* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works
* Adds openssl include path to xcode project configuration.
* mac doesn’t depend on curl
* ca file path should be full path.
* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986
* Remove curl dependence for mac
* Updates Andorid.mk
* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.
* Updates external/config.json to 118.
* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.
* Linux support websocket ssl connection.
* Updates external/config.json
* Updates install-deps-linux.sh
* Adds dependence of binutils, print ld version
* Updates travis scripts.
* Updates travis scripts.
* Updates travis script, don’t output log while extracting.
* update before-install.sh
* updates before-install.sh
* updates before-install.sh
* don’t output log for installing software.
* Updates config.json to 120.
Inclues Mac and Win32 binaries
Includes udpated downlaod+compile Linux script
fixes github issue #11748
uses WINAPI instead of APIENTRY
it seems that it is being redefined somewhere... but I couldn't find
exactly where
Only applies to directories that are marked as unignored, since the
travis script has the odd problem of not descending into those
directories and, as a result, not recording the files in them.
I'm assuming the failure to descend into included directories is
unintended.
Ignoring the libs directory's .jar files is strange. I'm not sure
whoever put the total block over libs/ knew that this is the standard
Android library directory and not just for NDK-compiled assets.
More granular ignores over libs/ contents would be better in the
future, but this fixes the odd sdk/ directory hack plugins currently
use and lets the Android build system auto-link libraries that're
shipped with plugins instead of forcing Cocos developers to manually
sift through a plugin's Android dependencies and include them by hand.