Mircea Rila
5a42a94d21
update AUTHORS
2014-08-12 22:31:28 +03:00
Mircea Rila
cfafeb1e87
add minimize / restore for win32
2014-08-12 22:22:47 +03:00
Mircea Rila
0154f7a94a
virtual Node::pause() / Node::resume()
2014-08-12 21:05:09 +03:00
yangxiao
96500a17d6
reset ParticleMainScene
2014-08-12 23:39:34 +08:00
yangxiao
5ce9afbd69
create default camera at Scene constructor
2014-08-12 23:34:06 +08:00
胖梁
c673955d5d
uncompress false means zip wrong, download again
2014-08-12 20:13:52 +08:00
胖梁
0b93cc40d7
when http code 301,302, can follow rediect
2014-08-12 20:12:23 +08:00
yangxiao
0dbfb3336c
call Scene::init
2014-08-12 17:47:12 +08:00
yangxiao
46e59f1150
Merge branch 'newcode' into v3_merge
2014-08-12 17:34:58 +08:00
yangxiao
2d18763f76
call Scene::init
2014-08-12 17:32:51 +08:00
samuele3hu
a4f4fb2246
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_module
2014-08-12 17:06:30 +08:00
samuele3hu
d9fdfb2659
Modify cpp-template-default project configure
2014-08-12 17:05:39 +08:00
minggo
46cdd6f8dd
Merge pull request #7701 from dabingnn/v3_renderPrimitive
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V3 render primitive
2014-08-12 16:11:40 +08:00
GavinThornton
1d0deb0bc1
Update CCEventTouch.h
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MAX_TOUCHES=5 is less than most touch devices, iPad/Android tablets can almost all handle all 10-11 touches. Perhaps a value of 15 would be better?
Note: There is a #define IOS_MAX_TOUCHES_COUNT 10 in CCEAGLView.mm already for this, but multitouch fails on touch 5 in "void GLViewProtocol::handleTouchesBegin" at the code:-
// The touches is more than MAX_TOUCHES ?
if (unusedIndex == -1) {
CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex);
continue;
}
2014-08-12 01:02:06 -07:00
XiaoYang
24eae058a3
Merge pull request #82 from super626/obb2
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reset cocos2d project
2014-08-12 15:25:35 +08:00
yangxiao
510b72d7c8
reset cocos2d project
2014-08-12 15:21:21 +08:00
minggo
cc37780861
Merge pull request #7736 from dabingnn/v3_addSkinnedOutline
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V3 add skinned outline
2014-08-12 15:07:21 +08:00
XiaoYang
0b2a6963c0
Merge pull request #81 from lvlonggame/obb
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Obb
2014-08-12 14:46:31 +08:00
yangxiao
32645c1622
fix default camera, add listener for projection change
2014-08-12 14:42:08 +08:00
Huabing.Xu
cb8c80de0d
export MeshSkin as CC_DLL
2014-08-12 14:41:25 +08:00
lvlong
f191bebe72
optimize Sprite3D get aabb.
2014-08-12 13:45:06 +08:00
minggo
66c5d996dc
[ci skip]
2014-08-12 13:39:10 +08:00
minggo
d80d7ed714
Merge pull request #7037 from boyu0/feature5537_physics_step
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closed #5537 : add setAutoStep, isAutoStep and step method for PhysicsWorld
2014-08-12 13:37:29 +08:00
Huabing.Xu
6cf2e7d091
add CC_DLL for primitive classes
2014-08-12 11:56:21 +08:00
Huabing.Xu
1145859d38
remove commented codes
2014-08-12 11:44:06 +08:00
boyu0
e4bb0ad3c8
fix some merge errors.
2014-08-12 11:39:56 +08:00
boyu0
5a2564755c
change NULL->nullptr
2014-08-12 11:29:37 +08:00
Huabing.Xu
3a7b673164
add callback for RenderTexture::saveToFile
2014-08-12 10:50:57 +08:00
minggo
2601f5dba4
Merge pull request #7735 from natural-law/gen-prebuilt-script
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Optimize the implementation of gen-prebuilt tools.
2014-08-12 10:41:52 +08:00
minggo
b8ce300d9b
Merge pull request #7737 from CocosRobot/update_lua_bindings_1407809186
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[AUTO]: updating luabinding automatically
2014-08-12 10:41:23 +08:00
boyu0
790ef9e818
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into feature5537_physics_step
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Conflicts:
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.h
2014-08-12 10:20:34 +08:00
CocosRobot
cbbe7b9c60
[AUTO]: updating luabinding automatically
2014-08-12 02:08:16 +00:00
Huabing.Xu
e387caf763
add create(modelPath) interface for EffectSprite3D
2014-08-12 09:56:25 +08:00
minggo
bed1ccf0f3
Merge pull request #7733 from huangshiwu/v3_glviewfix
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CCGLView modefy
2014-08-12 09:51:27 +08:00
minggo
e3723d8398
Merge pull request #7734 from 2youyouo2/v3
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fixed bone rotation isn't right
2014-08-12 09:51:12 +08:00
Huabing.Xu
0dff45cfc2
adjust SkinnedEffectCode
2014-08-12 09:51:03 +08:00
minggo
ba092ede25
Merge pull request #7732 from andyque/addDLLExportToLayoutParameter
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add virtual destructor
2014-08-12 09:49:29 +08:00
zhangbin
88382994b9
Modify the gen-prebuilt tools for the lua-bindings modules.
2014-08-12 09:37:51 +08:00
kaile.yin
358b1f6736
fixed bone rotation isn't right
2014-08-11 19:53:51 +08:00
Huabing.Xu
e66d1f6f69
add skinned outline effect
2014-08-11 18:11:15 +08:00
huangshiwu
77bc3a0e60
GLView modefy additional
2014-08-11 16:55:23 +08:00
minggo
e0ef4d16d3
Merge pull request #7724 from cpascal/fix_ime
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Fix a correct onGLFWCharCallback
2014-08-11 16:18:59 +08:00
minggo
ec1864cb7a
Merge pull request #7731 from dabingnn/v3_add_CC_DLL_For_cocos2dVersion
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add missed CC_DLL for cocos2dVersion function
2014-08-11 16:18:31 +08:00
huangshiwu
1177b0d545
CCGLView modefy
2014-08-11 16:15:02 +08:00
andyque
3e1f7119f9
add virtual destructor
2014-08-11 15:54:40 +08:00
Huabing.Xu
5086758063
add missed CC_DLL for cocos2dVersion function
2014-08-11 15:50:48 +08:00
minggo
b34e97cfd6
Merge pull request #7729 from andyque/fixCascadedColor
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fixed Widget's Children reload textures change RGBA issue
2014-08-11 15:33:36 +08:00
zhangbin
e493c0b3c8
Merge branch 'v3' into gen-prebuilt-script
2014-08-11 15:09:06 +08:00
minggo
5016da321e
Merge pull request #7730 from CocosRobot/update_cocosfiles_1407740805
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[AUTO][ci skip]: updating cocos2dx_files.json
2014-08-11 15:07:26 +08:00
CocosRobot
f8f15df530
[AUTO][ci skip]: updating cocos2dx_files.json
2014-08-11 07:06:46 +00:00