halx99
d5d11d203a
fix lua bindings [ci build]
2020-11-04 19:35:58 +08:00
halx99
c9873122b5
spine-c runtime compatible [ci build]
2020-11-04 19:10:02 +08:00
halx99
9d0cb09f5d
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
645364864b
Optimize FUISprite::setGrayed for engine-x
2020-10-31 13:58:47 +08:00
halx99
3fa65521e3
Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801
2020-10-27 17:08:26 +08:00
HALX99
9156bc122c
Update README.md
2020-10-25 22:01:32 +08:00
halx99
863bd35676
Finish #244
2020-10-25 16:25:08 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
4a93071ab0
Simplify interface include for extension GUI
2020-10-22 23:14:58 +08:00
halx99
a09d53bf05
Remove unused comment
2020-10-22 21:32:09 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
c9dda9145e
fix lua bindings build
2020-10-21 17:58:05 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
834cf88a8a
Fix compile error at non-win32 platforms
2020-10-21 10:57:37 +08:00
halx99
86f3c58c39
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
d88518f508
fix compile error when disable script
2020-10-20 17:45:50 +08:00
HALX99
7f2b8dfac5
fix ci
2020-10-20 00:34:14 +08:00
halx99
25cc511532
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
bd76794a36
fix lua compile on android, link needs to fix later
2020-10-19 20:01:13 +08:00
halx99
cdaed31389
fix lua build on android
2020-10-19 19:56:48 +08:00
halx99
d87af8e76a
fix ci
2020-10-18 16:54:45 +08:00
halx99
e2d5d9423a
fix ci
2020-10-18 15:48:06 +08:00
halx99
adf09cf173
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
6448083c7d
Remove deprecated sources, remove old extension GUI
2020-10-18 00:27:23 +08:00
halx99
8f1ae3cee2
delete for rename
2020-10-18 00:24:34 +08:00
halx99
c7a2582afa
Enable yasio lua bindings for lua projects by default. can use cmake parameter: BUILD_YASIO_LUA to control it.
2020-10-17 23:46:59 +08:00
halx99
c6d8d395a3
fix #234 , spine custom shader doesn't work.
2020-10-17 22:00:53 +08:00
halx99
9e46cdc192
Sync official fix
2020-10-17 21:58:15 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
b5780531d5
win32 dll improvements
2020-10-07 00:15:11 +08:00
halx99
4130fbd729
Refine code
2020-10-04 23:41:01 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
436bb5bb0e
ImGui multi-viewports Compatible with desktop GLES
2020-09-16 20:16:32 +08:00
halx99
165b588a10
Add ImGuiEXT::end to end game
2020-09-10 17:53:17 +08:00
halx99
0141396fde
Sync fairygui extension to https://github.com/fairygui/FairyGUI-cocos2dx/commit/bc45f58
2020-09-08 19:15:28 +08:00
HALX99
57a0034668
Add useful resource links [skip appveyor][skip travis]
2020-09-08 18:21:41 +08:00
HALX99
44ed3af78e
Fix readme example [skip appveyor][skip travis]
2020-09-08 17:06:12 +08:00
halx99
44940933a0
Remove TODO
2020-09-08 16:31:11 +08:00
halx99
b50bea8702
Refine code style
2020-09-08 16:15:40 +08:00
halx99
5b3c7f0d81
Update ImGuiEXT readme[skip appveyor][skip travis]
2020-09-08 15:15:25 +08:00
HALX99
128ac5b2e0
Merge pull request #199 from halx99/imgui-hdpi
...
ImGuiEXT improvements
2020-09-08 00:07:16 -07:00
halx99
a824eb4050
Checking condition for dirty ImGui device objects [skip appveyor][skip travis]
2020-09-08 14:21:26 +08:00
halx99
7a15d5b74f
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
090cd1002b
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00
halx99
500e913517
ImGUIEXT addRenderLoop support global without any target scene
2020-09-07 23:21:15 +08:00
HALX99
cde039b34b
More cleary comment [skip appveyor][skip travis]
2020-09-07 21:25:22 +08:00
HALX99
c251213953
Update CCImGuiEXT.h
2020-09-07 21:22:03 +08:00
HALX99
c01b11dbb0
Update ImGUIEXT readme [skip appveyor][skip travis]
2020-09-07 20:52:16 +08:00
halx99
e005bb15fe
ImGuiEXT: hdpi support, Add APIs: scaleAllByDPI, addFont, clearFonts for more easy to use
2020-09-07 20:31:50 +08:00
halx99
4d0375e7a8
ImGuiEXT manage ImGui render loop more clearly
2020-09-07 19:15:53 +08:00
halx99
6e4cee5855
Refine code
2020-09-07 14:15:09 +08:00
halx99
d9cd3e1256
Mac currently dosn't works on multi-viewports
2020-09-05 23:29:16 +08:00
halx99
cc2c524573
Refine extension ImGui, and rename director to ImGuiEXT
2020-09-05 17:10:09 +08:00
halx99
40b5efc011
fix .travis.yml ident, update readme [skip appveyor]
2020-09-04 16:55:13 +08:00
halx99
d9c4be96a2
Add ImGuiEXT extension support
2020-09-04 16:13:40 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
50fe831d7a
fix ci
2020-08-28 17:26:30 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
9e8ace195c
fix compile warning and uninitialized member variable ActionTimeline::_loop
2020-08-26 15:26:06 +08:00
halx99
d6e9427e61
Backport CCValue APIs
2020-08-18 11:40:45 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
e2697b89be
Sync from official-v4 pr
2020-08-14 18:57:08 +08:00
halx99
0f1dcc86dc
Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX
2020-08-09 22:41:06 +08:00
halx99
4c56d6587e
Sync optimize code
2020-08-06 19:58:24 +08:00
halx99
f38f76c1a1
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
0b89fe5f2b
fix lua compile issue
2020-08-04 22:38:57 +08:00
HALX99
7cfda40e07
Finish dragonbones, all extensions can be remove one by one ( #142 )
...
* Finish dragonbones, all extensions can be remove one by one, by default, all extensions are enabled
2020-08-04 21:13:26 +08:00
halx99
467a108698
fix logic
2020-08-04 12:39:34 +08:00
halx99
8531a1914d
Add extension fairygui support
2020-08-04 12:31:33 +08:00
halx99
9f4d5d1e4b
[CMake] remove unnecessary print
2020-08-04 11:35:01 +08:00
halx99
88d6c48d98
Tidy sources
2020-08-04 10:55:30 +08:00
halx99
b2c23feee7
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
5dc9e92fb7
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
b142167560
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
aismann
2f2f3f9961
Update CCPhysicsDebugNode.cpp
...
class "cpShape" has no member "CP_PRIVATE"
2020-07-28 21:29:08 +02:00
halx99
52a08966b6
Resume scissor of CCScrollView, indent correct with vs2019
2020-05-20 10:35:30 +08:00
halx99
40cb068201
finish issue: #85
2020-05-06 15:42:25 +08:00
halx99
ddb30e881c
Clean JSB sources, optmize script event dispatch.
2020-02-28 02:15:33 +08:00
halx99
3ef5ab500c
Use '/' instead "/" for find & string append.
2019-11-25 17:10:25 +08:00
halx99
97e81e8180
Refactor CCDownloader, use curl for all platforms.
2019-11-24 15:43:28 +08:00
minggo
01ff6ddd66
delete useless files and clean codes ( #20279 )
2019-11-06 14:24:06 +08:00
coulsonwang
67ae2e756e
fix ProgramState and Program performance ( #20189 )
...
* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang
03a4ddf764
fix warning ( #20146 )
...
* fix warning
fix warning
* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
...
* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
minggo
8913c30fc0
fix compile warnings ( #20028 )
2019-08-13 18:19:32 +08:00
minggo
0d121d7913
remove void in function declaration ( #19954 )
2019-07-22 09:38:46 +08:00
minggo
5820915287
sync 19693: FIX ios bug : You don’t have permission to save the file Documents_temp ( #19937 )
2019-07-22 09:35:15 +08:00
coulsonwang
7b7cf55efb
remove vertex step mode ( #19921 )
2019-07-17 13:59:37 +08:00
coulsonwang
9dc04bf228
remove opengl codes ( #19797 )
2019-06-05 02:58:33 -07:00
Arnold
98d5f37a30
fix lua-tests errors ( #19646 )
...
* enable test case
* save
* generate enum classes
* save
* autobindg backend interface
* safe
* fix typos
* fix setUniform
* enable draw primitives and fast tmx tiled map
* save all
* update
* fix compile error on mac
* fix locations
* fix locations
* deduce vertexlayout
* clean
* compile on mac
* fix resource path
* save
* update bindings-generator
* remove unused code
* rename ccbackend to ccb
* remove todo
2019-05-05 00:26:34 -07:00
John
c259918d03
Optimize cases where loop variable is unecessarily copied in a range-for loop. ( #19637 ) ( #19640 )
...
Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
minggo
fd792813d2
Optimize calls to std::string::find() and friends ( #19624 )
2019-04-21 18:44:19 -07:00
minggo
df88380394
fix the member parameter:_percent is always be 0 during the update process. ( #19591 )
2019-04-10 18:31:06 -07:00
minggo
4bb958fe29
fix static token array in headfile ( #19164 ) ( #19585 )
...
The token array shouldn't be static in CCPUScriptTranslator.h,
otherwise including it will generate duplicate token array.
2019-04-09 22:38:13 -07:00
Arnold
913211116e
enable physics ( #19545 )
2019-03-25 20:02:06 -07:00
coulsonwang
8e6416bf87
[BugFix] fix particle3D
2019-03-13 15:12:36 +08:00
Arnold
0f1e70ac8b
[bugfix] add mesh command callbacks ( #19477 )
2019-03-08 11:06:03 +08:00