minggo
aac1a4c78a
Merge pull request #3214 from bmanGH/develop
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修复CCTexturePVR创建GLTexture时没有使用GLStateCache
2013-07-23 20:02:56 -07:00
James Chen
d942de1ae1
issue #2378 : Variables to protected for Texture2D.
2013-07-23 20:42:43 +08:00
James Chen
d6f15bc79f
issue #2378 : Setter/Getter for TextureAtlas, removing CC_PROPERTY_XXX macros.
2013-07-23 14:18:35 +08:00
James Chen
75a0cb6a29
issue #2378 : Setter/Getter for CCTexture2D, removing CC_PROPERTY_XXX macros.
2013-07-23 14:05:05 +08:00
minggo
f6cfe3007f
issue #2412:fix merging conflict
2013-07-23 10:41:11 +08:00
bmanGH
b983830bec
修复CCTexturePVR创建GLTexture时没有使用GLStateCache导致下一个Sprite::draw的时候可能会使用不正确的纹理
2013-07-23 02:23:40 +08:00
James Chen
50c280fb9d
Fixing complication errors in CCTextureAtlas.cpp and jsb_cocos2dx_auto.cpp.
2013-07-21 19:10:22 +08:00
Ricardo Quesada
89d210bdb3
CCAssert -> CCASSERT
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and other best pracitces like:
capacity and "index" are ints and not unsigned int (google's recomendation).
It is easier to detect underflow bugs like this
plus other minor improvements
2013-07-19 22:01:27 -07:00
Ricardo Quesada
1f0dac4ed0
Removes CC_PROPERTY / CC_SYNTHESIZE from some parts of the code
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As agreed previously, CC_PROPERTY_XXX and CC_SYNTHESIZE_XXX should
not be used in the code.
This patch removes some of them. There are still many more to remove
2013-07-19 13:16:38 -07:00
boyu0
948acd6e29
Refactor CCTexture2D and CCImage
2013-07-19 15:37:54 +08:00
James Chen
7c7d21dd03
issue #2407 : more best practices fixes, more getter and const..
2013-07-19 14:57:54 +08:00
minggo
7704ab9161
issue #2412:remove platform.cpp/.h
2013-07-19 13:42:45 +08:00
boyu0
76e05ee802
Merge https://github.com/cocos2d/cocos2d-x into 2345
2013-07-18 17:47:43 +08:00
Ricardo Quesada
6e25301b43
more best practices fixes
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- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
# creators first, then constructor, destructors, init
# then overridden methods
# variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
boyu0
70140bb4cb
refactor CCImage and CCTexture2D
2013-07-17 17:12:04 +08:00
James Chen
209392085c
issue #2410 : Reverting some changes about VAO. And adding CC_ENABLE_CACHE_TEXTURE_DATA to 'EVNET_COME_TO_FOREGROUND' in DrawNode.
2013-07-17 13:53:16 +08:00
James Chen
56419b9e90
issue #2410 : [Android] Adding listener for CCDrawNode when application resume from background.
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Reset the order of reloading shaders and textures in main.cpp.
2013-07-17 12:53:30 +08:00
James Chen
5b06824036
closed #2410 : Formatting codes in Texture2D::initWithString.
2013-07-16 16:47:35 +08:00
James Chen
510b29a2ff
Merge branch 'android-textures-fix' of https://github.com/jotel/cocos2d-x into shared-codes
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Conflicts:
cocos2dx/textures/CCTextureCache.cpp
2013-07-16 16:33:02 +08:00
Ricardo Quesada
9958e0d7f9
Adds more readability to the class internals.
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Changes:
- creator (static) methods, and singleton methods (static) are always at the top of the class
- Constructors, destructros, and init methods comes next
- Then the instance methods for the class
- Then the overriden methods
- and finally the ivars
Also, overriden methos have the "override" context keyword
2013-07-15 12:43:22 -07:00
Jason Lust
5455d20fc1
Fix Issue #2354
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Once a Texture Atlas VAO has deallocated by glDeleteVertexArrays. The GLStateCache may have been recently set to that vaoID. When shortly after a new glGenVertexArrays gets the same vaoID but the glBindVertexArray is bypassed because of the GLStateCache is not aware the VAO was just invalidated, and new vertex are copied to the old freed address.
2013-07-12 19:51:42 -07:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
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... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
James Chen
ad8a3ac1b5
issue #2388 : One more static_cast.
2013-07-10 10:08:07 +08:00
Jaroslaw Lewandowski
1fcd6883f1
fixing Linux build
2013-07-09 23:32:10 +01:00
Jaroslaw Lewandowski
626ba2686f
Solving 'black screen' on android
2013-07-09 21:21:43 +01:00
James Chen
596c4c3cf2
issue #2387 : Using static_cast instead of C style cast while iterating CCDictionary.
2013-07-09 14:40:43 +08:00
dumganhar
b41dd9277d
issue #2300 : Warning fixes.
2013-07-08 23:12:11 +08:00
minggo
87125e4b2a
issue #2129:use capital words for static const member variables
2013-07-08 18:11:32 +08:00
James Chen
d64fb7339c
issue #2129 : FontDefinition* --> const FontDefinition&
2013-07-08 15:18:16 +08:00
James Chen
1eacab0278
Merge branch 'iss2129-remove_prefix' of https://github.com/minggo/cocos2d-x into minggo-iss2129-remove_prefix
2013-07-08 10:51:07 +08:00
Ricardo Quesada
c65b6f1417
Adds const to more getters
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adds `const` to more getters.
2013-07-06 22:01:21 -07:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
Ricardo Quesada
1d011510af
setTexParams() is passed as a const reference
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All structs (PODs), should be passed as const reference.
eg: Size, Point, ccTexParams, etc... should be passed as const reference.
2013-07-03 17:59:22 -07:00
Ricardo Quesada
216c6eada5
Adds more const in getters
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In Sprite and Texture2D
2013-07-03 17:44:41 -07:00
Huabing.Xu
5929c7662c
issue #2328 refractor etc support:
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1. GL_ETC1_RGB8_OES not defined will return not support hardware etc
2. remove some space and comments
2013-07-02 15:36:47 +08:00
Huabing.Xu
041bef148a
Merge branch 'origin/develop'
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Conflicts:
cocos2dx/proj.ios/cocos2dx.xcodeproj/project.pbxproj
cocos2dx/proj.win32/cocos2d.vcxproj.filters
2013-07-02 13:47:02 +08:00
Huabing.Xu
9642930779
give Texture2D::_pixelFormat a default value in construction
2013-07-01 18:16:56 +08:00
Huabing.Xu
4e9e893c8e
1. Add C++ code to decode ETC file
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2. Configuration and function supportsETC()
2013-07-01 17:40:57 +08:00
James Chen
b76798505c
closed #2342 : Fixing indention.
2013-06-29 15:04:43 +08:00
James Chen
bb2f19535b
closed #2342 : Fixing compilation errors when CC_ENABLE_CACHE_TEXTURE_DATA is enabled.
2013-06-29 15:01:50 +08:00
Justin Hawkwood
37ca32e75c
Corrected code to use textDefinition properties
2013-06-29 15:00:17 +08:00
minggo
ca2966745e
closed #2305 : fix a running time error
2013-06-26 15:11:13 +08:00
minggo
9d44b52ebf
issue #2305:use c++11 thread correctly
2013-06-26 14:48:19 +08:00
James Chen
62902ad212
Fixing compilation errors for Emscripten port.
2013-06-24 10:21:36 +08:00
minggo
b434190a70
issue #2305 : tab -> 4 spaces
2013-06-21 15:49:45 +08:00
minggo
ef7fd16f76
issue #2305 : tab -> 4 spaces
2013-06-21 15:43:17 +08:00
minggo
68559dfa00
issue #2305 : use c++11 thread instead of pthread in CCTextureCache
2013-06-21 15:29:21 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
136a9743d4
issue #2129 : [Removing CC Prefix] Removing backward compatible macros, since they are conflict with no CC Prefix ones.
2013-06-20 12:56:51 +08:00
James Chen
b7a33afc71
fixed #2303 : float assignment fix.
2013-06-19 14:09:23 +08:00
James Chen
f007819f74
Merge branch 'develop' of https://github.com/musikov/cocos2d-x into musikov-develop
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Conflicts:
cocos2dx/textures/CCTexture2D.cpp
2013-06-19 14:05:55 +08:00
James Chen
b91e432258
Merge pull request #2924 from dumganhar/j4m3z0r-emscriptenate
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fixed #2301 : Asynchronous Image loading for Emscripten.
[emscripten] Merge PR https://github.com/cocos2d/cocos2d-x/pull/2919
2013-06-18 22:56:02 -07:00
James Chen
1eadcd8b38
fixed #2301 : Merge branch 'emscriptenate' of https://github.com/j4m3z0r/cocos2d-x into j4m3z0r-emscriptenate
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Conflicts:
cocos2dx/proj.emscripten/cocos2dx.mk
2013-06-19 13:03:51 +08:00
Andrew Glass
9df6d1271b
CCTexturePVR now sets its _format when unpacking from PVRv3 as well as PVRv2
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When loading a PVRv3 the _format variable would not be set, always being the default value.
2013-06-18 16:16:17 +02:00
James Gregory
ad90fe88a8
Merge remote-tracking branch 'origin/master' into emscriptenate
2013-06-17 20:30:36 -07:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
James Chen
7295551f0f
Merge branch 'iss2284-merge-master' of https://github.com/minggo/cocos2d-x into minggo-iss2284-merge-master
2013-06-15 11:15:28 +08:00
minggo
47f4aee3cc
issue #2284 : use GLuint to fix compiling error
2013-06-14 16:48:18 +08:00
James Chen
82cd7bb01f
Merge branch 'iss2284-merge-master' of https://github.com/minggo/cocos2d-x into minggo-iss2284-merge-master
2013-06-14 15:41:01 +08:00
Ricardo Quesada
98190a21c0
Actions with clone() pattern 1/3
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This is the 1st patch of 3.
1)
Removes the copyWithZone() patterns.
Adds the clone() pattern instead (which is more C++ friendly)
Adds also "const" to getters.
2013-06-13 17:25:14 -07:00
Mykyta Usikov
28e8899089
fixed strokeColor and fontFillColor of CCLabelTTF
2013-06-13 14:16:33 +03:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
James Gregory
872be8e964
Initial commit of browser accelerated async image-loading code for Emscripten.
2013-06-12 14:46:32 -07:00
James Gregory
cdb63898d9
Simplify AsyncStruct slightly -- make it a class, add a constructor.
2013-06-12 10:03:12 -07:00
minggo
c84a071ae5
issue #2271 : fixed memory leak of CCTextureCache::snapshotTextures()
2013-06-09 15:08:26 +08:00
minggo
ec7bf7a9d6
issue #2271 : fixed memory leak of CCTextureCache::snapshotTextures()
2013-06-09 15:03:38 +08:00
minggo
6eaa1f97ec
Merge pull request #2828 from minggo/develop
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fixed #2161 : fixed crash of loading ETC file
2013-06-08 02:02:52 -07:00
minggo
d5bfe10379
fixed #2161 : fixed crash of loading ETC file
2013-06-08 17:01:45 +08:00
minggo
2b3f3b6744
fixed #2161 : fixed crash of loading ETC file
2013-06-08 16:58:18 +08:00
Ricardo Quesada
428711482e
Adds missing config files for CCConfiguration
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...and add functionality on the Director to override the default values
from the config file.
Supported values:
- cocos2d.x.fps
- cocos2d.x.display_fps
- cocos2d.x.gl.projection
- cocos2d.x.texture.pixel_format_for_png
- cocos2d.x.texture.pvrv2_has_alpha_premultiplied
If the "config.plist" file is not present, or some keys are not present,
the default values are going to be used
IMPORTANT:
The folder "samples/Cpp/TestCpp/Resources/configs" needs to be added
in the Android, Linux, Win32 projects.
Already added in OS X and iOS Xcode projects.
2013-06-06 12:23:44 -07:00
Ricardo Quesada
479062fdb7
on dealloc, log "this" with %p, not %x.
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Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
minggo
809b020de5
Merge pull request #2652 from liuyq/memcpy
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CCTextureAtlas::updateQuad modify for the memcpy hot spot
2013-05-29 22:58:17 -07:00
Yongqin Liu
56037a4939
CCTextureAtlas::updateQuad modify for the memcpy hot spot
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change the place that call CCTextureAtlas::updateQuad method to
update the quads with pointer reference directly.
Signed-off-by: Yongqin Liu<liuyq0307@thundersoft.com>
2013-05-28 10:23:47 +08:00
minggo
beef61fc90
issue #2161 : android supports ETC format now
2013-05-27 14:42:22 +08:00
minggo
cc2b00e9fe
Merge pull request #2573 from j4m3z0r/emscriptenate
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Use browser font rendering instead of FreeType
2013-05-20 22:50:28 -07:00
silverscania
1d23f1a2b4
The real cause of the problem for the texture corruption was when using textures with no alpha.
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The function bitsPerPixelForFormat returns the wrong number for RGB_888.
2013-05-19 18:53:59 +03:00
silverscania
5adb4bc895
For some non power of two textures, even if the row alignment was 8, 4 or 2, setting this resulted in corruption.
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See ddafa42850 (commitcomment-3243089)
for texture example.
Fix by setting alignment to 1 for ALL non-PO2 textures.
2013-05-19 15:17:48 +03:00
silverscania
1973a52fbe
Revert "Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1"
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This was not the correct fix.
This reverts commit 110ea5a501
.
2013-05-19 15:12:39 +03:00
silverscania
110ea5a501
Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1
2013-05-19 13:55:20 +03:00
James Gregory
ae5454cffc
Remove SDL code from texture cache, and move all image loading code to CCImage.
2013-05-17 17:09:28 -07:00
flamingo
3686107313
Update CCTexture2D.cpp
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Fixed compilation error on MSVC compiler
2013-05-16 12:58:35 +04:00
James Gregory
d1922b6086
Add experimental (and currently disabled) code for using SDL to load texture data. If I can iron out the kinks, it should be a lot faster.
2013-05-15 20:22:43 -07:00
carlo morgantini
4d3ed48905
initWithStringShadowStroke() renamed to initWithString()
2013-05-15 16:37:08 -07:00
carlo morgantini
04c890522d
class renamed and moved to ccTypes.h
2013-05-15 16:35:25 -07:00
carlo morgantini
ed981aee7e
ccTextDefinition becomes CCTextDefinition
2013-05-15 16:29:33 -07:00
carlo morgantini
d9a53b3eb1
CCLabelTTF new interface for ccBuilder
2013-05-15 16:29:33 -07:00
carlo morgantini
9ba489bba4
new assert() added on unsupported platforms for CCLabelTTF and CCTexture2D
2013-05-15 16:29:33 -07:00
carlo morgantini
74441203cb
stroke and shadow are implemented and supported only on iOS and Android for now
2013-05-15 16:29:33 -07:00
carlo morgantini
c727fa33c0
CCLabelTTF have now a tint, plus bug fixing and code clean up
2013-05-15 16:29:33 -07:00
carlo morgantini
221884f6d4
better CCTexture2D API for init texture with shadow and stroke
2013-05-15 16:29:32 -07:00
carlo morgantini
dd9b4a8932
new shadow and stroke for CCLabelTTF
2013-05-15 16:12:43 -07:00
silverscania
ddafa42850
Fix for wrong alignment using texture format sizes other than 4 bytes.
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For example RGBA4444 is 2 bytes per pixel. A texture with width of 1 passes the previous power of 2 test, but the alignment value needs to be 2, not 4.
2013-05-12 18:08:33 +03:00
James Chen
e3e07b4c1e
Fixing compilation errors for NaCl port.
2013-05-10 16:03:01 +08:00
James Gregory
25bded7faf
Now validates as asm.js: Disable HttpClient, pthread_cond_signal and eglReleaseThread in Emscripten.
2013-05-07 17:25:39 -07:00
minggo
d58f21dc76
Merge pull request #2521 from minggo/emscriptenate
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fix conflict of #2050
2013-05-06 23:51:38 -07:00
James Chen
2418e72a0e
Fix compilation errors for linux port.
2013-05-07 14:36:01 +08:00
James Gregory
5bac7b52ac
Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it.
2013-05-06 20:59:48 -07:00
James Gregory
8a9586fd9d
More client side buffer fixes.
2013-05-06 20:59:48 -07:00