Commit Graph

737 Commits

Author SHA1 Message Date
wangshuai d5cdba484e Merge branch 'master' into feature_1802
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai 6914c9d902 feature #1802:add touches lua test 2013-03-07 11:55:57 +08:00
minggo 44857e5137 Merge pull request #2093 from sbc100/linux_build_system
Linux build system
2013-03-06 19:09:49 -08:00
Sam Clegg 7ad171d8ee Use same top level Makefile for nacl and linux builds.
Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.

Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg 8677dad3c6 Improved build system from linux.
This change makes several fundamental improvements to the linux
build system:

- Remove duplication: a lot of the common make logic is now in
  a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk

- Quiet by default: unless you specify V=1 on the commandline
  the output is now very clean and quiet.

- Dependencies: gcc's automatic dependancy generation is now
  used (-MMD).  This means that if you change a header file
  then all the object that depend on it now get rebuilt.

- Don't store objects in the source tree: previously object
  files were stored alongside the sources, which meant that
  debug and release object clobbered each other which leads
  to confusion and lots of unnecessary rebuilding.Q

- Library dependencies: each binary now depends on the libraries
  it links aginst.  This means that if the cocos2dx library
  changes then all examples will get re-linked.

- Top level Makefile: there is now a top level Makefile that
  can be shared/used by any platform the uses make as the
  build system (for example NaCl).  Everything can be built
  by simply running 'make' at the top level. e.g:

    make DEBUG=1
    make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
wangshuai 3aaa18f7f4 Merge branch 'master' into iss1425-lua
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
minggo 3ce5a99c8d Merge pull request #2092 from sbc100/fix_all_warnings
Fix all compiler warnings produced by gcc.
2013-03-05 17:59:35 -08:00
Sam Clegg 4d0aa01c4b Fix all gcc warnings in NaCl build. 2013-03-05 17:01:40 -08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
wangshuai bdbdbc27f5 issue #1425:exist lua test case is ok!
1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
minggo a330309628 issue #1686:add background color layer in CCTexture2DTest 2013-03-04 11:53:06 +08:00
Sam Clegg 33c422d1d5 Add new port: Native Client 2013-03-02 12:15:24 -08:00
minggo 473538f6a8 Merge pull request #2074 from minggo/iss1686-synchronize
issue #1686:add () in defining a macro in RenderTextureTest.cpp
2013-03-01 02:38:27 -08:00
minggo 163ab2c0be issue #1686:add () in defining a macro in RenderTextureTest.cpp 2013-03-01 18:37:37 +08:00
minggo de808f6b58 Merge pull request #2073 from minggo/iss1686-synchronize
Fix some errors in TestCpp
2013-03-01 02:17:17 -08:00
minggo f7802a0794 Merge pull request #2072 from yuezang/iss1425-luatest
issue #1425: exist lua test case is ok.
2013-03-01 01:17:15 -08:00
minggo 8c80210007 issue #1686:not invoke CCLayer::init() in LayerTest to enable receiving touch messages 2013-03-01 17:11:02 +08:00
wangshuai 8867766241 issue #1425: exist lua test case is ok.
1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
minggo fb7642a332 issue #1686:change font size and fix a small bug in ActionTest 2013-03-01 11:25:40 +08:00
minggo 27b62952a4 issue #1686:draw polygon in CCFollowAction test case 2013-03-01 11:12:23 +08:00
minggo 70a70d38fc Merge pull request #9 from dumganhar/iss1686-synchronize
issue #1686: Synchronizing LayerTest, LabelTest.
2013-02-28 00:48:32 -08:00
James Chen 3b3adc3eea issue #1686: Synchronizing LayerTest. 2013-02-28 16:45:59 +08:00
minggo b952634d8e issue #1686:synchronized NodeTest 2013-02-28 16:41:39 +08:00
minggo dbd5a4069e issue #1686:synchronized ParticleTest 2013-02-28 16:40:32 +08:00
minggo 738b96e478 Merge branch 'iss1686-synchronize' of https://github.com/minggo/cocos2d-x into iss1686-synchronize 2013-02-28 16:37:00 +08:00
minggo c75e440e22 issue #1686:synchronized RenderTexture 2013-02-28 16:35:42 +08:00
James Chen 9d4c128391 tab ~> 4 spaces 2013-02-28 16:06:07 +08:00
James Chen 16422d7194 issue #1686: Updated LayerTest. 2013-02-28 16:03:55 +08:00
James Chen 69a746fc8b issue #1686: Synchronizing LabelTest 2013-02-28 15:57:15 +08:00
James Chen dbe1e2e427 Merge branch 'iss1686-synchronize' of https://github.com/minggo/cocos2d-x into iss1686-synchronize 2013-02-28 15:37:15 +08:00
James Chen 88fe33e927 Sync ActionsTest. 2013-02-28 15:32:27 +08:00
minggo 545882cb81 issue #1686:synchronized ShaderTest 2013-02-28 15:01:41 +08:00
minggo f5e334d9e3 issue #1686:synchronized Texture2DTest 2013-02-28 14:54:09 +08:00
James Chen 5abec07fb5 Updated ActionsTest. 2013-02-28 14:42:45 +08:00
James Chen e4b6495aac Updated ActionEaseTest. 2013-02-28 14:42:32 +08:00
wangshuai b4e13af460 issue #1425: 
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
James Chen 3a465739c3 Updated cocos2d-js-tests. 2013-02-27 17:06:48 +08:00
James Chen d572a53a1d Merge pull request #2050 from dumganhar/tableview-touch-fix
fixed #1751: Clicking outside of CCTableViewCell will also get response when container size is smaller than view size.
2013-02-26 06:56:08 -08:00
James Chen 87935ac436 tableview touch area fix. 2013-02-26 19:59:14 +08:00
minggo 5a1e16f105 Merge pull request #2048 from minggo/iss1489-AssetsManager
add namespace to AssetsManager
2013-02-26 00:45:06 -08:00
minggo e0991fbd67 fixed #1489:add namespace to AssetsManager 2013-02-26 16:43:46 +08:00
minggo a07f2b1e03 Merge pull request #2047 from minggo/iss1489-AssetsManager
assets manager works ok
2013-02-26 00:32:01 -08:00
minggo d35af7b6fe fixed #1489:sample works ok 2013-02-26 16:29:52 +08:00
James Chen efdb9180e4 fixed #1750: [iOS] CCEditBox's position is incorrect when it's added to a non-fullscreen CCNode. 2013-02-26 11:16:26 +08:00
James Chen 0ece3056ee fixed #1749: Fixed compilation errors for win32. 2013-02-25 22:50:15 +08:00
James Chen 5fafaa8b67 Merge branch 'master' of https://github.com/neokim/cocos2d-x
Conflicts:
	scripting/javascript/bindings/generated
2013-02-25 22:18:57 +08:00
James Chen 2eab8f75d4 Merge branch 'iss1489-AssetsManager' of https://github.com/dumganhar/cocos2d-x into minggo-iss1489-AssetsManager 2013-02-25 18:09:05 +08:00
James Chen 17d9837b45 Adds AssetsManager support for win32. 2013-02-25 18:03:38 +08:00
minggo 442e8ea0cc issue #1489:android works ok 2013-02-25 16:58:10 +08:00
Neo Kim 93195ebe17 Modified a preprocessor line which distinguishes device platform in CCEditBox test code. 2013-02-25 15:44:38 +09:00