Commit Graph

456 Commits

Author SHA1 Message Date
minggo aac1a4c78a Merge pull request #3214 from bmanGH/develop
修复CCTexturePVR创建GLTexture时没有使用GLStateCache
2013-07-23 20:02:56 -07:00
James Chen d942de1ae1 issue #2378: Variables to protected for Texture2D. 2013-07-23 20:42:43 +08:00
James Chen d6f15bc79f issue #2378: Setter/Getter for TextureAtlas, removing CC_PROPERTY_XXX macros. 2013-07-23 14:18:35 +08:00
James Chen 75a0cb6a29 issue #2378: Setter/Getter for CCTexture2D, removing CC_PROPERTY_XXX macros. 2013-07-23 14:05:05 +08:00
minggo f6cfe3007f issue #2412:fix merging conflict 2013-07-23 10:41:11 +08:00
bmanGH b983830bec 修复CCTexturePVR创建GLTexture时没有使用GLStateCache导致下一个Sprite::draw的时候可能会使用不正确的纹理 2013-07-23 02:23:40 +08:00
James Chen 50c280fb9d Fixing complication errors in CCTextureAtlas.cpp and jsb_cocos2dx_auto.cpp. 2013-07-21 19:10:22 +08:00
Ricardo Quesada 89d210bdb3 CCAssert -> CCASSERT
and other best pracitces like:

capacity and "index" are ints and not unsigned int (google's recomendation).
 It is easier to detect underflow bugs like this

plus other minor improvements
2013-07-19 22:01:27 -07:00
Ricardo Quesada 1f0dac4ed0 Removes CC_PROPERTY / CC_SYNTHESIZE from some parts of the code
As agreed previously, CC_PROPERTY_XXX and CC_SYNTHESIZE_XXX should
not be used in the code.
This patch removes some of them. There are still many more to remove
2013-07-19 13:16:38 -07:00
boyu0 948acd6e29 Refactor CCTexture2D and CCImage 2013-07-19 15:37:54 +08:00
James Chen 7c7d21dd03 issue #2407: more best practices fixes, more getter and const.. 2013-07-19 14:57:54 +08:00
minggo 7704ab9161 issue #2412:remove platform.cpp/.h 2013-07-19 13:42:45 +08:00
boyu0 76e05ee802 Merge https://github.com/cocos2d/cocos2d-x into 2345 2013-07-18 17:47:43 +08:00
Ricardo Quesada 6e25301b43 more best practices fixes
- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
  # creators first, then constructor, destructors, init
  # then overridden methods
  # variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
boyu0 70140bb4cb refactor CCImage and CCTexture2D 2013-07-17 17:12:04 +08:00
James Chen 209392085c issue #2410: Reverting some changes about VAO. And adding CC_ENABLE_CACHE_TEXTURE_DATA to 'EVNET_COME_TO_FOREGROUND' in DrawNode. 2013-07-17 13:53:16 +08:00
James Chen 56419b9e90 issue #2410: [Android] Adding listener for CCDrawNode when application resume from background.
Reset the order of reloading shaders and textures in main.cpp.
2013-07-17 12:53:30 +08:00
James Chen 5b06824036 closed #2410: Formatting codes in Texture2D::initWithString. 2013-07-16 16:47:35 +08:00
James Chen 510b29a2ff Merge branch 'android-textures-fix' of https://github.com/jotel/cocos2d-x into shared-codes
Conflicts:
	cocos2dx/textures/CCTextureCache.cpp
2013-07-16 16:33:02 +08:00
Ricardo Quesada 9958e0d7f9 Adds more readability to the class internals.
Changes:
  - creator (static) methods, and singleton methods (static) are always at the top of the class
  - Constructors, destructros, and init methods comes next
  - Then the instance methods for the class
  - Then the overriden methods
  - and finally the ivars

Also, overriden methos have the "override" context keyword
2013-07-15 12:43:22 -07:00
Jason Lust 5455d20fc1 Fix Issue #2354
Once a Texture Atlas VAO has deallocated by glDeleteVertexArrays. The GLStateCache may have been recently set to that vaoID. When shortly after a new glGenVertexArrays gets the same vaoID but the glBindVertexArray is bypassed because of the GLStateCache is not aware the VAO was just invalidated, and new vertex are copied to the old freed address.
2013-07-12 19:51:42 -07:00
minggo 6abe6fce78 closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
minggo 15096b0716 issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated 2013-07-12 14:30:26 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
James Chen ad8a3ac1b5 issue #2388: One more static_cast. 2013-07-10 10:08:07 +08:00
Jaroslaw Lewandowski 1fcd6883f1 fixing Linux build 2013-07-09 23:32:10 +01:00
Jaroslaw Lewandowski 626ba2686f Solving 'black screen' on android 2013-07-09 21:21:43 +01:00
James Chen 596c4c3cf2 issue #2387: Using static_cast instead of C style cast while iterating CCDictionary. 2013-07-09 14:40:43 +08:00
dumganhar b41dd9277d issue #2300: Warning fixes. 2013-07-08 23:12:11 +08:00
minggo 87125e4b2a issue #2129:use capital words for static const member variables 2013-07-08 18:11:32 +08:00
James Chen d64fb7339c issue #2129: FontDefinition* --> const FontDefinition& 2013-07-08 15:18:16 +08:00
James Chen 1eacab0278 Merge branch 'iss2129-remove_prefix' of https://github.com/minggo/cocos2d-x into minggo-iss2129-remove_prefix 2013-07-08 10:51:07 +08:00
Ricardo Quesada c65b6f1417 Adds const to more getters
adds `const` to more getters.
2013-07-06 22:01:21 -07:00
minggo 04465622b7 issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00
Ricardo Quesada 1d011510af setTexParams() is passed as a const reference
All structs (PODs), should be passed as const reference.
eg: Size, Point, ccTexParams, etc... should be passed as const reference.
2013-07-03 17:59:22 -07:00
Ricardo Quesada 216c6eada5 Adds more const in getters
In Sprite and Texture2D
2013-07-03 17:44:41 -07:00
Huabing.Xu 5929c7662c issue #2328 refractor etc support:
1. GL_ETC1_RGB8_OES not defined will return not support hardware etc
2. remove some space and comments
2013-07-02 15:36:47 +08:00
Huabing.Xu 041bef148a Merge branch 'origin/develop'
Conflicts:
	cocos2dx/proj.ios/cocos2dx.xcodeproj/project.pbxproj
	cocos2dx/proj.win32/cocos2d.vcxproj.filters
2013-07-02 13:47:02 +08:00
Huabing.Xu 9642930779 give Texture2D::_pixelFormat a default value in construction 2013-07-01 18:16:56 +08:00
Huabing.Xu 4e9e893c8e 1. Add C++ code to decode ETC file
2. Configuration and function supportsETC()
2013-07-01 17:40:57 +08:00
James Chen b76798505c closed #2342: Fixing indention. 2013-06-29 15:04:43 +08:00
James Chen bb2f19535b closed #2342: Fixing compilation errors when CC_ENABLE_CACHE_TEXTURE_DATA is enabled. 2013-06-29 15:01:50 +08:00
Justin Hawkwood 37ca32e75c Corrected code to use textDefinition properties 2013-06-29 15:00:17 +08:00
minggo ca2966745e closed #2305: fix a running time error 2013-06-26 15:11:13 +08:00
minggo 9d44b52ebf issue #2305:use c++11 thread correctly 2013-06-26 14:48:19 +08:00
James Chen 62902ad212 Fixing compilation errors for Emscripten port. 2013-06-24 10:21:36 +08:00
minggo b434190a70 issue #2305: tab -> 4 spaces 2013-06-21 15:49:45 +08:00
minggo ef7fd16f76 issue #2305: tab -> 4 spaces 2013-06-21 15:43:17 +08:00
minggo 68559dfa00 issue #2305: use c++11 thread instead of pthread in CCTextureCache 2013-06-21 15:29:21 +08:00
James Chen 93b6328303 issue #2129: Removing CC prefix for cocos2dx module. 2013-06-20 14:13:12 +08:00
James Chen 136a9743d4 issue #2129: [Removing CC Prefix] Removing backward compatible macros, since they are conflict with no CC Prefix ones. 2013-06-20 12:56:51 +08:00
James Chen b7a33afc71 fixed #2303: float assignment fix. 2013-06-19 14:09:23 +08:00
James Chen f007819f74 Merge branch 'develop' of https://github.com/musikov/cocos2d-x into musikov-develop
Conflicts:
	cocos2dx/textures/CCTexture2D.cpp
2013-06-19 14:05:55 +08:00
James Chen b91e432258 Merge pull request #2924 from dumganhar/j4m3z0r-emscriptenate
fixed #2301: Asynchronous Image loading for Emscripten.
[emscripten] Merge PR https://github.com/cocos2d/cocos2d-x/pull/2919
2013-06-18 22:56:02 -07:00
James Chen 1eadcd8b38 fixed #2301: Merge branch 'emscriptenate' of https://github.com/j4m3z0r/cocos2d-x into j4m3z0r-emscriptenate
Conflicts:
	cocos2dx/proj.emscripten/cocos2dx.mk
2013-06-19 13:03:51 +08:00
Andrew Glass 9df6d1271b CCTexturePVR now sets its _format when unpacking from PVRv3 as well as PVRv2
When loading a PVRv3 the _format variable would not be set, always being the default value.
2013-06-18 16:16:17 +02:00
James Gregory ad90fe88a8 Merge remote-tracking branch 'origin/master' into emscriptenate 2013-06-17 20:30:36 -07:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
James Chen 7295551f0f Merge branch 'iss2284-merge-master' of https://github.com/minggo/cocos2d-x into minggo-iss2284-merge-master 2013-06-15 11:15:28 +08:00
minggo 47f4aee3cc issue #2284: use GLuint to fix compiling error 2013-06-14 16:48:18 +08:00
James Chen 82cd7bb01f Merge branch 'iss2284-merge-master' of https://github.com/minggo/cocos2d-x into minggo-iss2284-merge-master 2013-06-14 15:41:01 +08:00
Ricardo Quesada 98190a21c0 Actions with clone() pattern 1/3
This is the 1st patch of 3.

1)
Removes the copyWithZone() patterns.
Adds the clone() pattern instead (which is more C++ friendly)
Adds also "const" to getters.
2013-06-13 17:25:14 -07:00
Mykyta Usikov 28e8899089 fixed strokeColor and fontFillColor of CCLabelTTF 2013-06-13 14:16:33 +03:00
minggo cd5bcb87af issue #2284: merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
James Gregory 872be8e964 Initial commit of browser accelerated async image-loading code for Emscripten. 2013-06-12 14:46:32 -07:00
James Gregory cdb63898d9 Simplify AsyncStruct slightly -- make it a class, add a constructor. 2013-06-12 10:03:12 -07:00
minggo c84a071ae5 issue #2271: fixed memory leak of CCTextureCache::snapshotTextures() 2013-06-09 15:08:26 +08:00
minggo ec7bf7a9d6 issue #2271: fixed memory leak of CCTextureCache::snapshotTextures() 2013-06-09 15:03:38 +08:00
minggo 6eaa1f97ec Merge pull request #2828 from minggo/develop
fixed #2161: fixed crash of loading ETC file
2013-06-08 02:02:52 -07:00
minggo d5bfe10379 fixed #2161: fixed crash of loading ETC file 2013-06-08 17:01:45 +08:00
minggo 2b3f3b6744 fixed #2161: fixed crash of loading ETC file 2013-06-08 16:58:18 +08:00
Ricardo Quesada 428711482e Adds missing config files for CCConfiguration
...and add functionality on the Director to override the default values
from the config file.

Supported values:

 - cocos2d.x.fps
 - cocos2d.x.display_fps
 - cocos2d.x.gl.projection
 - cocos2d.x.texture.pixel_format_for_png
 - cocos2d.x.texture.pvrv2_has_alpha_premultiplied

If the "config.plist" file is not present, or some keys are not present,
the default values are going to be used

IMPORTANT:
 The folder "samples/Cpp/TestCpp/Resources/configs" needs to be added
 in the Android, Linux, Win32 projects.
 Already added in OS X and iOS Xcode projects.
2013-06-06 12:23:44 -07:00
Ricardo Quesada 479062fdb7 on dealloc, log "this" with %p, not %x.
Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
minggo 809b020de5 Merge pull request #2652 from liuyq/memcpy
CCTextureAtlas::updateQuad modify for the memcpy hot spot
2013-05-29 22:58:17 -07:00
Yongqin Liu 56037a4939 CCTextureAtlas::updateQuad modify for the memcpy hot spot
change the place that call CCTextureAtlas::updateQuad method to
update the quads with pointer reference directly.

Signed-off-by: Yongqin Liu<liuyq0307@thundersoft.com>
2013-05-28 10:23:47 +08:00
minggo beef61fc90 issue #2161: android supports ETC format now 2013-05-27 14:42:22 +08:00
minggo cc2b00e9fe Merge pull request #2573 from j4m3z0r/emscriptenate
Use browser font rendering instead of FreeType
2013-05-20 22:50:28 -07:00
silverscania 1d23f1a2b4 The real cause of the problem for the texture corruption was when using textures with no alpha.
The function bitsPerPixelForFormat returns the wrong number for RGB_888.
2013-05-19 18:53:59 +03:00
silverscania 5adb4bc895 For some non power of two textures, even if the row alignment was 8, 4 or 2, setting this resulted in corruption.
See ddafa42850 (commitcomment-3243089) for texture example.
Fix by setting alignment to 1 for ALL non-PO2 textures.
2013-05-19 15:17:48 +03:00
silverscania 1973a52fbe Revert "Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1"
This was not the correct fix.
This reverts commit 110ea5a501.
2013-05-19 15:12:39 +03:00
silverscania 110ea5a501 Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1 2013-05-19 13:55:20 +03:00
James Gregory ae5454cffc Remove SDL code from texture cache, and move all image loading code to CCImage. 2013-05-17 17:09:28 -07:00
flamingo 3686107313 Update CCTexture2D.cpp
Fixed compilation error on MSVC compiler
2013-05-16 12:58:35 +04:00
James Gregory d1922b6086 Add experimental (and currently disabled) code for using SDL to load texture data. If I can iron out the kinks, it should be a lot faster. 2013-05-15 20:22:43 -07:00
carlo morgantini 4d3ed48905 initWithStringShadowStroke() renamed to initWithString() 2013-05-15 16:37:08 -07:00
carlo morgantini 04c890522d class renamed and moved to ccTypes.h 2013-05-15 16:35:25 -07:00
carlo morgantini ed981aee7e ccTextDefinition becomes CCTextDefinition 2013-05-15 16:29:33 -07:00
carlo morgantini d9a53b3eb1 CCLabelTTF new interface for ccBuilder 2013-05-15 16:29:33 -07:00
carlo morgantini 9ba489bba4 new assert() added on unsupported platforms for CCLabelTTF and CCTexture2D 2013-05-15 16:29:33 -07:00
carlo morgantini 74441203cb stroke and shadow are implemented and supported only on iOS and Android for now 2013-05-15 16:29:33 -07:00
carlo morgantini c727fa33c0 CCLabelTTF have now a tint, plus bug fixing and code clean up 2013-05-15 16:29:33 -07:00
carlo morgantini 221884f6d4 better CCTexture2D API for init texture with shadow and stroke 2013-05-15 16:29:32 -07:00
carlo morgantini dd9b4a8932 new shadow and stroke for CCLabelTTF 2013-05-15 16:12:43 -07:00
silverscania ddafa42850 Fix for wrong alignment using texture format sizes other than 4 bytes.
For example RGBA4444 is 2 bytes per pixel. A texture with width of 1 passes the previous power of 2 test, but the alignment value needs to be 2, not 4.
2013-05-12 18:08:33 +03:00
James Chen e3e07b4c1e Fixing compilation errors for NaCl port. 2013-05-10 16:03:01 +08:00
James Gregory 25bded7faf Now validates as asm.js: Disable HttpClient, pthread_cond_signal and eglReleaseThread in Emscripten. 2013-05-07 17:25:39 -07:00
minggo d58f21dc76 Merge pull request #2521 from minggo/emscriptenate
fix conflict of #2050
2013-05-06 23:51:38 -07:00
James Chen 2418e72a0e Fix compilation errors for linux port. 2013-05-07 14:36:01 +08:00
James Gregory 5bac7b52ac Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it. 2013-05-06 20:59:48 -07:00
James Gregory 8a9586fd9d More client side buffer fixes. 2013-05-06 20:59:48 -07:00