Commit Graph

21 Commits

Author SHA1 Message Date
pandamicro 91341c151a Fix js test issues 2016-06-29 11:08:34 +08:00
pandamicro d93fbea0f6 Fix Socket IO connection issue on iOS 2016-03-31 21:21:20 +08:00
James Chen 7d43e35741 Merge branch 'v3' of git://github.com/cocos2d/cocos2d-x into refactor-websocket 2016-02-17 14:56:32 +08:00
James Chen 5d1e98340e Updates WebSocket::onSocketCallback & WebSocketTest.js 2016-01-13 21:15:48 +08:00
pandamicro 34c7331b99 Issue fixes for new memory model 2015-12-21 00:16:17 +08:00
fanli ffbac99dc5 fix script samples error with controlButton 2015-12-19 22:22:41 +08:00
pandamicro e7dca08df9 Add js test case for fix, improve template 2015-12-03 16:55:15 +08:00
slackmoehrle 1b4d12ced7 changed to cocos2d-x.org server 2015-12-02 15:16:05 -05:00
Бесшапошников Никита 89798d949b [js-tests] Test case for Scale9Sprite fade actions with cascade opacity enabled
Test case for https://github.com/cocos2d/cocos2d-html5/pull/3181
2015-11-10 15:13:05 +03:00
pandamicro 0ea54868e2 Add opacity/color cascade test case for Scale9Sprite 2015-10-09 21:01:49 +08:00
ZhangMenghe 6e4d39e909 s9sprite action testcase 2015-09-18 09:45:43 +08:00
江龙 8daf026c6c fix the AssetsManagerEx can not continuous transmission for large zip file.
the testcase is extension/assetsmanager
2015-09-08 16:34:02 +08:00
VisualSj 2d77609fb7 Update socket@1.3.6 and web index 2015-08-28 11:48:58 +08:00
VisualSj 1458e06492 [js-tests] Optimization Cocosbuilder test 2015-08-13 10:03:10 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156 f9df298401 modify copy resource to res/resjs 2015-06-15 09:53:53 +08:00
jianglong0156 95e8212727 add js cocosbuilder resource 2015-05-26 14:08:51 +08:00
jianglong0156 fd05998b5f fix the bug: shader in jsb can not run correctly. 2015-05-25 17:48:34 +08:00
jianglong0156 f1145139ac fix js resource path in code 2015-05-25 17:02:26 +08:00
jianglong0156 f2b41971d0 modify js test resource path 2015-05-21 16:21:45 +08:00
WenhaiLin e50b14b7fb Add js-tests 2015-04-16 18:07:35 +08:00