Commit Graph

214 Commits

Author SHA1 Message Date
Ricardo Quesada 028f8c28e1 Squashed commit of the following:
commit 59e43a3c80f4af8998e4a14f6463bd7a91617d5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Mar 2 15:19:48 2016 -0800

    uses new naming convention for projects

    uses _ instead of -

commit f97ba56608d48b17909649c8617ba9047b566196
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Mar 2 14:49:22 2016 -0800

    fooling cmake for real

commit 20c2560f75eab952e5131b484284bf20cb07fe07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Mar 2 14:43:05 2016 -0800

    fooling cmake

commit a0ada44bc82941830f6c71219a1492d28c28c306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Mar 2 14:26:59 2016 -0800

    makes CMake for Mac happy

commit 656b4f5e2dd741215a4699db979fe1b0dce60298
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Mar 2 13:50:15 2016 -0800

    linux fix

commit fa98aeac8505c764f4a69f15c8a8ff1123fad2a3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Mar 2 11:18:18 2016 -0800

    links correctly!

commit 9c56ce7143d3a35b44d33f246cec093ca9eaa7d9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Mar 1 17:44:58 2016 -0800

    Squashed commit of the following:

    commit 2ef52723dae44204c047cb177d5a5670fb659c79
    Merge: 8a5c998 25cf1f1
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Mar 1 16:54:04 2016 -0800

        Merge branch 'v3' into cmake_android

    commit 8a5c9981192e344fffc9f14be5cb14f66eccfa24
    Author: Chaoren Lin <chaorenl@google.com>
    Date:   Thu Feb 11 18:34:46 2016 -0800

        Fix module name in Android template to match CMake project.

    commit be85e19e852a9d5fbd6c58cea60c75fe47a5a576
    Author: Chaoren Lin <chaorenl@google.com>
    Date:   Thu Feb 11 18:27:45 2016 -0800

        Add missing platform specific source file to CMake project.

    commit 705389ac6582107a381d0cbc56268eaa98ffc5c3
    Author: Chaoren Lin <chaorenl@google.com>
    Date:   Wed Feb 10 19:21:12 2016 -0800

        Find AndroidNdkModules.cmake relative to android.toolchain.cmake.

    commit a10075e2cb30af2e1f9a30da99efac880658ad6b
    Author: Chaoren Lin <chaorenl@google.com>
    Date:   Wed Feb 10 19:03:11 2016 -0800

        Remove cpp-empty-test from project templates.

    commit e070fcbf210b8628f75785e738202a80a95ac0ff
    Author: WenhaiLin <wenhai.lin@chukong-inc.com>
    Date:   Mon Aug 31 09:56:03 2015 +0800

        Fix CMake for Android Target
2016-03-02 16:51:54 -08:00
mogemimi 4c1c238f74 Fix format string warnings 2016-02-15 01:41:08 +09:00
Wenhai Lin 718d2c690b Remove CocosPlayClient 2016-01-18 17:58:04 +08:00
zilongshanren 161be986af Merge pull request #14340 from fnz/easyjni
easy jni
2016-01-12 11:50:16 +08:00
Ricardo Quesada 77aa3871b6 fixes compilation issues on tvOS 2015-12-29 12:30:00 -08:00
Ricardo Quesada 692c0f8a0e adds tvOS support
Ported tests:
 - js-tests
 - cpp-tsts
 - lua-tests
 - game-controller tests

all of them working, but most of the tests can't be navigated
since they expect a controller.
2015-12-28 15:59:36 -08:00
mogemimi f280a31323 Fix typo in documentation and comments 2015-12-09 01:48:24 +09:00
zilongshanren 01e619f686 Merge pull request #14476 from cesarpachon/linuxAudioEngine
AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudio…
2015-11-28 14:27:15 +08:00
fnz 8c691430c1 conflicts resolved 2015-11-27 13:19:10 +03:00
fnz c4b995fe59 updates to JniHelper, refactoring of existing JNI calls 2015-11-27 12:00:33 +03:00
cesarpachon 40f6f76030 AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudioEngine now as wrapper of AUdioEngine, upgrade FMOD binaries 2015-11-26 22:22:05 -05:00
WenhaiLin 42fa33dc6e AudioEngine[WIN32]:Fixed `FinishCallback` may not been invoked when the sound play completes. 2015-11-17 23:44:52 +08:00
cpascal 13c1258f9d Fixed AudioPlayer crash in Win32 2015-10-09 15:03:05 +09:00
Dale Stammen 32eeb560c3 clean up include files for WINRT platforms 2015-10-02 18:49:41 -07:00
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
WenhaiLin e500b960f3 AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call. 2015-09-07 16:29:57 +08:00
WenhaiLin 42b24a9c5b Rename AVAudioPlayer to CCAudioPlayer for avoid conflicting with system framework 2015-09-07 11:12:13 +08:00
Vladimir Perminov 104013aebe commit v3.8 overwrite this unused code
From commit #13397
2015-08-27 23:19:30 +03:00
pandamicro d6045fdbea Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/audio/winrt/Audio.cpp
	cocos/platform/winrt/CCCommon.cpp
	cocos/platform/winrt/CCWinRTUtils.cpp
	cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Dale Stammen fc1a2b2f99 fixed for winrt audio issue 13254 2015-08-21 09:59:46 -07:00
Vladimir Perminov d70a21aa25 Correct use and convert unicode from utf8
Move StringUtf8ToWideChar and StringWideCharToUtf8 to CCWinRTUtils(
Replace CCUtf8ToUnicode)
Use StringUtf8ToWideChar for convert utf8 to unicode
Use StringWideCharToUtf8 for convert unicode to utf8
2015-08-16 12:51:41 +03:00
James Windiate fa02751e45 fixed whitespace 2015-08-13 19:24:41 -04:00
James Windiate 61a2e0d2ad Added _playing flag switching on pause and resume
Issue # 13254
2015-08-13 18:52:32 -04:00
Wenhai Lin b46000287e AudioEngine:Fixed crash cause by multiple threads access into a shared unsynchronized data.[iOS/Mac] 2015-08-11 18:11:59 +08:00
子龙山人 f3f67a10f9 Merge pull request #13232 from perminovVS/v3-dev-get-file-extension
Add getFileExtension to FileUtils
2015-08-11 15:54:55 +08:00
WenhaiLin 2deeee70d2 CppTests-->Extension-->CocosBuilderTest:Fixed crash on Android 5.0.x. 2015-08-10 22:41:18 +08:00
Vladimir Perminov 7cacdaeaf1 Add getFileExtension to FileUtils
Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.

More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )

And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
WenhaiLin 102020d831 1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
2015-07-28 15:27:07 +08:00
WenhaiLin eca192f7a6 Fixed compile error 2015-07-10 14:43:28 +08:00
WenhaiLin 86a68f5a09 AudioEngine:refine thread pool 2015-07-09 14:31:03 +08:00
Wenhai Lin 5d50663c35 AudioEngine:support preload for audio[MAC/iOS] 2015-07-08 18:04:43 +08:00
WenhaiLin b395ef06d8 AudioEngine:support preload for audio[WIN32/WINRT 8.1/WP8.1] 2015-07-08 10:48:20 +08:00
Wenhai Lin c06b5c5570 AudioEngine:Fixed play audio may fail when switch to new scene on iOS. 2015-07-01 17:19:28 +08:00
Wenhai Lin e124593a5c AudioEngine:Fixed play audio may fail(error code:-1) on iOS 2015-06-30 15:38:24 +08:00
子龙山人 260d5035bb Merge pull request #12555 from WenhaiLin/v3-simpleaudio-AndroidL-Fix
Fixed SimpleAudioEngine may cause application to crash on Android L(5.0.x)
2015-06-26 11:05:40 +08:00
Wenhai Lin 1875829ab4 [CppTests:ExtensionsTest-->CocoStudioComponentsTest]Fixed crash on Android 5.0.x 2015-06-26 10:16:52 +08:00
Dale Stammen 61f4e280b4 Merge branch 'v3.7-release' into v3.7-winrt-audio 2015-06-25 12:46:20 -07:00
andyque 2bb7b96839 add guard to audio engine pointer 2015-06-25 10:17:31 +08:00
anniruddh e89a6c1651 fixed issue #160 2015-06-24 17:50:11 -07:00
pandamicro 29840df88e Fix indent of Audio.cpp 2015-06-23 20:08:00 +08:00
Anniruddh 4a15d57093 Fixed issue #168 2015-06-20 00:20:15 -07:00
pandamicro d0db40c4a6 Merge pull request #12080 from linshun/v3
issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
anniruddh.koppal 84fad34daf Added ogg support to audio engine. Fixed issues #150 and #151 2015-06-03 20:57:14 -07:00
子龙山人 d7534c26a3 Merge pull request #12106 from WenhaiLin/v3-audio-ios-phonecall
AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-06-01 11:19:01 +08:00
子龙山人 4e914a01da Merge pull request #12098 from WenhaiLin/v3-simpleaudio-lagged
Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
2015-06-01 11:17:26 +08:00
WenhaiLin 59435f8749 AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call. 2015-05-29 21:41:54 +08:00
WenhaiLin 9c31aafba0 Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x 2015-05-29 14:52:25 +08:00
子龙山人 035420893e Merge pull request #12076 from andyque/update-changelog-v3
Fix a memory issue in AudioEngine
2015-05-29 11:44:45 +08:00
linshun 77639bc88e issue #12078: Added audio group. 2015-05-28 15:46:02 +08:00
子龙山人 f6f8796dfa Merge pull request #11762 from WenhaiLin/v3-audioengine-i11697
AudioEngine:Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on Android.
2015-05-28 14:52:20 +08:00