00
andyque 8d1c422ac5 merge extension EditBox to ui module 2014-08-19 10:28:24 +08:00