Commit Graph

66 Commits

Author SHA1 Message Date
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
minggo 0e9b43248c Merge pull request #4728 from dabingnn/develop_removeCommandPool
Develop remove command pool
2013-12-29 21:53:12 -08:00
Huabing.Xu 268f2fcc21 adjust comment codes 2013-12-27 13:52:44 +08:00
walzer c5e95618d9 fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
boyu0 2fb0179293 change QuadCommand variable to class member. 2013-12-26 16:36:03 +08:00
Huabing.Xu 963d637198 use raw new instead of generateCommand 2013-12-26 14:45:44 +08:00
Huabing.Xu c3247c800f merge feature function from NewSprite into Sprite 2013-12-23 21:06:37 +08:00
James Chen ed93f90ccc Removes unneeded ‘override’ codes, uses `using Node::addChild;` to prevent compiler warnings. 2013-12-23 16:58:26 +08:00
Ricardo Quesada f5d0d1ce43 batched children work as expected
Fixed order in the multi matrix.
2013-12-19 16:33:47 -08:00
boyu0 ef54ed3c15 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
Conflicts:
	cocos/2d/CCLabel.cpp
	cocos/2d/CCLabel.h
	cocos/2d/CCLabelBMFont.cpp
	cocos/2d/CCLabelBMFont.h
	cocos/2d/CCLayer.cpp
	cocos/2d/CCLayer.h
	cocos/2d/CCNode.cpp
	extensions/GUI/CCControlExtension/CCControl.cpp
	extensions/GUI/CCControlExtension/CCControlButton.cpp
	extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
	tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
Ricardo Quesada d138925aa0 Merge branch 'develop' into node_fixes 2013-12-18 18:33:56 -08:00
Ricardo Quesada b9a64725ab iterator in Sprite fixes
And replaces some std::for_each() with for() to prevent another object in the stack.
2013-12-18 18:33:04 -08:00
boyu0 c6cc77e75b Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation 2013-12-19 09:45:21 +08:00
Ricardo Quesada 7616edd9f3 Improves SpriteTest
Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).

Needed for the new renderer.

Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
boyu0 082c3d274a Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation 2013-12-18 18:05:30 +08:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
James Chen 7719c692b8 More warning fixes. 2013-12-18 16:03:07 +08:00
Ricardo Quesada 33c4f891a0 Adds 'CC' to renderer files 2013-12-17 18:41:09 -08:00
Ricardo Quesada d6be81b7a8 The Renderer is not a singleton
In order to access, you have to get it from the Director

`Director::getInstance()->getRenderer()`
2013-12-17 17:50:17 -08:00
James Chen d16fa07661 Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort. 2013-12-17 17:45:29 +08:00
Ricardo Quesada 3838268fd0 Merge branch 'develop' into newRenderer 2013-12-14 19:28:01 -08:00
boyu0 defae416f3 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-13 18:09:39 +08:00
James Chen bb5ef615dd Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into pr4479
Conflicts:
	cocos/2d/CCSpriteBatchNode.h
2013-12-13 16:44:22 +08:00
boyu0 d4c8fb0be6 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-13 10:47:52 +08:00
Ricardo Quesada 61cc365d9e Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCGLProgram.h
	cocos/2d/CCLabelTTF.h
2013-12-12 14:41:42 -08:00
Ricardo Quesada a8c317bd83 getDescription() works as expected
renames `description` to `getDescription`. Adds `virtual`  to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
minggo 1e9c763b40 use ssize_t for index and capacity 2013-12-12 14:48:26 +08:00
boyu0 7cbce905bf issue #3162: delete duplicate functions. 2013-12-11 16:12:14 +08:00
Ricardo Quesada 0222c6544e Migration to Mat4x4
Armature not migrated yet

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-12-09 17:32:51 -08:00
Ricardo Quesada 73b1e3bb9e Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCLabelAtlas.cpp
	cocos/2d/CCSprite.cpp
2013-12-06 09:37:08 -08:00
boyu0 4d0e3dbd8d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-06 18:16:26 +08:00
boyu0 af5f496861 issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed. 2013-12-06 18:07:16 +08:00
Ricardo Quesada 81b06f06a9 Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCAtlasNode.h
2013-12-05 22:24:41 -08:00
minggo 19c86c0e4f Merge pull request #4434 from martell/msys2
Msys2 and Mingw added fixed x64 cocos/audio on Windows for MSVC and MinGW
2013-12-05 22:23:45 -08:00
Ricardo Quesada e699a3b765 Uses MV in Quad Command 2013-12-05 19:04:01 -08:00
Ricardo Quesada f68dcd9969 Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
martell e5ada6f377 added support for msys2 mingwtoolchains and fix x64 cocos/audio on windows platform for MSVC and Mingw. Also fixed a few very bad type casts very important for future Arm64 bit processors 2013-12-05 03:37:27 +00:00
James Chen 499a0404d4 issue #2790: Renames some functions in Vector<T>. Makes it more like stl vector. 2013-12-05 10:35:10 +08:00
Nite Luo 792cb5a716 Merge branch 'develop' into newRenderer 2013-12-04 15:23:12 -08:00
James Chen 9928e8bef1 issue #2790: Uses Vector<T>::getObjectAtIndex instead of Vector<T>[] operator to avoid some mistakes. 2013-12-04 16:01:55 +08:00
James Chen 1d5984b29a issue #2790: Vector::makeObjectsPerformCallback —> Vector::forEach 2013-12-04 16:01:02 +08:00
James Chen 90062b656d issue #2790: Node::_children is Vector<Node*> now. 2013-12-04 16:00:17 +08:00
boyu0 fd68dc4f9f issue #2771: add condition test to updatePhysicsTransform 2013-12-03 16:28:18 +08:00
Huabing.Xu 757f1abc7f 1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
2013-12-03 14:08:47 +08:00
Huabing.Xu ace75eebce refactor: quad command use a non parameter constructor and a reentrant init function 2013-12-03 11:11:46 +08:00
Nite Luo 75381ebc51 Merge branch 'develop' into newRenderer 2013-11-27 10:16:17 -08:00
minggo 85002285c2 override addChild in Sprite to fix error in binding generator 2013-11-27 09:50:47 +08:00
Nite Luo 3123c70153 Sprite are now using NewRenderer 2013-11-26 17:13:04 -08:00
Nite Luo 92b57c79ba Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCClippingNode.h
	cocos/2d/CCLayer.h
2013-11-26 11:56:03 -08:00
Nite Luo 61ca4f0137 Fix a bug with NewSprite Update Quad 2013-11-26 11:48:37 -08:00