James Chen
b60e891b09
issue #2129 : Don't use CGPoint in chipmunk since we are using cocos2d-x rather than cocos2d-iphone.
2013-06-20 13:02:20 +08:00
James Chen
8b298fab0e
issue #2284 : fixing windows build.
2013-06-16 11:19:47 +08:00
James Chen
0de1a4ebd8
Merge pull request #2877 from pyrasis/tizen_2.1
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Support Tizen device
2013-06-12 22:56:23 -07:00
Lee, Jae-Hong
1bd3f10601
Support Tizen device.
2013-06-12 10:20:18 +09:00
Ricardo Quesada
e770121711
updates chipmunk2d to v6.1.5
2013-06-11 17:03:20 -07:00
Lee, Jae-Hong
220ac4982a
Update projects to Tizen 2.1 SDK.
2013-05-22 16:55:18 +09:00
Lee, Jae-Hong
81a59e96d9
Update chipmunk project for Tizen.
2013-05-16 20:13:44 +09:00
Lee, Jae-Hong
67c898d308
Set output filename.
2013-05-16 20:12:53 +09:00
Lee, Jae-Hong
9bbfdf2adb
Adding placeholder.txt files.
2013-05-16 20:12:31 +09:00
Lee, Jae-Hong
840cf6a104
Adding chipmunk project for tizen.
2013-05-16 20:06:09 +09:00
James Gregory
9b68a65fee
Compile Chipmunk as C++ rather than C so that calling from C++ code works under Emscripten.
2013-05-06 21:17:22 -07:00
James Gregory
a79326c0ac
Remove -DLINUX from Emscripten chipmunk makefile
2013-05-06 20:59:49 -07:00
James Gregory
c45e5797cf
Add Makefiles for Emscripten + Emscripten external
2013-05-06 20:58:02 -07:00
James Chen
edc8444ca4
Updating blackberry project configurations.
2013-04-27 14:07:54 +08:00
Sam Clegg
7ad171d8ee
Use same top level Makefile for nacl and linux builds.
...
Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.
Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg
8677dad3c6
Improved build system from linux.
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This change makes several fundamental improvements to the linux
build system:
- Remove duplication: a lot of the common make logic is now in
a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk
- Quiet by default: unless you specify V=1 on the commandline
the output is now very clean and quiet.
- Dependencies: gcc's automatic dependancy generation is now
used (-MMD). This means that if you change a header file
then all the object that depend on it now get rebuilt.
- Don't store objects in the source tree: previously object
files were stored alongside the sources, which meant that
debug and release object clobbered each other which leads
to confusion and lots of unnecessary rebuilding.Q
- Library dependencies: each binary now depends on the libraries
it links aginst. This means that if the cocos2dx library
changes then all examples will get re-linked.
- Top level Makefile: there is now a top level Makefile that
can be shared/used by any platform the uses make as the
build system (for example NaCl). Everything can be built
by simply running 'make' at the top level. e.g:
make DEBUG=1
make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
Sam Clegg
33c422d1d5
Add new port: Native Client
2013-03-02 12:15:24 -08:00
James Chen
2626005d20
issue #1712 : Updating project setting for blackberry.
2013-02-17 16:26:08 +08:00
James Chen
1e5431bcc5
issue #1770 : Adding webp support for blackberry and marmalade.
2013-02-06 10:52:13 +08:00
johnangel
16269d952d
Detect VS2012 Update 1
2013-01-10 11:55:30 +01:00
johnangel
674bb8e728
Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010.
2013-01-07 11:51:05 +01:00
James Chen
9bd302e35b
fixed #1627 : VS version check in project file.
2012-12-29 13:54:46 +08:00
James Chen
f2f3aa55bf
Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
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Conflicts:
samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
scripting/javascript/bindings/generated
scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
johnangel
08cd9e37fc
Setting PlatformToolSet to v110_xp for Visual Studio 2012 only.
2012-12-24 10:27:56 +01:00
ivzave
fcce930188
repair linux eclipse build & add 64-bit project configurations
2012-12-22 07:14:59 +04:00
unknown
adb68ddbb6
Enable Windows XP support in Visual Studio 2012 Update 1.
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Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
James Chen
ba3a183856
Reverted chipmunk_types.h
2012-12-04 14:46:10 +08:00
James Chen
494806167b
Temporary commit.
2012-11-29 15:26:24 +08:00
James Chen
3d275dc8cf
issue #1564 : Updated Chipmunk to v6.1.2.
2012-11-20 16:15:21 +08:00
James Chen
f2e0df4de3
issue #1565 : Removed VS2008 support.
2012-11-19 14:42:27 +08:00
Byung Choi
ad5836a3ca
debug & release makefiles for cocos2dx, box2d, chipmunk, cocosdenshion
2012-09-19 04:42:57 +09:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
James Chen
086e63103d
fixed #1419 : Merge gles20 linux port.
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There are still some issues:
1. CocosDeshionTest crash.
2. FontTest result is not correct.
2012-08-03 11:07:59 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
James Chen
2ab5e4ab9c
issue #1399 : Added vs2010 support.
2012-07-23 11:57:34 +08:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00