Commit Graph

266 Commits

Author SHA1 Message Date
rh101 54ffa13dff Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH 1e15ed4839 Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master

Sync with master
2021-04-22 21:48:49 +10:00
rh101 7540c06fd3 Use FileStream to write JPG images to disk 2021-04-22 21:36:26 +10:00
halx99 8ed6d34234 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
rh101 2bf12b2226 Add support for virtual file system via custom FileStream and FileUtils implementations. 2021-04-22 03:15:49 +10:00
halx99 327b4717fb Disable luajit compile for release build 2021-02-05 21:59:50 +08:00
halx99 11ca0866e1 Update README.md 2020-12-29 21:48:02 +08:00
halx99 38e4053251 Update README.md 2020-12-29 20:55:12 +08:00
halx99 eb2fcc36b9 fix link error on macOS Big Sur 11.01
Follow lib removed by Apple
1. /usr/lib/libz.dylib
2. /usr/lib/libiconv.dylib
2020-12-02 21:59:57 -08:00
halx99 8b9d5db029 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
halx99 d9fea356fc Since we don't support ios x86 simulator yet, set ios default min deployment target to 9.0 is ok 2020-11-15 21:46:24 -08:00
halx99 dc140c7e5f Update ios.mini.cmake 2020-11-13 11:01:48 +08:00
halx99 fdaed7c349 Update ios.mini.cmake 2020-11-13 01:08:26 +08:00
halx99 00127d3f85 Unify ios min deployment target to 10.0 2020-11-13 01:07:41 +08:00
halx99 8e19969796 Remove print 2020-11-11 22:33:48 -08:00
halx99 9da0c223c6 fix ci for ios [ci build] 2020-11-11 15:07:21 +08:00
halx99 5b3e02edfa fix nasm detect variable CMAKE_ASM_NASM_COMPILER_LOADED not correct [ci build] 2020-11-11 13:51:34 +08:00
halx99 2f5f191ac3 Make nasm compiler optional [ci build] 2020-11-11 13:27:52 +08:00
halx99 0cc9295024 Try enable nasm compiler for libjpeg-turbo boost 2020-11-11 10:31:41 +08:00
halx99 a7c632b3d8 Add compiler flags -mfloat-abi=softfp for android armv7? 2020-11-10 14:36:55 +08:00
halx99 534b2acc39 Lock name 2020-10-24 21:57:36 +08:00
halx99 b969a163f5 Update cmake build guide [skip appveyor][skip travis] 2020-10-22 17:58:21 +08:00
halx99 cff35a61b8 Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 b8a0e0a478 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 0901f1d9eb Build mac with alsoft support (#226)
* Build mac with alsoft support

* Add missing dep for mac

* Update CocosConfigDepend.cmake
2020-10-06 20:55:38 +08:00
halx99 b999d86597 Improve win dll support 2020-10-06 16:46:38 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 05d31aa618 Take care PBO use on android 2020-09-15 16:01:44 +08:00
halx99 71db0f3960 CMake: Add missing CC_FORCE_USE_GLES for win 2020-09-15 14:22:19 +08:00
halx99 9e10895b5d Don't config c standard on windows 2020-08-30 13:48:12 +08:00
halx99 da213c9d37 Remove cmake message print 2020-08-29 01:40:55 +08:00
halx99 7acb4e95bf fix #183 2020-08-29 01:39:27 +08:00
halx99 238cd782e3 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 14731e7a5a Merge: f36866a99b 313a2ac09b
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-27 17:37:49 +08:00
halx99 7ce3f4ab34 Make logical more clearly 2020-08-27 17:35:30 +08:00
halx99 012e1b0784 Delete ios.toolchain.cmake
Unused
2020-08-27 14:12:11 +08:00
halx99 86c70e429b Improve ios CMake scripts 2020-08-24 01:26:12 -07:00
halx99 3b770e4519 Improve engine CMakeLists.txt for ios
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
aismann 688d12662f Update README.md
Typo fix
2020-08-24 09:09:02 +02:00
halx99 92647d1a2f Enable strict try compile by default
Since we solve try_compile failed with code sign for ios device
2020-08-22 14:15:22 +08:00
halx99 4c0956d23a Add CXX_STD for cmake to specific c++ standard, c++14,17 should be compile 2020-08-18 11:41:42 +08:00
halx99 10d51d0c22 Update CMake scripts 2020-08-17 19:18:18 +08:00
halx99 2e4499b6d0 Add ios framework required by SDL2, check whether SDL2 support strip it later 2020-08-15 17:47:40 +08:00
halx99 072deafeae Adapte zlib licensed AL library: mojoal 2020-08-14 18:58:44 +08:00
halx99 af8fa43c8c Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX 2020-08-09 22:41:06 +08:00
halx99 4f081e7aa9 python3 also works for CMake build system 2020-08-05 18:31:24 +08:00
halx99 ec80ebd344 Optimize CMake scripts 2020-08-04 14:05:00 +08:00
halx99 8b9a6bbbf1 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 1e392c9dfe Refine readme [skip appveyor][skip travis] 2020-08-03 19:12:07 +08:00
halx99 3049b8f751 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
halx99 ed91e27c84 fix cmake warnings & cover chipmunk float precision use on apple 2020-07-31 11:56:52 +08:00
halx99 14e090f9bf fix option order 2020-07-31 11:22:42 +08:00
halx99 9345f18159 Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF 2020-07-31 00:06:59 +08:00
halx99 32dc04e27a fix chipmunk float precision mismatch on cmake script 2020-07-29 18:19:23 +08:00
halx99 bfd73bf69a Try cpp14 2020-07-23 00:10:50 +08:00
halx99 e211ac92ea Update cmake toolchain 2020-07-21 23:06:54 +08:00
halx99 690e89b00e Remove a submodules. 2020-07-20 18:41:45 +08:00
halx99 d0a5839439 Use modern gl/gles loader 'glad' to instead 'glew' 2020-02-15 23:51:23 +08:00
weiwest a998fe8c14 Merge: 2a02db76d8 2d3e162e21
Merge remote-tracking branch 'upstream/master'
2020-02-12 16:58:47 +08:00
weiwest 33b9e8330b add astc soft decode support 2020-02-11 23:54:17 +08:00
halx99 fcbc5afbb3 Merge: b39b6e9acb cffc332499
Merge pull request #44 from halx99/master

Fix travis ci ios build issue
2020-02-07 19:56:34 +08:00
halx99 b2f30327d7 Update ios cmake guide 2020-02-07 19:28:41 +08:00
halx99 209fbae7bf Add ios.toolchain.cmake 2020-02-07 18:59:44 +08:00
halx99 1b34f6a009 Delete FindTinyXML2.cmake 2019-12-02 05:55:34 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00