Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Huabing.Xu
a274d35025
remove node reuse in renderTextureSave
2014-01-06 09:49:04 +08:00
Huabing.Xu
8d9f62731e
fix RenderTextureTestDepthStencil test sample
2013-12-31 14:48:07 +08:00
Huabing.Xu
bc9f0311f4
migrate render texture test sample to new renderer
2013-12-31 11:49:46 +08:00
boyu0
6bc0a7066f
change CustomCommand variable to class member.
2013-12-26 21:19:12 +08:00
boyu0
f878864794
Specialize GroupCommand and CustomCommand, change generateCommand to new.
2013-12-26 15:41:47 +08:00
Huabing.Xu
218dc7c115
fix RenderTextureTest->simpleSprite
2013-12-25 16:18:29 +08:00
Huabing.Xu
9c97fc6f19
remove NewRenderTexture include file
2013-12-23 18:08:50 +08:00
Huabing.Xu
41a77fed61
TestCase Use RenderTexture instead of NewRenderTexture
2013-12-23 17:13:41 +08:00
Ricardo Quesada
7616edd9f3
Improves SpriteTest
...
Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).
Needed for the new renderer.
Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
Ricardo Quesada
d1b555614e
removes `using namespace std` from header file
...
... in order to prevent possible collisions.
`using namespace XXX` MUST never be used in header files.
2013-12-18 11:45:30 -08:00
Nite Luo
ae551ae294
Convert RenderTexture to use RenderCommands
2013-12-04 11:54:57 -08:00
Ricardo Quesada
17a6575bd3
more protected constructors
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Adds protected constructors for:
* ClippingNode
* ParallaxNode
* RenderTexture
* TMXTiledMap
2013-11-14 16:33:43 -08:00
Ricardo Quesada
2ce2eaf4b3
More tests converted
2013-11-13 17:36:33 -08:00
Huabing.Xu
bd7d62aee0
issue #3025 : replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in samples folder
2013-11-07 21:48:39 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
9ed263056c
Use eventDispatcher to dispatch event. Remove controller codes in Layer.
2013-10-25 10:53:46 +08:00
James Chen
1f3863e787
Event Dispatcher refactor commit. TestCpp could run.
2013-10-25 10:53:45 +08:00
James Chen
b128018f76
Merge branch 'suppressed-C4996' of https://github.com/savdalion/cocos2d-x into savdalion-suppressed-C4996
...
Conflicts:
extensions/CocoStudio/Armature/external_tool/GLES-Render.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-09-16 20:58:26 +08:00
signmotion
5dffb1b44e
Deprecated methods are replaced (warning MSVC C4996 is suppressed).
2013-09-16 15:38:03 +03:00
James Chen
da1101beeb
[Dispatcher] New event dispatcher, first commit.
2013-09-11 22:09:34 +08:00
Ricardo Quesada
b2a81b5b86
Removes some Hungarion notation...
...
...and improves performance in FileUtils: String is not created
2013-09-06 18:46:33 -07:00
boyu0
70df1a6061
closed #2517 : Use LocalVarToAuto.py to change Samples src file
2013-08-16 16:05:27 +08:00
Huabing.Xu
0dcf9e88c3
close #2437 : replace stencil mechanism with a new approach by removing glColorMask call
2013-07-29 14:13:36 +08:00
Huabing.Xu
4ebfc1c6e4
issue #2437 : Fix Bug RenderTextureTestDepthStencil not clipped by stencil
2013-07-29 14:11:21 +08:00
Ricardo Quesada
8bf24f0475
ccGLXXX -> GL::xxx
...
Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`
Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
Ricardo Quesada
058935aa8d
Removes Hungarian notation
...
Removes Hungarian notation from the code.
2013-07-25 15:53:24 -07:00
Ricardo Quesada
d683e10808
More constant fixes
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Transition::ORIENTATION_XXX -> Transition::Orientation::XXX
Image::FORMAT_XXX -> Image::Format::XXX
Image::_function() -> Image::function() // private methods should not start with '_'
DrawPrimitives::drawColor() -> DrawPrimitives::setDrawColor()
And fixes Premultiplied Alpha in PVR v3 images
And tests are updated with the new functions
2013-07-25 14:49:43 -07:00
Ricardo Quesada
16d0b43181
Constant fixes
...
Director::PROJECTION_2D, 3D,... -> Director::Projection::_2D, _3D, ...
Label::TEXT_ALIGNMENT_... -> Label::HAlignment::...
Label::TEXT_VERTICAL_ALIGNMENT_... -> Label::VAlignment::...
Texture2D::PIXEL_FORMAT_... -> Texture2D::PixelFormat::...
BlendFunc::BLEND_FUNC_DISABLE -> BlendFunc::DISABLE
Also adds more constant for BlendFunc
2013-07-25 13:36:19 -07:00
minggo
df48f52aa3
issue #2430:use Image::Format instead of tImageFormat
2013-07-25 20:38:15 +08:00
minggo
77afae124b
issue #2430:move Texture2D enum into class
2013-07-25 19:52:44 +08:00
minggo
acdd1cfe9d
issue #2430:move GLProgram enum into class
2013-07-25 17:48:22 +08:00
minggo
658bffbb69
issue #2430:use upper letter for enum item in ccGLStateCache.h
2013-07-25 15:04:13 +08:00
Ricardo Quesada
c158cd5be6
More best practices fixes
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- Removes Hungarian notation from the CPP test (there are still some Hungarian to remove)
- Label and MotionStreak: Uses the CL() entry for the tests (lambda functions)
2013-07-22 17:25:44 -07:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
minggo
bb758df0d0
issue #2393:mark ccp as deprecated
2013-07-12 14:11:55 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo
c37af8fa77
issue #2393:mark functions in CCPointExtensions deprecated
2013-07-11 16:38:58 +08:00
Ricardo Quesada
9fe9341646
From C++ best practices
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Uses static_cast<> instead of C casting.
2013-07-08 14:38:14 -07:00
minggo
87125e4b2a
issue #2129:use capital words for static const member variables
2013-07-08 18:11:32 +08:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
Ricardo Quesada
404193eb9f
Uses C++11 iterator in samples
...
or it just uses touches->anyObject() instead of creating an iterator
and removes more unneeded casts
2013-06-21 20:02:43 -07:00
James Chen
1fb9f44d15
issue #2129 : Removing CC prefix for samples module.
2013-06-20 14:17:10 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
Ricardo Quesada
8a6d33a212
Adds CC prefix to CALLBACK()
...
Now it is called: CC_CALLBACK()
2013-06-13 20:36:43 -07:00
Ricardo Quesada
83b43ab93e
Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2
...
Handy macros for callbacks.
Instead of:
std::bind(func_ptr, instnace, std::placeholder::_1)
you use:
CALLBACK_1(func_ptr, instance)
And also removes more warnings from the tests
2013-06-11 16:30:05 -07:00
Ricardo Quesada
022dfc0acc
CPP Tests migrated to the new C++11 API
...
Many tests were converted to the C++11 API
and some tests were also simplified by using the "CL" macro
instead of the "CF" macro.
2013-06-07 17:21:11 -07:00
minggo
648e9a7bf1
issue #1529:use NSUserDefaults on iOS and SharedPreferences on Android to implement CCUserDefault
2013-03-06 16:36:44 +08:00
minggo
163ab2c0be
issue #1686:add () in defining a macro in RenderTextureTest.cpp
2013-03-01 18:37:37 +08:00