Ricardo Quesada
|
462338879e
|
rolling back physics in layer
|
2014-05-01 16:42:35 -07:00 |
Ricardo Quesada
|
8bb8416c26
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
Ricardo Quesada
|
81c2d92355
|
yeah... love in includes
<3
|
2014-04-26 10:35:57 -07:00 |
Ricardo Quesada
|
9b118e5e96
|
Squashed commit of the following:
commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:10:06 2014 -0700
Updates templates files
commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:08:19 2014 -0700
compiles on Windows
commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:55:30 2014 -0700
adds cocos2d.h
commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:54:24 2014 -0700
re-adds missing files
commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:51:12 2014 -0700
Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes
commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:49:12 2014 -0700
Adds SimpleAudioEngine
commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:47:45 2014 -0700
Compiles for Android
commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:13:35 2014 -0700
Fixes the includes
|
2014-04-26 10:11:22 -07:00 |
Huabing.Xu
|
feec24e3ef
|
Merge branch 'v3' into develop_migrate_math_lib_merge
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/2d/CCNode.cpp
cocos/2d/CCRenderTexture.cpp
cocos/2d/platform/wp8/CCGLView.h
cocos/physics/CCPhysicsBody.cpp
extensions/physics-nodes/CCPhysicsSprite.cpp
extensions/physics-nodes/CCPhysicsSprite.h
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
|
2014-04-25 16:20:24 +08:00 |
Huabing.Xu
|
63b52dd287
|
replace Point with Vector2 in cocos folder cpp file
|
2014-04-15 18:13:57 +08:00 |
Huabing.Xu
|
6686b657a4
|
Migrate getPostion and correspondent member variable to Vector2
|
2014-04-15 16:28:59 +08:00 |
Huabing.Xu
|
071cbc7565
|
migrate setPosition to Vector2
|
2014-04-15 16:16:14 +08:00 |
Huabing.Xu
|
44be9a38ec
|
Node convertToNodeSpace and convertToWorldSpace use Vector2
|
2014-04-15 14:09:46 +08:00 |
boyu0
|
b53961b78d
|
issue $4771: fix lua test and fix some bugs
|
2014-04-15 13:40:44 +08:00 |
boyu0
|
c98f50026f
|
issue $4771: move PhysicsWorld to layer.
|
2014-04-15 03:21:18 +08:00 |
zukkun
|
e41fd1a29b
|
fixed PhysicsBody::setAngularVelocityLimit incorrect function call
|
2014-04-01 09:34:42 +09:00 |
boyu0
|
9ba9687fc1
|
closed #4424: change name _enable->_enabled, _rotationEnable->_rotationEnabled, _gravityEnable->_gravityEnabled
|
2014-03-20 10:21:59 +08:00 |
boyu0
|
c4aaaf9231
|
closed #4424: fix PhysicsBody::setGravity() doesn't work correctly sometimes.
|
2014-03-18 16:17:43 +08:00 |
boyu0
|
b926e4efad
|
closed #4150: fix physics position/rotation tag bug.
|
2014-03-06 17:04:54 +08:00 |
boyu0
|
fdcbfa2eca
|
closed #4150: add const to getPosition/RotationOffset method.
|
2014-03-03 14:35:44 +08:00 |
boyu0
|
015180bf62
|
issue #4150: Add physics position/rotation test
|
2014-02-28 15:47:49 +08:00 |
boyu0
|
a934d29c57
|
issue #4150: Correct body position with the node has a parent. Add set/getPosition/Rotation method.
|
2014-02-28 15:31:25 +08:00 |
boyu0
|
b63641c7a5
|
issue #4118: delete physicsSetPosition/Rotation method and add physics position/rotation tag.
|
2014-02-27 14:36:09 +08:00 |
boyu0
|
75ec508f0a
|
issue #4118: improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method.
|
2014-02-27 09:45:35 +08:00 |
boyu0
|
4df1e104f3
|
issue #4118: improve performance.
|
2014-02-26 19:56:52 +08:00 |
boyu0
|
d139c752fb
|
issue #4118: add _isDamping to PhysicsBody and fix bugs
|
2014-02-25 15:27:25 +08:00 |
boyu0
|
7a28f93fbf
|
issue #4118: fix bit mask bug
|
2014-02-25 10:24:20 +08:00 |
boyu0
|
46abf08a1d
|
issue #4118: add PhysicsBody::setResting()
|
2014-02-24 16:29:14 +08:00 |
boyu0
|
a4cc0edb4a
|
issue #4118: refactor physics update
|
2014-02-24 16:17:42 +08:00 |
boyu0
|
ea6edd5417
|
closed #3988: fix bug Node::setRotation() moves opposite when node has a physics body.
|
2014-02-11 17:10:27 +08:00 |
walzer
|
d4c1aa92d5
|
add copyrights for 2014, in folders other then 2d.
|
2014-01-07 11:47:11 +08:00 |
walzer
|
c5e95618d9
|
fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
|
2013-12-26 23:55:05 +08:00 |
boyu0
|
69f1834e61
|
issue #2771: fix warning log and fix typo.
|
2013-12-23 14:30:43 +08:00 |
minggo
|
53092b359b
|
Merge pull request #4486 from boyu0/iss2771_physical
[ci skip]issue #2771: physical
|
2013-12-15 18:30:48 -08:00 |
boyu0
|
2dbb2d496f
|
issue #2771: add and change some physics API, and add more documents
|
2013-12-13 17:36:58 +08:00 |
minggo
|
16efe94946
|
fix compiling error after fixing conflicts
|
2013-12-12 14:48:27 +08:00 |
James Chen
|
cc567a3077
|
issue #2790: Vector::remove —> Vector::erase.
|
2013-12-11 18:08:06 +08:00 |
James Chen
|
16cd61f024
|
issue #2790: Vector<T> for physics and remove lots of unneeded dynamic_cast.
|
2013-12-07 14:28:14 +08:00 |
James Chen
|
165cdf7fe6
|
issue #2790: Deprecates CCArray.
|
2013-12-07 10:48:02 +08:00 |
boyu0
|
63a4e09c90
|
issue #2771: add more joint tests, add some joint api, fix bugs
|
2013-12-03 12:47:03 +08:00 |
boyu0
|
2b43e72e7c
|
issue #2771: fix vs compile errors, change project setting
|
2013-11-27 17:33:33 +08:00 |
boyu0
|
99d904363a
|
issue #2771: delete all the box2d implementation in physics parts.
|
2013-11-26 13:47:42 +08:00 |
boyu0
|
df1fca3279
|
issue #2771: refactor some functions and delete PHYSICS_INFINITY macro.
|
2013-11-26 11:38:55 +08:00 |
boyu0
|
c945fbd42c
|
issue #2771: add some warning log
|
2013-11-20 10:25:43 +08:00 |
boyu0
|
aec514e3a2
|
issue #2771: fix collision bug cause by dynamic/static cast.
|
2013-11-19 18:30:12 +08:00 |
boyu0
|
23c477f15d
|
issue #2771: rename resetForce to resetForces
|
2013-11-18 16:27:23 +08:00 |
boyu0
|
0cb45e50f1
|
issue #2771: fix bugs
|
2013-11-15 16:27:43 +08:00 |
boyu0
|
9eac5c4a41
|
issue #2771: add comment and improve API
|
2013-11-12 15:28:07 +08:00 |
boyu0
|
eb508e4728
|
issue #2771: fix PhysicsWorld functions name readadd/removexxx -> doadd/removexxx delayTestAdd/Removexxx -> add/removexxxOrDelay
|
2013-11-07 15:12:13 +08:00 |
boyu0
|
f2cd5ca630
|
issue #2771: fix body and joint memory bugs. add removeFormWorld and destroy to PhysicsJoint, and add a destroy param to PhysicsWorld->removeJoint()
|
2013-11-07 14:17:57 +08:00 |
boyu0
|
af129e25f0
|
issue #2771: change some coding style
|
2013-11-05 20:02:58 +08:00 |
boyu0
|
8c62bf813f
|
issue #2771: enhance API and add Slice demo
|
2013-11-05 15:54:33 +08:00 |
boyu0
|
00acd67ff3
|
issue #2771: finish OneWayPlatform demo and fix some bugs
|
2013-11-04 14:36:38 +08:00 |
boyu0
|
04c8e9f34e
|
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
|
2013-11-02 00:12:14 +08:00 |