Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
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* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
yangxiao
9cefa3a9da
weak ref to vertexdata
2015-04-09 10:52:05 +08:00
yangxiao
a1ec27d0b1
calculate aabb if not exist
2014-12-08 10:30:06 +08:00
yangxiao
460bc2bf08
move aabb calculation to bundle
2014-11-19 17:58:40 +08:00
yangxiao
eccfbe5c59
merge bundle modification
2014-11-19 10:09:30 +08:00
songchengjiang
ce46773dd7
optimization
2014-11-06 10:37:32 +08:00
songchengjiang
80885dc77c
fix calculateAABB BUG
2014-11-04 10:20:22 +08:00
songchengjiang
d5805fbce8
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-03 18:05:23 +08:00
yangxiao
7656ff2f0e
fix wrong vertex buffer size
2014-10-27 13:59:40 +08:00
tangziwen
7566880d46
fix mesh's AABB calculation incorrect by using static variable
2014-10-14 09:14:46 +08:00
tangziwen
e8007b9e63
fix mesh AABB incorrect calculation through using static variable
2014-10-13 17:49:00 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
yangxiao
d90572fc10
engine refactor hide concept of submesh
2014-08-22 13:52:03 +08:00