Nite Luo
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935d2bdebb
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Implement sprite batching
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2013-11-07 16:50:53 -08:00 |
Nite Luo
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d7cb4ed219
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First attempt for batching
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2013-11-07 15:48:37 -08:00 |
Nite Luo
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3421eb8e5d
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Cleanup the code a bit before implement sprite batching
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2013-11-07 10:09:53 -08:00 |
Nite Luo
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21cd03bc13
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Remove transform from QuadCommand, NewSprite using world coordinates
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2013-11-06 16:39:20 -08:00 |
Nite Luo
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63324db70d
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Subclass QuadCommand
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2013-11-06 14:57:42 -08:00 |
Nite Luo
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3108d499e5
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |
Nite Luo
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51fb1edc0c
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Fix sorting bug
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2013-11-05 17:00:34 -08:00 |
Nite Luo
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e4ffd250cb
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Simple implementation of RenderCommand and RenderQueue
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2013-11-04 09:14:22 -08:00 |