Ricardo Quesada
|
d0dbf34319
|
removes "include "cocos2d.h" from cocos2d files
|
2014-01-16 21:35:58 -08:00 |
andyque
|
4a6e137389
|
fixed #3683. fixed convertToWorldSpaceAR of CCSkin returning error coordinate
|
2014-01-16 15:00:35 +08:00 |
walzer
|
d4c1aa92d5
|
add copyrights for 2014, in folders other then 2d.
|
2014-01-07 11:47:11 +08:00 |
yinkaile
|
6ff45b09e7
|
Merge branch 'newRenderer' into Array
Conflicts:
cocos/editor-support/cocostudio/CCArmature.cpp
cocos/editor-support/cocostudio/CCArmature.h
cocos/editor-support/cocostudio/CCBatchNode.cpp
cocos/editor-support/cocostudio/CCColliderDetector.cpp
cocos/scripting/auto-generated
tools/bindings-generator
|
2013-12-17 18:06:11 +08:00 |
youyou
|
917bd8c3d9
|
change Array to Vector
|
2013-12-13 19:40:38 +08:00 |
Ricardo Quesada
|
23222923bf
|
Migrated code to Matrix4
|
2013-12-10 11:07:15 -08:00 |
youyou
|
c96bc7b58d
|
fix collider Synchronization
|
2013-12-09 11:14:53 +08:00 |
youyou
|
e17b9d839b
|
1.add TEST_EASING
2.add play serveral movement function
3.update TEST_COLLIDER_DETECTOR
4.fixed movement event
|
2013-12-06 13:40:49 +08:00 |
2youyou2
|
12d6bc1722
|
1. change CCARRAY_FOREACH to range-based loop
|
2013-11-06 15:25:44 +08:00 |
2youyou2
|
f05c1590ae
|
1.fix particle kCCPositionTypeFree state bug
|
2013-11-06 11:20:16 +08:00 |
2youyou2
|
3eef64c3b8
|
1. Change NULL to null
2. Remove CocoStudio/Armature files
|
2013-11-05 15:32:13 +08:00 |
yinkaile
|
8fa8b9f844
|
update develop
|
2013-10-30 09:41:40 +08:00 |
minggo
|
8f7a489a4d
|
issue #2905:make cocostudio and gui flat
|
2013-10-16 16:48:39 +08:00 |