halx99
bfe167121e
Add cmake option AX_GLES_PROFILE
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Valid value of AX_GLES_PROFILE: 0, 200, 300
By default, the AX_GLES_PROFILE is:
- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0
For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal
9dc9e9adc7
Update android.yml
2023-08-13 23:58:18 +08:00
halx99
bd0e1fef4b
Fix compile error
2023-08-13 22:09:02 +08:00
Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
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Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
Turky Mohammed
1b2c651daa
[BUG] Instancing memory leak fix ( #1288 )
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* Implement Uniform Buffer Objects in OpenG
* Revert "Implement Uniform Buffer Objects in OpenG"
This reverts commit 7d32372ef4
.
* Update Mesh.cpp
2023-08-01 06:21:42 +08:00
halx99
a04c2d6945
Merge pull request #1253 from DelinWorks/instancing-support
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Co-authored-by: Turky Mohammed <45469625+DelinWorks@users.noreply.github.com>
2023-07-28 14:24:58 +08:00
halx99
0f642ddb2e
Improve shader module and empty texture managment
2023-07-28 11:46:34 +08:00
halx99
c37af4c38e
Improve shader managment
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1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
halx99
1c669912b5
More easy for dev
2023-07-17 20:51:28 +08:00
Deal
071d9aa8ea
Remove gitter [skip ci]
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It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
halx99
e34fe4ba98
Fix light num configure type
2023-07-16 14:38:06 +08:00
Deal(涓€绾跨伒)
feffe4095c
Update 3rd sources ( #1240 )
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- llhttp: 8.1.1
- yasio: latest
- recast 1.6.0
- openal-soft: latest for official UWP support
- glad 2.0.4
- libpng 1.6.40
- astcenc 4.5.0
- Add fastlz: latest
- Disable lz4 by default
2023-06-24 09:17:14 +08:00
Deal(涓€绾跨伒)
abd8029f64
Remove CC prefix from code file name ( #1230 )
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* Add migrate sources tool
* Fix include replace regex
* Fix compile
* Migrate maually
* Disable sources-migrate tool by default
* Fix ci
* Fix ci
* Improve source migrate
* Fix ios/tvos ci
* Fix ios/tvos ci
* Fix
2023-06-11 13:08:08 +08:00
halx99
cdf65a5ef1
Fix ci
2023-05-14 18:16:24 +08:00
halx99
8bf4817ff7
Fix compile errors in c++17
2023-03-08 08:34:17 +08:00
Vincent Lee
5f6e1cd42d
Fix warnings (implicit conversion loses and use of deprecated function)
2022-11-20 09:58:34 +09:00
Vincent Lee
97f8a8d544
Replace use of deprecated sprintf with snprintf
2022-11-14 16:02:16 +09:00
涓€绾跨伒|Deal
25d93bd509
Improve code quality (stage1.Oct) ( #916 )
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* Improve code quality
* Add env PULL_REQUEST [skip ci]
* Update build.ps1
* Fix ci [skip ci]
* Update ZipUtils.cpp
* Update build.ps1
* Resolve reviews
* Improve
* Improve code style
* Resolve reviews
* Use pod_vector
* Improve resize growth
* Update CCAnimation3D.cpp
* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
halx99
ec72ebb697
Fix #873
2022-10-12 12:39:27 +08:00
aismann
49f7406f94
Improve MeshRenderer #879 thanks @solan-solan ( #904 )
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* Update Physics3DTest.cpp
Improve #879 thanks @solan-solan
* Update CCMeshRenderer.cpp
#hope this is fixing #879
2022-10-08 06:15:03 +08:00
halx99
74ba83b711
Fix model render blend state, refer to: #879
2022-10-04 10:42:21 +08:00
涓€绾跨伒|Deal
48a7da97d6
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
halx99
8f41f8355c
Change Program::getActiveAttributes retun type to reference
2022-09-24 11:38:41 +08:00
halx99
5c735619f9
Improve code style
2022-09-24 11:01:45 +08:00
halx99
3a9a26c743
Fix #861
2022-09-23 22:41:30 +08:00
涓€绾跨伒|Deal
e0e083aa3b
Merge: 6df48e9f8b
baceccbb2f
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Merge pull request #837 from aismann/ISSUE_#825
#825
2022-09-02 11:59:46 +08:00
halx99
ec1a06afe8
Fix typo
2022-09-02 10:36:25 +08:00
aismann
68f8a2b0c7
#825
2022-09-01 13:51:19 +02:00
halx99
b1287b8cc5
Migrate cmake files
2022-08-11 15:41:10 +08:00
涓€绾跨伒
9892aa3d1c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
376c80dd2d
Replace push_back() vs emplace_back() on axis/tests/cpp-tests and axis/core ( #781 )
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* Replace push_back() vs emplace_back() on axis\tests\cpp-tests\
D:\______\GitHub\aismann\axis\tests\cpp-tests\Classes
Replace Vector push_back() vs emplace_back() #762
* Replace push_back() vs emplace_back() on axis\core\ #781
* Update CCConsole.cpp
* Update UIWebViewImpl-android.cpp
* Update UIWebViewImpl-android.cpp
2022-08-08 13:18:33 +08:00
Turky Mohammed
818eb3d754
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
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* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
aismann
2a2e8a1e95
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
DelinWorks
09bc97110b
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
halx99
c16a33e347
Migrate more macors
2022-07-16 10:43:05 +08:00
涓€绾跨伒
ac1872494c
Remove unnecessary check [skip ci]
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refer to #748
2022-07-15 19:44:31 +08:00
halx99
41d2c44308
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
涓€绾跨伒
b7467da607
Migrate extension lua ( #747 )
2022-07-12 21:31:54 +08:00
涓€绾跨伒
bf77f46dce
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
cb45692a0d
Update byte_buffer to fix #741
2022-07-11 09:12:40 +08:00
涓€绾跨伒
3533d574f8
Fix logic
2022-07-10 21:22:08 +08:00
涓€绾跨伒
762a208d12
Fix ci
2022-07-10 20:47:50 +08:00