Ricardo Quesada
9a53f5a9f5
Testing a new TMX renderer
...
faster
2014-02-04 17:59:21 -08:00
Ricardo Quesada
5691829b72
Linux with #ifdef
2014-01-30 17:10:18 -08:00
Ricardo Quesada
7da8c84a75
Renames EGLView -> GLView
2014-01-30 16:51:43 -08:00
Ricardo Quesada
862500f99a
Renames EGLView -> GLView
2014-01-30 15:40:56 -08:00
Ricardo Quesada
b96c4f1ad0
Only compile iOS files on iOS
2014-01-27 16:44:10 -08:00
Ricardo Quesada
efaec7b7ec
Merge branch 'develop' into glview_improvements
...
Conflicts:
samples/Lua/HelloLua/Classes/AppDelegate.cpp
template/multi-platform-lua/Classes/AppDelegate.cpp
2014-01-27 10:52:35 -08:00
James Chen
5b9f1697d3
closed #3853 : Some JSB projects(TestJavascript, WatermelonWithMe) crash in DEBUG mode on iOS platform. Don’t define `DEBUG` macro in our projects since all third party libraries(e.g. Spidermonkey) were built in RELEASE mode.
2014-01-26 11:16:25 +08:00
samuele3hu
58eab72d26
issue:Add luasocket's support for lua
2014-01-24 17:24:10 +08:00
Ricardo Quesada
8ecaf49f93
GLView improvements
...
it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
Ricardo Quesada
83f16e25e3
merge from develop
2014-01-22 11:44:48 -08:00
Ricardo Quesada
1113587f47
mac/CCEGLView moved to desktop/
2014-01-21 17:52:30 -08:00
Ricardo Quesada
06be466f29
Removed unused code and files.
...
Making the mac platform easier to mantain
2014-01-21 16:25:29 -08:00
Ricardo Quesada
98d23d30a6
First step in simplifying the mac platform
2014-01-21 15:44:01 -08:00
Dhilan007
9f9e289f8c
update xcode project.
2014-01-20 11:30:35 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
James Chen
d309ae76d0
issue #3628 : Adds missing files for iOS and Mac.
2014-01-17 11:13:40 +08:00
Ricardo Quesada
65602a4574
Updates Xcode, Android and Linux project
...
with new BatchCommand
2014-01-15 16:06:47 -08:00
James Chen
f5ae2bbacc
Merge pull request #4932 from boyu0/iss3401_physical_lua_binding
...
issue #3401 : physical lua binding
2014-01-06 23:48:47 -08:00
boyu0
cf146b32cf
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss3401_physical_lua_binding
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/scripting/lua/bindings/CCLuaStack.cpp
cocos/scripting/lua/script/Cocos2d.lua
cocos/scripting/lua/script/Cocos2dConstants.lua
2014-01-07 10:16:44 +08:00
Ricardo Quesada
d15768d630
Removes RELASE_NOTES
2014-01-06 16:28:24 -08:00
chengstory
b4118a7ccc
fixed #3582
...
1. add #include "cocostudio/CCComBase.h" into CocoStudio.h
2014-01-05 03:55:10 +08:00
chengstory
aae6d27c74
fixed #3582
...
1. revert ComRender::create(cocos2d::Node *node, const char *comName).
2014-01-05 03:11:32 +08:00
chengstory
bac600ab9f
fixed #3582
...
1. create Component By component Factory.
2014-01-05 02:22:32 +08:00
samuele3hu
07a3efb585
Update the lua test cases about the GUI
2014-01-03 10:39:19 +08:00
boyu0
0a06d93328
issue #3401 : physical lua banding script and auto script
2014-01-02 11:45:11 +08:00
CaiWenzhi
81bdfac795
Modify class name Label LabelBMFont LabelAtlas
2013-12-31 16:36:33 +08:00
chengstory
8ae7ecff33
Merge branch 'develop' into #3457
...
Conflicts:
build/cocos2d_samples.xcodeproj/project.pbxproj
cocos/editor-support/cocostudio/CCSGUIReader.cpp
cocos/editor-support/cocostudio/CCSGUIReader.h
2013-12-26 12:55:52 +08:00
CaiWenzhi
96279c12dc
Merge branch 'develop' into develop_nutty_modify_framework_newrender
2013-12-25 18:32:15 +08:00
yinkaile
d72c9d94d7
upload trigger code.
2013-12-25 17:40:54 +08:00
samuele3hu
45cfe00ec4
Modify iOS project set and some manual lua binding
2013-12-25 13:47:22 +08:00
CaiWenzhi
2ae8576e0f
Merge branch 'develop' into develop_nutty_modify_framework_newrender
2013-12-25 10:40:05 +08:00
chengstory
e4e22b52cb
Merge branch 'develop' into #3456
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/editor-support/cocostudio/CCDataReaderHelper.cpp
cocos/editor-support/cocostudio/CCSGUIReader.cpp
cocos/editor-support/cocostudio/CCSSceneReader.cpp
2013-12-24 22:05:13 +08:00
chengstory
64f0987fea
issue #3456 ios test rapidjson.
2013-12-24 21:23:24 +08:00
James Chen
0305ff15db
Merge pull request #4625 from dabingnn/develop_NewClippingNode
...
Develop new clipping node
2013-12-23 23:20:38 -08:00
James Chen
451d76f6b0
Merge pull request #4611 from dumganhar/spine-test
...
Merge PR #4572 , Spine JS test support.
2013-12-23 22:55:58 -08:00
Huabing.Xu
e7facf9f85
remove NewClippingNode feature function into ClippingNode
2013-12-24 14:08:57 +08:00
Huabing.Xu
24ac743a3c
remove class NewSpriteBatchNode
2013-12-24 11:03:59 +08:00
CaiWenzhi
6dd55921aa
Merge branch 'develop' into develop_nutty_modify_framework_newrender
2013-12-24 10:44:57 +08:00
Huabing.Xu
8d58e43ad2
remove Class NewSprite
2013-12-24 09:40:00 +08:00
James Chen
05f6a5b09b
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into spine-test
2013-12-23 22:05:20 +08:00
James Chen
cafebe7295
Merge commit 'refs/pull/4572/head' of git://github.com/cocos2d/cocos2d-x into spine-test
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-23 20:28:51 +08:00
Huabing.Xu
1dd2c1c20c
remove NewTextureAtlas
2013-12-23 20:11:50 +08:00
Huabing.Xu
487e0b21af
update Xcode project file& android.mk
2013-12-23 18:03:08 +08:00
CaiWenzhi
9aa85d2bd6
Remove NodeRGBA inherit
2013-12-23 15:02:52 +08:00
Ricardo Quesada
fd8c7e9a5d
Removes CCCamera
...
Not needed anymore.
2013-12-20 19:24:56 -08:00
James Chen
0db2067f97
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-spine
2013-12-20 20:11:41 +08:00
byeonggee.seo
0a30a9a604
spine simple JS binding supported
2013-12-20 16:10:15 +09:00
Huabing.Xu
d51ad36613
Merge branch 'develop' into develop_gridNode
...
* develop: (67 commits)
Adds const in ShaderTest2.h
Skew works again!
[AUTO] : updating submodule reference to latest autogenerated bindings
[AUTO] : updating submodule reference to latest autogenerated bindings
Reverts submodule.
Updates submodule of bindings-generator.
Adds `std::for_each` test in invocation
Reverts bindings-generator.
fixed not render
iterator in Sprite fixes
update vs project for removes unneeded files
getNodeToParentTransform fixes
Node cleanup
[AUTO] : updating submodule reference to latest autogenerated bindings
Improves SpriteTest
[AUTO] : updating submodule reference to latest autogenerated bindings
Android and Linux fixes
removes `using namespace std` from header file
Removes unneeded files
change play arguments
...
Conflicts:
cocos/2d/CCNode.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
byeonggee.seo
e673bd80bb
new spine runtime applied
2013-12-19 10:50:37 +09:00
Ricardo Quesada
903844c7bd
Removes unneeded files
...
New functionality is merged into the 'official' classes
2013-12-18 11:44:45 -08:00
Ricardo Quesada
33c4f891a0
Adds 'CC' to renderer files
2013-12-17 18:41:09 -08:00
Huabing.Xu
25fc3d3c2a
Merge branch 'develop' into develop_gridNode
...
* develop: (105 commits)
update armature to new render
iOS & Mac project fix.
[AUTO] : updating submodule reference to latest autogenerated bindings
use size_t replace unsigned int for record redeque::size returned value.
issue #2171 : Updates CMakeLists.txt.
issue #2171 : Binds New renderer classes, ignores NewTextureAtlas.
issue #2171 : Adds header files of renderer in cocos2d.h.
issue #2171 : Reorder renderer files for iOS & mac project.
issue #2171 : small fix in ccTypes.h
issue #2171 : Don’t ‘using namespace std;’ in header file.
[AUTO] : updating submodule reference to latest autogenerated bindings
issue #2171 : Ignores Director::getFrustum.
issue #2171 : Fixing compilation errors for Linux port.
issue #2171 : NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
issue #2171 : [New Renderer] Fixing compilation errors for Android.
[Win32] fix argument type. - argument of interface is ssize_t.
Update AUTHORS [ci skip]
Update CHANGELOG [ci skip]
Add mouse scrolling support for extension test
issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
...
Conflicts:
cocos/2d/CCNode.cpp
cocos/2d/cocos2d.vcxproj.filters
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-17 18:16:05 +08:00
James Chen
d3a4dbab08
iOS & Mac project fix.
2013-12-17 16:34:05 +08:00
James Chen
5d248ef77a
issue #2171 : Reorder renderer files for iOS & mac project.
2013-12-17 15:40:17 +08:00
Huabing.Xu
6aa2908c13
rename:
...
1. class: GridNode->NodeGrid
2. function: setNodeGrid->setGrid getNodeGrid->getGrid setGridTarget->setTarget
3. file: CCGridNode.h&cpp->CCNodeGrid.h&cpp
2013-12-16 14:21:05 +08:00
Huabing.Xu
2be1a640fa
update Xcode project file
2013-12-13 10:58:31 +08:00
Ricardo Quesada
3b66d09bf5
Merge branch 'develop' into newRenderer
2013-12-10 11:10:55 -08:00
Ricardo Quesada
aa00137fde
Merge branch 'develop' into newRenderer
2013-12-09 11:10:00 -08:00
James Chen
8b69994d5c
issue #2790 : Removes CCBValue.
2013-12-09 17:55:56 +08:00
James Chen
d8061477c1
issue #2790 : Removes CCSort.h/.cpp from projects.
2013-12-07 14:21:01 +08:00
Ricardo Quesada
97fb43b8d7
Merge remote-tracking branch 'darkdukey/newRenderer' into newRenderer
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-06 11:19:12 -08:00
Ricardo Quesada
dcf4eacd92
update project
2013-12-05 22:24:51 -08:00
Ricardo Quesada
e699a3b765
Uses MV in Quad Command
2013-12-05 19:04:01 -08:00
Nite Luo
42de943662
Fix Bug for Sprite performance test
2013-12-05 14:25:45 -08:00
Ricardo Quesada
f68dcd9969
Merge branch 'develop' into newRenderer
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
James Chen
b0af2667f8
Merge commit 'refs/pull/4433/head' of git://github.com/cocos2d/cocos2d-x into ccconsole
...
Conflicts:
cocos/scripting/auto-generated
2013-12-05 12:48:32 +08:00
minggo
ba62c88682
Merge pull request #4420 from dumganhar/iss2790-template-container
...
[ci skip]issue #2790 : (ONLY FOR REVIEW NOW)Template Containers for Reference counted classes, Value for Pure Data
2013-12-04 20:06:24 -08:00
Ricardo Quesada
f42aef0af8
Moves CCConsole.* to base/
2013-12-04 18:09:23 -08:00
James Chen
3649530f97
issue #2790 : Moves CCValue.h/.cpp to base folder.
2013-12-04 16:02:54 +08:00
James Chen
3136ffc3dd
issue #2790 : Adds CCValue.h/.cpp.
2013-12-04 16:02:51 +08:00
James Chen
d2bddee11e
issue #2790 : Adds CCMap.h.
2013-12-04 16:01:56 +08:00
James Chen
80004548c8
issue #2790 : Adds CCVector.h to Xcode project. int —> long
2013-12-04 15:56:08 +08:00
boyu0
98779b0a9f
issue #2771 : move CC_USE_PHYSICS from project definition to ccConfig.h
2013-12-04 14:36:32 +08:00
Nite Luo
6862d59bb2
Add NewRenderTexture to convert RenderTexture to use new renderer
2013-12-02 17:23:52 -08:00
Nite Luo
fbadb3329a
Merge branch 'develop' into newRenderer
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-02 10:55:31 -08:00
Ricardo Quesada
dbcae0af1e
Merge branch 'develop' into console
2013-12-02 09:57:53 -08:00
boyu0
cfe522283c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into upgrade_box2d_to_2.3.0
2013-11-28 12:19:07 +08:00
boyu0
1c55c207bf
update project setting
2013-11-28 11:55:18 +08:00
boyu0
72f2d68edd
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-11-27 17:47:37 +08:00
boyu0
2b43e72e7c
issue #2771 : fix vs compile errors, change project setting
2013-11-27 17:33:33 +08:00
Huabing.Xu
ea46e1c658
change test case
2013-11-27 14:30:38 +08:00
Ricardo Quesada
534fd9600e
Adds CCConsole.
...
it doesn't work... just the skeleton
2013-11-26 18:58:36 -08:00
Huabing.Xu
3da196ea43
add Frustum culling to new Sprite
2013-11-27 10:35:12 +08:00
boyu0
99d904363a
issue #2771 : delete all the box2d implementation in physics parts.
2013-11-26 13:47:42 +08:00
boyu0
e55c81c9b6
upgrade box2d from 2.2.1 to 2.3.0
2013-11-25 14:50:11 +08:00
boyu0
f2dabe77ec
issue #2771 : add some method implements with box2d in PhysicsWorld
2013-11-25 10:08:52 +08:00
Nite Luo
b67ec6618f
Finish converting LayerColor start working on particle system
2013-11-22 17:14:24 -08:00
Nite Luo
f438e83104
Merge branch 'develop' into newRenderer
2013-11-20 11:14:28 -08:00
Ricardo Quesada
0d750cdbaf
Adds virtual destructors on Interfaces
...
Classes with at least one virtual function needs a virtual destructor.
This patch adds virtual destructors to Interface classes
And also enables 'warn on missing virtual destructors'
2013-11-19 16:57:23 -08:00
Nite Luo
e5ebcb2845
Merge branch 'develop' into newRenderer
2013-11-18 10:22:16 -08:00
Dhilan007
8b14575d7e
bind gui and studio.
2013-11-18 16:54:52 +08:00
Nite Luo
566767da60
Add NewDrawNode
2013-11-15 11:29:11 -08:00
Nite Luo
a70cad8c97
Merge branch 'develop' into newRenderer
2013-11-14 10:36:43 -08:00
Nite Luo
4f1858fa8a
Crate NewClipping Node
2013-11-14 10:35:28 -08:00
Nite Luo
f17af1f319
Add group command
2013-11-13 17:31:12 -08:00
Nite Luo
ab8b61aaec
Create NewSpriteBatchNode to use NewRender
2013-11-12 11:18:49 -08:00
samuele3
cfb1cfdf65
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
...
Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.h
2013-11-12 15:30:36 +08:00
Nite Luo
a28f3f6f03
Merge branch 'develop' into newRenderer
2013-11-11 12:04:28 -08:00
James Chen
20b350a58b
Removing cocosjs_manual_conversions.h(.cpp). Put all jsval <-> native value conversion codes to js_manual_conversions.h(.cpp).
2013-11-11 16:45:44 +08:00
Nite Luo
fa9d8fe077
Add CustomCommand
2013-11-08 12:06:39 -08:00
Nite Luo
be71eb8626
Merge branch 'develop' into newRenderer
...
Conflicts:
.gitignore
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_samples.xcodeproj/project.pbxproj
cocos/2d/CCDirector.cpp
2013-11-07 17:24:57 -08:00
samuele3
16d572c04f
issue #2868:Add manual lua binding files
2013-11-07 23:22:11 +08:00
Nite Luo
3108d499e5
use placeholder logic to generate material id
2013-11-06 14:24:56 -08:00
CaiWenzhi
7a207431cd
Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch
...
Conflicts:
cocos/gui/UIHelper.h
2013-11-06 16:13:10 +08:00
CaiWenzhi
e0aa82da13
Merge master branch to develop branch
2013-11-06 16:04:06 +08:00
samuele3
b9e5d4bc91
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
2013-11-05 17:37:54 +08:00
samuele3
61d8f9673c
issue #2868:Move armature related lua binding from namespace 'cc' to namespace 'ccd'
2013-11-05 17:34:25 +08:00
samuele3
b445f0824a
issue #2868:Bind UI and Scene parser to lua by bindings-generator and add releated test samples
2013-11-05 15:09:51 +08:00
Ricardo Quesada
2f0a19c7a3
Enables more warnings in Xcode project
2013-11-04 16:30:00 -08:00
Ricardo Quesada
ab6d620b3d
Disables arm64 for the moment
2013-11-04 15:11:20 -08:00
Ricardo Quesada
8fb5fad20d
Merge branch 'develop' into arm64
2013-11-04 15:02:35 -08:00
Ricardo Quesada
0350ac7021
arm64 support
2013-11-04 11:53:40 -08:00
Nite Luo
e4ffd250cb
Simple implementation of RenderCommand and RenderQueue
2013-11-04 09:14:22 -08:00
boyu0
04c8e9f34e
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-11-02 00:12:14 +08:00
boyu0
6d37aa8cd5
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-11-01 17:39:09 +08:00
James Chen
c754e1b64f
Merge pull request #4035 from darkdukey/mousewheel_mac
...
issue #3099 : Adding MouseEvent and MouseListener, Adding Mouse Support For Desktop Platform.
2013-11-01 02:33:28 -07:00
James Chen
ed10b92a60
Fix of including wrong include files.
2013-11-01 15:19:10 +08:00
samuelhu
4031556398
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developHttp
...
Conflicts:
build/cocos2d_samples.xcodeproj/project.pbxproj
samples/Lua/TestLua/Resources/luaScript/mainMenu.lua
2013-10-31 21:57:24 +08:00
boyu0
dec749a692
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-10-31 18:20:32 +08:00
boyu0
2efef34144
issue #2771 : fix vs compile errors
2013-10-31 18:18:02 +08:00
samuelhu
faf3b30e9b
issue #3069:Add LuaObjectCBridge and related test sample
2013-10-31 15:20:53 +08:00
Nite Luo
fe04448c8d
Merge folder changes from develop
2013-10-30 23:19:36 -07:00
samuelhu
70082ddc29
issue #3409:Add XMLHttpRequest lua binding and corresponding test sample
2013-10-29 17:54:35 +08:00
James Chen
b4eb970589
[JSB] Fixing compilation errors for iOS and Mac projects.
2013-10-25 10:50:03 +08:00
samuelhu
0cffe51219
fix libluajia.a search path bug
2013-10-18 18:08:05 +08:00
samuelhu
4ccb13f5d0
fix libluajia.a search path bug
2013-10-18 17:37:04 +08:00
minggo
5f65cdc3c0
fix xcode compiling error and simplify android.mk
2013-10-18 15:39:09 +08:00
minggo
8f9756f030
issue #2905:TestJavascript build ok on Android
2013-10-17 11:28:57 +08:00
Ricardo Quesada
28de91d965
more Xcode fixes
2013-10-16 11:45:58 -07:00
James Chen
b5233fc18d
issue #2905 : [iOS Mac] Updating project configurations.
2013-10-16 17:27:30 +08:00
James Chen
225738ecc5
issue #2905 : [iOS Mac] HelloLua and TestLua work now.
2013-10-16 17:19:02 +08:00
James Chen
6fba0dd5db
issue #2905 : [iOS Mac] TestJavascript works now.
2013-10-16 15:43:59 +08:00
James Chen
039a2c93e1
issue #2905 : [iOS Mac]Removing 'include' folder in 'external' group. Otherwise, it will find wrong included file.
2013-10-16 11:30:56 +08:00
James Chen
65f33461bc
issue #2905 : [iOS, Mac] Updating project configuration, TestCpp works now.
2013-10-16 11:19:42 +08:00
Ricardo Quesada
8cad67a3e1
small fixes for the Xcode projects
2013-10-15 13:36:03 -07:00
James Chen
16c88363f5
issue #2905 : Updating project configuration for SimpleGame.
2013-10-14 17:16:39 +08:00
James Chen
438fe70287
issue #2905 : [iOS, Mac] HelloCpp works now.
2013-10-14 15:53:14 +08:00
minggo
4313c46e93
issue #2905:adjust folder structure
2013-10-12 11:22:05 +08:00