Commit Graph

165 Commits

Author SHA1 Message Date
James Chen 9b9fe67d25 issue #2387: Using static_cast instead of C style cast in iteration of CCArray. 2013-07-09 14:29:51 +08:00
Ricardo Quesada 9fe9341646 From C++ best practices
Uses static_cast<> instead of C casting.
2013-07-08 14:38:14 -07:00
James Chen e28cf8d258 issue #2129: Windows doesn't support 'initializer list', using constructor instead. 2013-07-07 21:08:14 +08:00
minggo dfde41b932 issue #2129:fix conflicts 2013-07-05 17:32:50 +08:00
minggo 04465622b7 issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00
James Chen ec902c3550 issue #2373: Adding missing overload const getter functions. 2013-07-05 15:08:52 +08:00
minggo c327bc7906 issue #2373:add const in pkg files 2013-07-04 12:50:17 +08:00
Ricardo Quesada adaa72fbb4 Adds const to getters
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
James Chen ed1fa76fd6 issue #2285: ccColor3B --> const ccColor3B& for MotionStreak::create. 2013-07-02 17:46:45 +08:00
James Chen 93b6328303 issue #2129: Removing CC prefix for cocos2dx module. 2013-06-20 14:13:12 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
minggo d58f21dc76 Merge pull request #2521 from minggo/emscriptenate
fix conflict of #2050
2013-05-06 23:51:38 -07:00
James Chen 2418e72a0e Fix compilation errors for linux port. 2013-05-07 14:36:01 +08:00
James Gregory 3829a5741b Fix the ordering of vertex attributes for CCProgressTimer. 2013-05-06 21:00:38 -07:00
James Gregory 5bac7b52ac Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it. 2013-05-06 20:59:48 -07:00
James Gregory 8a9586fd9d More client side buffer fixes. 2013-05-06 20:59:48 -07:00
James Gregory 9352b8b359 More client side buffer fixes. 2013-05-06 20:59:48 -07:00
James Gregory a1c628f80a Fix Motion streak client side buffers 2013-05-06 20:58:46 -07:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo c75e440e22 issue #1686:synchronized RenderTexture 2013-02-28 16:35:42 +08:00
minggo 8dc431425c issue #1686:synchronize CCMenuItem.cpp 2013-02-27 17:23:39 +08:00
minggo 7eb93128c2 issue #1686:synchronize CCMotionStreak.cpp 2013-02-27 16:52:19 +08:00
minggo 4b8708b762 issue #1686:synchronize CCProgressTimer.cpp 2013-02-27 15:52:14 +08:00
minggo 088bc959f6 issue #1686:synchronize CCRenderTexture.cpp 2013-02-27 15:44:36 +08:00
minggo 0c5bcb3f7b issue #1702:fix a typo error 2013-02-06 18:04:40 +08:00
James Chen 7f81db038c issue #1697: fixed two logical error in CCRenderTexture::initWithWithAndHeight. 2013-02-04 11:33:13 +08:00
James Chen 6565fa92cc fixed #1649: Changed return type to const reference for member variable access. 2013-01-14 15:51:53 +08:00
James Chen 9f322d9646 fix a typo. 2013-01-10 15:58:52 +08:00
minggo a75f8b7e7a fixed #1593:remove all deprecated methods expect CCBAnimationManager 2012-12-06 18:51:33 +08:00
William Chen 132a76d801 Fix for CCRenderTexture on Android sleep/resume
When an android app goes into the background, all gl context is lost, including any frame buffer objects that are required for rendering to a texture. When the android app returns to focus, a new FBO is generated for each render texture allowing rendering to the texture to continue.
2012-11-29 18:04:07 -05:00
minggo 96ecb05ca9 issue #1564: make tests run on mac osx 2012-11-23 14:22:50 +08:00
minggo 14dbe091c8 fix a logical bug in CCRenderTExture 2012-11-22 11:06:07 +08:00
James Chen e1f7c0bab6 issue #1564: Removing one unnecessary line in CCRenderTexture::visit. 2012-11-22 09:55:43 +08:00
James Chen 170978d6a5 issue #1564: Added ClippingNodeTest. 2012-11-21 15:22:54 +08:00
James Chen ebd522e3fa issue #1564: Return a new object instead of 'const reference' for some get methods. 2012-11-20 16:34:55 +08:00
minggo a4a53df159 issue #1555:build ok on android 2012-11-16 14:23:14 +08:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
minggo d2a5723973 issue #1555:add CCDrawNode 2012-11-09 12:08:18 +08:00
minggo 6159a8b592 issue #1555:add CCClippingNode 2012-11-08 17:55:25 +08:00
James Chen 2c670a9efc issue #1486: Fix a bug in CCRenderTexture.cpp about calculate width and height by multiply CC_CONTENT_SCALE_FACTOR(). 2012-10-13 18:19:37 +08:00
minggo d8b0c75675 fixed #1500:fix a memory leak 2012-10-10 12:02:56 +08:00
minggo 96b3232910 fixed #1500:make rendertexture work ok on certain Qualcomm Andreno gpu 2012-10-10 11:36:02 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
minggo 56ce6869d6 Merge pull request #1227 from donaldalanmorrison/gles20
Gles20
2012-08-23 18:32:39 -07:00
minggo 3b442dfc0f fixed #1439:synchronize to cocos2d-iphone v2.0.0 2012-08-22 15:51:25 +08:00
Donald Alan Morrison c482a246be Plugged potential memory leak found by LLVM Static Analyzer. 2012-08-20 16:40:26 -07:00
Walzer 685b70e6fb fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
minggo f9c40f7372 issue #1399: work ok on iOS after adjusting directory structure 2012-07-19 17:22:36 +08:00
James Chen a901b0bb12 fixed #1367: Refactor "createWith***" to "create". 2012-06-27 14:21:29 +08:00
Walzer 9eab0c19f8 add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00