Commit Graph

132 Commits

Author SHA1 Message Date
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
Dmitry Bushtets d242d79443 * added default value for _batchNode in CCSprite 2014-09-22 19:00:21 +03:00
huangshiwu d9634057ab Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_drawnode_prbk 2014-09-11 16:41:54 +08:00
huangshiwu fb1d47900c Deprecate DrawPrimitives and enhance DrawNode 2014-09-11 15:39:56 +08:00
Ricardo Quesada 2c068cd1f5 Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
Adds MARK: TODO: FIXME: in code
2014-08-29 12:55:14 -07:00
Ricardo Quesada c149bfca00 Adds MARK: TODO: FIXME: in code
Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
minggo 7baf873bf6 remove unneeded includes 2014-08-28 17:03:29 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
minggo 66703addb2 fixed #4693: override addChild by name 2014-06-25 11:27:48 +08:00
minggo 7155eb4ebb use reference instead 2014-06-24 18:23:10 +08:00
minggo 3336f7edad use reference instead 2014-06-24 14:53:02 +08:00
Ricardo Quesada b24c674d25 Little fixes for setNormalized 2014-05-30 21:50:39 -07:00
Ricardo Quesada 1b8d0d88df Adds setNormalizedPosition()
Changes in `visit()` were done in order to do it
in a robust and fast way.
2014-05-30 16:42:05 -07:00
Ricardo Quesada 0f67247325 Squashed commit of the following:
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 14:33:49 2014 -0700

    Yeah... everything compiles on win32 and wp8

commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 13:58:38 2014 -0700

    CCIME moved to base

    and compiles on Android

commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 13:02:57 2014 -0700

    compiles Ok for Windows Phone 8

commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 12:25:31 2014 -0700

    fixes for Windows Phone 8

commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 11:15:13 2014 -0700

    Compiles on Win32

commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 10:08:31 2014 -0700

    Compiles on linux!

commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 09:30:42 2014 -0700

    moves cocos/2d/platform -> cocos/platform

commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 08:24:41 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into files

commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 15 19:36:23 2014 -0700

    files in the correct directory
2014-05-16 14:36:00 -07:00
Ricardo Quesada dc711643cd Squashed commit of the following:
commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 14 10:03:44 2014 -0700

    math renames

    `Vector2` -> `Vec2`
    `Vector3` -> `Vec3`
    `Vector4` -> `Vec4`
    `Matrix` -> `Mat4`

commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:24:28 2014 -0700

    raw version of rename Vector3

commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:07:14 2014 -0700

    rename Vector2 after merge

commit ab2ed58c129dbc30a4c0970ed94568c5d271657b
Merge: 1978d2d 86fb75a
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:05:30 2014 -0700

    Merge branch 'v3' into v3_renameMathClassName

    Conflicts:
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp

commit 1978d2d174877172ccddc083020a1bbf43ad3b39
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 08:51:45 2014 -0700

    rename vector2 in tests/cpp-empty-test folder

commit d4e0ff13dcce62724d2fece656543f26aa28e467
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:58:23 2014 -0700

    rename vector2 in tests/cpp-tests cpp files

commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:52:57 2014 -0700

    rename vector2 in tests/cpp-tests head files

commit 6daef564400d4e28c4ce20859a68e0f583fed125
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:49:48 2014 -0700

    rename vector2 in extension folder

commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:47:22 2014 -0700

    rename vector2 in cocos/2d cpp files

commit e1f3105aae06d595661a3030f519f7cc13aefbed
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:44:39 2014 -0700

    rename vector2 in cocos/2d head files

commit 6708d890bfe486109120c3cd4b9fe5c078b7108f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:59 2014 -0700

    rename vector2 in cocos/base folder

commit d3978fa5447c31ea2f3ece5469b7e746dfba4248
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:43 2014 -0700

    rename vector2 in cocos/deprecated folder

commit 4bff45139363d6b9706edbbcf9f322d48b4fd019
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:26 2014 -0700

    rename vector2 in cocos/editor-support folder

commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:36:48 2014 -0700

    rename vector2 in cocos/ui folder

commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:32:39 2014 -0700

    rename vector2 in cocos/renderer folder

commit 0bd2710dd8714cecb993880bc37affd9ecb05c27
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:32:15 2014 -0700

    rename vector2 in cocos/physics folder

commit b7f0581c4587348bdbc1478d5374c2325735f21d
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:25:01 2014 -0700

    rename vector2 in cocos/math folder

commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:16:55 2014 -0700

    rename Vector2 to Vec2
    deprecate typedef Vector2
2014-05-14 10:07:09 -07:00
Ricardo Quesada 31dd70dba2 Matrix::identity() -> IDENTITY
consistency with the rest of the  cocos2d API
2014-05-13 10:26:25 -07:00
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Ricardo Quesada 77c03fcf11 ShaderCache -> GLProgramCache 2014-05-09 18:39:25 -07:00
Ricardo Quesada 62d9c24518 moves shaders files from 2d/ to renderer/ 2014-05-08 18:01:48 -07:00
Ricardo Quesada 51f498fc94 fixed deprecation warnings 2014-05-08 16:42:36 -07:00
Ricardo Quesada 580ebf939f working Ok with new API 2014-05-08 15:43:12 -07:00
Ricardo Quesada e413b86295 Revert `new Sprite` change done a few days ago
Use `std::nothrow` for new in Sprite (should be done in all `new` code)
2014-05-05 16:53:37 -07:00
Ricardo Quesada 8bb8416c26 Improved directory structure 2014-04-29 17:37:36 -07:00
Ricardo Quesada 81c2d92355 yeah... love in includes
<3
2014-04-26 10:35:57 -07:00
Ricardo Quesada 9b118e5e96 Squashed commit of the following:
commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:10:06 2014 -0700

    Updates templates files

commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:08:19 2014 -0700

    compiles on Windows

commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:55:30 2014 -0700

    adds cocos2d.h

commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:54:24 2014 -0700

    re-adds missing files

commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:51:12 2014 -0700

    Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes

commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:49:12 2014 -0700

    Adds SimpleAudioEngine

commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:47:45 2014 -0700

    Compiles for Android

commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:13:35 2014 -0700

    Fixes the includes
2014-04-26 10:11:22 -07:00
Huabing.Xu 30dec564e6 remove kazmath/kazmath.h include 2014-04-15 23:50:28 +08:00
Huabing.Xu 95cb7721f6 Merge branch 'develop' into develop_migrate_math_lib_merge
Conflicts:
	cocos/2d/CCSprite.cpp
	tests/cpp-tests/Classes/NewRendererTest/NewRendererTest.cpp
2014-04-15 22:21:04 +08:00
Huabing.Xu 63b52dd287 replace Point with Vector2 in cocos folder cpp file 2014-04-15 18:13:57 +08:00
Huabing.Xu e351b778c1 migrate setAnchorPoint to Vector2 2014-04-15 16:47:29 +08:00
Huabing.Xu 071cbc7565 migrate setPosition to Vector2 2014-04-15 16:16:14 +08:00
Ricardo Quesada 584ccf65e4 Culling working again 2014-04-14 16:46:19 -07:00
Huabing.Xu c3bf78494a remove CCFrustum.cpp, we will use new instead 2014-04-14 14:18:32 +08:00
Huabing.Xu 9935e8ddfb setCullingEnabled set to public access
changed renderer->culling test case
2014-04-14 11:33:40 +08:00
Huabing.Xu 37bfeff8f0 Add interface setCullingEnabled(), culling is disabled by default 2014-04-14 09:56:01 +08:00
Huabing.Xu 1670e07300 Merge branch 'develop' into develop_migrate_math_lib_merge
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	build/cocos2d_tests.xcodeproj/project.pbxproj
2014-04-11 11:18:13 +08:00
Huabing.Xu ad18add1af remove kmMat4 in Sprite.cpp 2014-04-11 11:00:08 +08:00
James Chen 9d8d256bee issue #4729: Android build works ok. 2014-04-10 00:36:42 +08:00
Huabing.Xu 092d8d9ae9 remove kmMat4 interface in class Sprite 2014-04-09 11:28:34 +08:00
Huabing.Xu 409b696bab remove kmMat4 interface in class Node 2014-04-08 23:05:33 +08:00
Huabing.Xu 3837c23ebe draw() using Matrix instead of kmMat4 2014-04-08 22:07:35 +08:00
Huabing.Xu 6b4451482f remove matrixToKmMat4 function 2014-04-04 18:13:10 +08:00
Huabing.Xu f1b1678900 Director::getMatrix returns Matrix instead of kmMat4 2014-04-04 17:31:21 +08:00
Huabing.Xu 67e62ce73d readied director::getMatrix again. remove kmGLgetMatrix 2014-04-03 17:26:06 +08:00
Huabing.Xu 67971e9f0b migrate sprite spriteBatchNode to director matrix stack 2014-04-03 14:55:36 +08:00
Huabing.Xu 49de7511f5 migrate Vertex3f to Vector3 2014-04-02 15:06:16 +08:00
andyque f26ae8a019 remove unused params warnings 2014-03-20 16:34:42 +08:00
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
James Chen 2b2979551e Merge pull request #5460 from boyu0/iss4118_physical_performance_improve
issue #4118: Physical performance improve.
2014-02-26 11:37:13 +08:00
Ricardo Quesada 18c3a8dd02 little fixes for sprite 2014-02-24 15:18:07 -08:00