Commit Graph

312 Commits

Author SHA1 Message Date
halx99 b21fcb0272 Fix gendocs.ps1 2023-09-02 19:56:33 +08:00
halx99 8f8418c15d Merge: c8bfa8cdf1 062b510c38
Merge 1.x WASM support into 'dev'
2023-09-02 19:47:18 +08:00
nowasm 03f007fdbe Add webgl aka wasm build support (#1315) 2023-09-01 16:31:14 +08:00
halx99 4c0c328b80 Merge: 6d82d3a76c 5e3cba78a6
Merge branch '1.x' into dev
2023-09-01 16:29:02 +08:00
halx99 396313de47 consle-next: Looking both powershell 7.x and 5.x 2023-09-01 16:28:34 +08:00
iAndyHD3 ed39cf3996 Update AXBuildHelpers.cmake (#1316)
fix find_program call
2023-09-01 16:09:58 +08:00
halx99 b1ddb2fcce Sync #1316 2023-09-01 16:09:27 +08:00
halx99 a000ccbab5 Update site build 2023-09-01 14:49:03 +08:00
halx99 ada7deb002 Sync docs [skip ci] 2023-09-01 14:48:42 +08:00
halx99 310c5868ec Merge: 8f8814532d bdbbc55909
Merge branch '1.x' into dev
2023-09-01 13:36:38 +08:00
halx99 e5d984a4f8 Auto deploy wasm demo to gh pages 2023-09-01 13:36:23 +08:00
halx99 5fe4e6d61f Merge: 89955d901a 279ea746cc
Merge branch '1.x' into dev
2023-09-01 10:37:57 +08:00
halx99 e565645443 Auto get release list for doc build 2023-09-01 10:31:34 +08:00
halx99 f3f91147a3 Merge: 2a6e84aa15 2969a5b4ff
Merge branch '1.x' into dev
2023-09-01 03:35:30 +08:00
halx99 fe60bf0a1b Fix cmake setup for linux 2023-09-01 01:17:49 +08:00
halx99 ec9b7f6e42 Merge: 1d4deae63a 7399ac41a6
Merge branch '1.x' into dev
2023-09-01 01:07:15 +08:00
halx99 0094c6bbb2 keep files for site build [skip ci] 2023-08-31 22:08:50 +08:00
halx99 2566feff5a Merge: 6e1be139bd 1d26aa28a5
Merge branch '1.x' into dev
2023-08-31 21:20:23 +08:00
halx99 12bb1eb62a Improve axmol site build 2023-08-31 21:20:01 +08:00
halx99 b50c629307 Merge: bdf976681e 82679fca74
Merge branch '1.x' into dev
2023-08-31 19:56:21 +08:00
Deal c8d0fb85ea Fix linux build 2023-08-31 18:59:12 +08:00
halx99 0952acea6a Merge: 4fe5dd55e7 cc826cb6ae
Merge branch '1.x' into dev
2023-08-31 18:14:46 +08:00
halx99 b97b1a5630 Fix ci 2023-08-31 18:14:26 +08:00
halx99 06d51ac961 Merge: d3f55e0472 8e723b0cc9
Merge branch '1.x' into dev
2023-08-31 18:09:23 +08:00
halx99 4a52c781a2 Fix ci 2023-08-31 18:07:23 +08:00
halx99 09db3594f2 Merge: 3d97d1bcc1 0a63a8e364
Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99 a3a117ad2d Update script permision 2023-08-31 17:57:19 +08:00
halx99 449a596f3e Merge: fd2cbdc331 a816a8ac64
Merge branch '1.x' into dev

# Conflicts:
#       README.md
#       README_CN.md
#       install-pwsh.sh
#       tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99 c2e55c4cdc Merge console-next from dev into 1.x 2023-08-31 17:48:39 +08:00
halx99 5183995a36 Merge: f9b6553e57 94be720d3f
Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99 2bf41d7d31 Fix ci 2023-08-25 16:57:38 +08:00
halx99 46f668b01b Remove render backend setLineWidth [skip ci]
Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99 f525d6c726 Update docs 2023-08-25 16:46:32 +08:00
halx99 66d68707f1 Improve GLES2 compatibility 2023-08-22 19:34:28 +08:00
halx99 bfe167121e Add cmake option AX_GLES_PROFILE
Valid value of AX_GLES_PROFILE: 0, 200, 300

By default, the AX_GLES_PROFILE is:

- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0

For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal 9dc9e9adc7 Update android.yml 2023-08-13 23:58:18 +08:00
halx99 bd0e1fef4b Fix compile error 2023-08-13 22:09:02 +08:00
Deal 572bb2f700 Test use glad on android 2023-08-13 00:24:35 +08:00
halx99 cdc8bb0b4c Refactor FileStream implementation 2023-08-11 14:42:41 +08:00
halx99 cc9cbcbff9 Merge: eba7fc17ba 6bbdc273f8
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99 46ed10dac3 Update yasio to v4.1.0 2023-08-10 18:36:45 +08:00
halx99 f63932bb91 Update ios GLES to GLES3 2023-08-09 22:25:15 +08:00
halx99 065332b718 Improve code style 2023-08-09 16:00:20 +08:00
halx99 1ec408812f Fix cmake setup 2023-08-09 14:37:43 +08:00
Deal 969baf94d4 Update CHANGELOG [skip ci] 2023-08-09 13:52:28 +08:00
halx99 9452e88272 Fix label outline effect 2023-08-09 13:26:57 +08:00
halx99 0f642ddb2e Improve shader module and empty texture managment 2023-07-28 11:46:34 +08:00
halx99 2191b51499 [WIP] Not convert mat3 to mat3x4 in engine
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99 76f00b4456 Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00