Commit Graph

372 Commits

Author SHA1 Message Date
aismann 400c34fffb The switch to the third monitor was not working 2020-08-03 08:34:19 +02:00
halx99 8f541a61a7 Merge: 5f96ce8981 3e95b8ccf3
Merge pull request #135 from halx99/unify-plist-ops

Unify plist implementation, remove apple specific sources.
2020-08-02 20:22:36 -07:00
halx99 588e977ef0 Merge: 8cc189fb4d 6fd4d6e4ab
Merge pull request #134 from halx99/fullscreen-mode

Refactor full screen support
2020-08-02 20:03:07 -07:00
halx99 d6958498d4 Unify plist implementation, remove apple specific sources. 2020-08-03 10:48:26 +08:00
halx99 8024b9b2e9 Adapte multi monitors 2020-08-03 10:33:04 +08:00
halx99 1c59ba423c Unnecessary space lilne [skip appveyor] [skip travis] 2020-08-02 17:00:35 +08:00
halx99 839922bbfe Set full screen before layout renderer elements to ensure VisibleRect is correct with full screen window size 2020-08-02 16:55:21 +08:00
halx99 996f303eb7 Optimize param use. 2020-08-02 16:48:19 +08:00
halx99 b12cde7c19 vidMode need moniter 2020-08-02 16:36:58 +08:00
halx99 049a7e58ba Update comment [skip appveyor] [skip travis] 2020-08-02 16:24:30 +08:00
halx99 76d246ce54 check isFullscreen 2020-08-02 16:22:41 +08:00
halx99 2bd0a48e02 Provide more useful for setFullscreen with width,height,refreshRate. 2020-08-02 16:18:39 +08:00
halx99 7c816dae8d Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times 2020-08-02 11:54:46 +08:00
halx99 bd9a409dd7 Add wav testcase 2020-08-01 19:25:39 +08:00
Eismann 5edcd0b97d Add tests for Fullscreen Monitor 3
Add tests for Fullscreen Monitor 3 (if present)
2020-08-01 07:12:29 +02:00
Eismann ba0e91f7e3 Revert "Revert "Update NewAudioEngineTest.cpp""
This reverts commit 379c099b2d.
2020-08-01 06:55:33 +02:00
Eismann 4c36d9477a Revert "Update NewAudioEngineTest.cpp"
This reverts commit 87232d61b1.
2020-08-01 06:54:56 +02:00
Eismann 34b3f1589e Update NewAudioEngineTest.cpp
"wav-samples/8kadpcm.wav" not existing.
2020-08-01 06:49:44 +02:00
halx99 f807981d80 fix #129 2020-08-01 11:23:13 +08:00
halx99 247cb83b18 fix #127 2020-07-31 17:23:03 +08:00
halx99 2a2b397f27 Add alconfig.h to choose whether use openal-soft 2020-07-31 17:03:58 +08:00
halx99 65bb368cc2 Add missing detect macro CC_USE_ALSOFT_ON_APPLE on apple platform 2020-07-31 16:36:45 +08:00
halx99 c17ea9fdd5 Update comment [skip appveyor] [skip travis] 2020-07-31 15:49:50 +08:00
halx99 ee6c56ddfc Set CC_USE_ALSOFT_ON_APPLE=ON at travis build script 2020-07-31 15:11:13 +08:00
halx99 bcd1c17aa5 Tidy audio source, unify headers: AudioEngineImpl.h AudioPlayer.h 2020-07-31 14:32:08 +08:00
halx99 ed91e27c84 fix cmake warnings & cover chipmunk float precision use on apple 2020-07-31 11:56:52 +08:00
halx99 bef47490e0 Refine message output [skip travis] [skip appveyor] 2020-07-31 11:35:52 +08:00
halx99 14e090f9bf fix option order 2020-07-31 11:22:42 +08:00
halx99 77f9757d4d [Audio] Use apple system decoder for non .ogg audio files 2020-07-31 00:31:39 +08:00
halx99 9345f18159 Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF 2020-07-31 00:06:59 +08:00
halx99 3608150968 Use std::vector<char> to manage pcmData buffer on AudioCache, remove unused source from AudioCache.mm 2020-07-30 18:09:50 +08:00
halx99 72dcc33747 Fix dead-lock when play/stopAll immidiately 2020-07-30 17:26:54 +08:00
halx99 a2800e0144 Sync missing fixs from v3, see: https://github.com/cocos2d/cocos2d-x/pull/19240 2020-07-30 17:07:38 +08:00
halx99 4ff88cc55c Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509 2020-07-30 10:59:50 +08:00
halx99 c71642b14f Optimize link, remove -Wl,--whole-archive for linking 3rd libs. 2020-07-29 18:55:45 +08:00
halx99 32dc04e27a fix chipmunk float precision mismatch on cmake script 2020-07-29 18:19:23 +08:00
aismann a4ee58eec8 Update CCPhysicsDebugNode.cpp
class "cpShape" has no member "CP_PRIVATE"
2020-07-28 21:29:08 +02:00
halx99 f98bcff3a6 Copy angle binaries 2020-07-23 10:32:50 +08:00
halx99 bfd73bf69a Try cpp14 2020-07-23 00:10:50 +08:00
halx99 94c7ef744a Use default mini deployment target to ios 9.0 2020-07-23 00:03:53 +08:00
halx99 1d53eaf3ff Take care _programState use 2020-07-21 23:11:03 +08:00
halx99 e211ac92ea Update cmake toolchain 2020-07-21 23:06:54 +08:00
halx99 cc30c296aa Merge: 7322e690eb 8588e46201
Merge branch 'master' of https://github.com/c4games/engine-x
2020-07-21 23:06:01 +08:00
halx99 818842671f fix compile issue on iOS 2020-07-21 23:05:25 +08:00
halx99 2875ec479f Update readme.txt 2020-07-21 20:13:44 +08:00
halx99 7da8030414 Add console scripts & bindings-generator 2020-07-20 18:46:15 +08:00
halx99 690e89b00e Remove a submodules. 2020-07-20 18:41:45 +08:00
halx99 6d88adb7f9 fix lua link error 2020-07-20 17:00:48 +08:00
halx99 16a0fd73c3 Merge: db0ed5bd59 a3a65b0320
Merge pull request #109 from halx99/win-utf8

Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
halx99 e9fa3b4dac Merge: 7624df74f3 d20d3fd241
Merge pull request #111 from halx99/fix-type-error

fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00