James Chen
7fe3f7357e
issue #1324 : Reverted old interfaces.
2012-06-14 17:18:05 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
James Chen
3f7b44fc23
issue #1324 : Added create() for static member functions that new an autorelease object
2012-06-14 15:13:16 +08:00
James Chen
2ce7c86c50
fixed #1315 : TileMapTest can't be shown correctly in retina mode.
2012-06-11 14:44:32 +08:00
James Chen
35e9e44e39
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-06-08 15:31:23 +08:00
James Chen
6cf608effd
issue #1310 : deleted some functions which can't be implemented in C++. Moved arrayMakeObjectsPerformSelector to CCArray.h.
2012-06-08 15:17:15 +08:00
minggo
9a600c6221
issue #1310 : syncronize base_nodes
2012-06-08 14:17:39 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
James Chen
a998062c57
issue #1194 : Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup.
2012-05-02 12:04:27 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
James Chen
931c42a621
Updated some files.
2012-04-04 21:58:04 +08:00
James Chen
d7aed75942
issue #1056 : Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode.
2012-03-29 14:30:13 +08:00
James Chen
0ef65d1ed5
issue #1056 : Renamed CC_COCOSNODE_RENDER_SUBPIXEL to CC_NODE_RENDER_SUBPIXEL in CCNode.cpp
2012-03-23 10:26:36 +08:00
James Chen
7c0af610ff
issue #1056 : Added CCArray::copyWithZone implementation. CCDictElement bound check.
2012-03-20 23:30:18 +08:00
James Chen
e021ae9821
#1056 : issue #1056 : synchronise cocos2d-iphone-2.0-rc0a, update some files.
2012-03-16 17:56:19 +08:00
James Chen
275891dfb0
issue #1056 : synchronise cocos2d-iphone-2.0-rc0a
2012-03-16 13:42:53 +08:00
James Chen
9e89171557
issue #1056 : Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class.
2012-03-15 10:42:22 +08:00
James Chen
8aa3f7f9ae
issue #1056 : TestCases works ok except Box2dTest and ChipmunkTest.
2012-03-14 18:11:25 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
minggo
645d561276
fixed #737 : remove view id
2012-03-08 12:40:27 +08:00
minggo
ed68855e19
fixed #1009 : fix a typo error
2012-03-06 09:35:36 +08:00
YuLei Liao
6ebdf9cb4b
* add CCScriptSupport
2012-02-09 14:07:11 +08:00
YuLei Liao
7a96d13fb6
rename all FuncID to Handler
2012-02-07 11:43:29 +08:00
YuLei Liao
9164e90515
* fix some issues
2012-02-02 15:58:10 +08:00
YuLei Liao
003fa1f1a0
* add some methods for fast read/write position
...
* add CCNode::getChildrenCount() for Lua
2012-02-02 10:39:19 +08:00
dumganhar
d61f87ba92
modify construct and destruct function of some class, for example CCNode() --> CCNode.cpp(void)
2012-01-09 23:21:31 +08:00
minggo
3bf11dba7e
issue #892 : modify pkg for lua
2011-12-07 15:24:03 +08:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
Leon
70a4942ea6
fix some warning
2011-10-19 15:24:19 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
...
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
minggo
09dc164fff
issue #645 : update to v1.0.1
2011-08-02 15:45:27 +08:00
Eli Yukelzon
9c5fa51e6b
usuful macros for defining scene() and node() methods with params
2011-07-30 11:55:38 +03:00
minggo
d48c3fdfb1
upgrade to 1.0.0-final 07-11
2011-07-12 11:20:41 +08:00
minggo
3dc1967f6c
fixed #579 : change zorder to int
2011-07-06 20:48:56 +08:00
natural-law
0378a6a36d
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
...
Conflicts:
cocos2dx/include/CCNode.h
2011-07-01 16:24:23 +08:00
natural-law
7d7f3a9241
fixed #562 , Upgrade folder sprite_nodes to rc3.
2011-07-01 16:11:31 +08:00
minggo
16f79cb0be
fixed #554 : upgrade base_nodes to 1.0.0-rc3
2011-07-01 15:48:05 +08:00
minggo
022e2b9998
issue #528 : refactor ok on win32
2011-06-20 17:31:38 +08:00
minggo
8003de7468
update to latest code and merge
2011-06-14 11:01:38 +08:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
minggo
a8b6b850de
use precompile macro to cantrol if enable lua support
2011-06-01 17:51:08 +08:00
minggo
697368cf20
support lua
2011-05-31 14:04:14 +08:00
yangws
de977bc6c2
use 0 replace NULL
2011-05-30 16:49:08 +08:00
yangws
7e2d1d5c48
fixed #490 Text input on android use a different way, TextInputTest OK now.
2011-05-30 16:36:12 +08:00
Walzer
c790fba340
avoid a bug in clang, see this post http://www.cocos2d-x.org/boards/7/topics/1638 Thanks to Cem Aslan's contribution!
2011-05-27 16:26:59 +08:00
natural-law
15ef0b9105
issue #428 , fix the bug created by issue 428. Have some loop in wrong arrays.
2011-04-28 10:16:58 +08:00
natural-law
5d2ac1fc0c
fixed #428 , Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren.
2011-04-21 14:46:15 +08:00