James
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373c3b01bf
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issue #2790: Fixing compilation errors on linux.
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2013-12-05 11:44:37 +08:00 |
martell
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e5ada6f377
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added support for msys2 mingwtoolchains and fix x64 cocos/audio on windows platform for MSVC and Mingw. Also fixed a few very bad type casts very important for future Arm64 bit processors
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2013-12-05 03:37:27 +00:00 |
Ricardo Quesada
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e0bf32d881
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dprintf is not defined on Android
using my own dprintf
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2013-12-04 19:33:50 -08:00 |
Ricardo Quesada
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49b25231f2
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Compiles on Android
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2013-12-04 19:16:01 -08:00 |
Nite Luo
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9b0e0d2116
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Fix a bug with auto batching logic
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2013-12-04 19:05:17 -08:00 |
James Chen
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856a82d4b8
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issue #2790: Don’t build script bindings projects for travis.
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2013-12-05 11:03:22 +08:00 |
James Chen
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944160210c
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issue #2790: Renames functions in Map<K, V>.
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2013-12-05 10:59:43 +08:00 |
Ricardo Quesada
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4aae44f1e9
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fixes cocos2d.h include
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2013-12-04 18:54:15 -08:00 |
James Chen
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499a0404d4
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issue #2790: Renames some functions in Vector<T>. Makes it more like stl vector.
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2013-12-05 10:35:10 +08:00 |
Ricardo Quesada
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15321a58df
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fixes compiler errors on Linux
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2013-12-04 18:28:09 -08:00 |
Huabing.Xu
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e6823875d5
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change VBO_SIZE to a big number to avoid crash temporarily
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2013-12-05 10:20:54 +08:00 |
Huabing.Xu
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7a58cb5a29
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use quad command instead of custom command for ParticleSystemQuad::draw()
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2013-12-05 10:20:22 +08:00 |
Ricardo Quesada
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b52d535a42
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fixes indentation issues
and some compilations issues on Linux
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2013-12-04 18:19:51 -08:00 |
Ricardo Quesada
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f42aef0af8
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Moves CCConsole.* to base/
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2013-12-04 18:09:23 -08:00 |
Nite Luo
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e316ac779b
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Sprite culling now using vertices directly to avoid calculation on transform
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2013-12-04 17:41:18 -08:00 |
Ricardo Quesada
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c2a88154af
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Custom commands are working OK
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2013-12-04 17:38:11 -08:00 |
Nite Luo
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a98714f6a5
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support device without VAO
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2013-12-04 17:02:02 -08:00 |
Ricardo Quesada
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e41deeee86
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Adds Scene Graph command
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2013-12-04 16:57:44 -08:00 |
Ricardo Quesada
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ef18d4891e
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More bug fixes
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2013-12-04 16:26:21 -08:00 |
Nite Luo
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792cb5a716
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Merge branch 'develop' into newRenderer
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2013-12-04 15:23:12 -08:00 |
Nite Luo
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143df8af7d
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Fix RenderTexture after merging commandpool
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2013-12-04 15:13:13 -08:00 |
darkdukey
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4b7d0c290a
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Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
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2013-12-04 15:08:17 -08:00 |
Nite Luo
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f423166471
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Fix bugs with RenderTexture with NewRender
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2013-12-04 15:06:28 -08:00 |
Ricardo Quesada
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f69d5d1328
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Merge branch 'develop' into console
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2013-12-04 12:28:05 -08:00 |
Ricardo Quesada
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245d33e4ad
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Fixes several bugs in the console.
[*] Doesn't crash
[*] Closes connection
[*] Its faster
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2013-12-04 12:26:43 -08:00 |
Nite Luo
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ae551ae294
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Convert RenderTexture to use RenderCommands
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2013-12-04 11:54:57 -08:00 |
James Chen
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28eed3c8e0
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issue #2790: Reverts HelloWorldScene.cpp.
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2013-12-04 17:51:53 +08:00 |
James Chen
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c9767b8ea0
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issue #2790: fileToValueDict —> getValueMapFromFile, fileToValueArray —> getValueVectorFromFile.
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2013-12-04 17:50:57 +08:00 |
James Chen
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54289276de
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issue #2790: ValueArray —> ValueVector, ValueDict —> ValueMap, IntValueDict —> IntValueMap.
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2013-12-04 17:46:57 +08:00 |
James Chen
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736c70704b
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issue #2790: Some FIXME fixes.
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2013-12-04 17:28:14 +08:00 |
James Chen
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4212e33aee
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issue #2790: Removes unused comments in CCAnimation.h
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2013-12-04 17:27:53 +08:00 |
James Chen
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bbeec97b48
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issue #2790: Bug fixes in CCValue.cpp.
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2013-12-04 16:38:12 +08:00 |
James Chen
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82cc795ecf
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issue #2790: Adds more move functions.
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2013-12-04 16:37:48 +08:00 |
James Chen
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293ba0210b
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issue #2790: CCLOG —> CCLOGINFO for CCMap.h and CCVector.h
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2013-12-04 16:37:08 +08:00 |
minggo
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4214ad231e
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Merge pull request #4431 from CocosRobot/updategeneratedsubmodule_1386143261
[ci skip][AUTO] : updating submodule reference to latest autogenerated bindings
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2013-12-04 00:18:39 -08:00 |
James Chen
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60874ece64
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issue #2790: Updates Makefile, Moves some codes to CCValue.cpp.
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2013-12-04 16:18:22 +08:00 |
James Chen
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3649530f97
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issue #2790: Moves CCValue.h/.cpp to base folder.
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2013-12-04 16:02:54 +08:00 |
James Chen
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18d604d349
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issue #2790: Bug fix in CCScale9Sprite.cpp. Sprite::Sprite::create --> Sprite::create
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2013-12-04 16:02:54 +08:00 |
James Chen
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ceaa1f26bb
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issue #2790: Windows run ok with ValueDict for FileUtils.
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2013-12-04 16:02:54 +08:00 |
James Chen
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76896d70d0
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issue #2790: Android build was ok, fixes some warnings.
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2013-12-04 16:02:54 +08:00 |
James Chen
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35b96602d3
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issue #2790: includes <algorithm> for std::for_each.
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2013-12-04 16:02:53 +08:00 |
James Chen
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5c60f66c63
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issue #2790: Menu::itemForTouch —> Menu::getItemForTouch. Array* —> ValueArray.
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2013-12-04 16:02:53 +08:00 |
James Chen
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f01f56113c
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issue #2790: Don’t make an assert if converting Value failed.
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2013-12-04 16:02:53 +08:00 |
James Chen
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5eb9446b80
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issue #2790: Uses const reference instead of value for std::for_each ’s argument.
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2013-12-04 16:02:53 +08:00 |
James Chen
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3fc5fffd26
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issue #2790: const char* —> const std::string& for CCNS.h/.cpp.
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2013-12-04 16:02:53 +08:00 |
James Chen
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9881ab2178
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issue #2790: Uses cocos2d::Map and ValueDict for SpriteFrameCache.
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2013-12-04 16:02:53 +08:00 |
James Chen
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2e0489a49c
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issue #2790: Uses ValueDict instead of Dictionary* for ParticleSystem.
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2013-12-04 16:02:53 +08:00 |
James Chen
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2d6e6dbdb0
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issue #2790: Assert fix for Vector<T>::insertObject.
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2013-12-04 16:02:52 +08:00 |
James Chen
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1164176bed
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issue #2790: NULL —> nullptr in CCParticleSystem.cpp.
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2013-12-04 16:02:52 +08:00 |
James Chen
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411136dd57
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issue #2790: Updates CCValue, supports using ‘const char*’ to construct a Value.
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2013-12-04 16:02:52 +08:00 |