coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
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* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
minggo
8913c30fc0
fix compile warnings ( #20028 )
2019-08-13 18:19:32 +08:00
minggo
ba2f9ac165
sync #19996 and #19972 : refactor DrawNode ( #20021 )
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* sync #19996 and #19972 : refactor DrawNode
* fix compiling error
2019-08-13 17:28:53 +08:00
coulsonwang
320b9b4e67
Feature/sprite optimized ( #19998 )
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Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
rh101
e574e4984f
Added support for saving non-premultiplied alpha images from RenderTexture. ( #19990 )
2019-07-26 17:09:00 +08:00
minggo
0d121d7913
remove void in function declaration ( #19954 )
2019-07-22 09:38:46 +08:00
minggo
c283d4b939
sync 19759: fix: FastTMXLayer does not reflect opacity and anchor point ( #19950 )
2019-07-22 09:38:01 +08:00
minggo
6e0c4872c5
refactor CCScene ( #19767 ) ( #19944 )
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* refactor-CCScene
prefer in-class initialization
* in-class initialization of pointer to nullptr
2019-07-22 09:36:38 +08:00
minggo
e47d6b664f
sync 19649 and fix conflict ( #19931 )
2019-07-19 13:43:20 +08:00
minggo
ad54a24cf0
sync 19634 and fix conflict ( #19930 )
2019-07-19 11:57:11 +08:00
minggo
e93d4cb1d6
fix outdated documentation [ci skip] ( #19618 ) ( #19929 )
2019-07-19 10:19:13 +08:00
coulsonwang
7b7cf55efb
remove vertex step mode ( #19921 )
2019-07-17 13:59:37 +08:00
minggo
96534de260
fix warnings ( #19891 )
2019-07-03 10:43:10 +08:00
coulsonwang
7a94e66a14
Feature/fix alpha test ( #19824 )
2019-06-18 00:25:26 -07:00
coulsonwang
7486fe89dc
fix flip issue ( #19831 )
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* fix flip
* fix flip issue
2019-06-18 00:20:29 -07:00
Arnold
7851f212bf
Rename backend::Texture2D ( #19821 )
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* compile on windows
* compile on mac
* rename to Texture2DBackend
* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang
9dc04bf228
remove opengl codes ( #19797 )
2019-06-05 02:58:33 -07:00
coulsonwang
10b2799051
Feature/fix mipmap issues ( #19753 )
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* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang
a67f729610
fix drawNode ( #19773 )
2019-05-29 19:06:43 -07:00
coulsonwang
a61e408189
set render target flag correcttly ( #19730 )
2019-05-21 18:53:15 -07:00
coulsonwang
97431b1197
[ParticleSpriteFrameTest] remove getName() in Texture2D ( #19740 )
2019-05-21 18:49:11 -07:00
coulsonwang
2deea28f49
fix scissor rectangle setting
2019-05-16 13:48:44 +08:00
coulsonwang
2d02e23fbd
Feature/update device info ( #19712 )
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* update DeviceInfo
* remove unneeded code
* fix indentation
* add FeatureSet enum for metal
* revert code
2019-05-15 18:26:00 -07:00
Arnold
98d5f37a30
fix lua-tests errors ( #19646 )
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* enable test case
* save
* generate enum classes
* save
* autobindg backend interface
* safe
* fix typos
* fix setUniform
* enable draw primitives and fast tmx tiled map
* save all
* update
* fix compile error on mac
* fix locations
* fix locations
* deduce vertexlayout
* clean
* compile on mac
* fix resource path
* save
* update bindings-generator
* remove unused code
* rename ccbackend to ccb
* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang
7ee0b65bb6
[Feature] fix spirte, label test when EGL context lost ( #19612 )
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* [BugFix] fix compile error
* [Feature] fix spirte, label test when EGL context lost
* [Feature] map uniform location
* [Feature] remove unneeded codes
* [Feature] add BufferManager
* [Feature] fix compile error
* [Feature] add files
* [Feature] remove unneeded codes
* [Feature] no need to release opengl resource
* [Feature] update BufferManager
* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground
* [Feature] add Program and Buffer event listener
* [FixTerrain] need check location had used before
* fix compile error
* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.
* [FixDrawNode] record buffer data when needed
* [FixShaderTest] add nullptr judgement
* [FixShaderText] no need to reCreate ProgramState when come back to foreground
* [FixRenderTexture] retain the render texture image
* [Feature] optimize buffer memory
* fix compile error
* fix CI test fail
2019-04-29 18:51:45 -07:00
John
c259918d03
Optimize cases where loop variable is unecessarily copied in a range-for loop. ( #19637 ) ( #19640 )
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Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
John
22a43fbc83
rewrite parseIntegerList with better performance ( #19629 )
2019-04-21 18:51:23 -07:00
minggo
fd792813d2
Optimize calls to std::string::find() and friends ( #19624 )
2019-04-21 18:44:19 -07:00
minggo
f7f0c48cae
Checking, does the touch is within the height of the line, not the height of the sprite? ( #19394 ) ( #19594 )
2019-04-10 18:32:09 -07:00
minggo
1f7c0c9408
If path to file is tool long crash is possible. ( #19593 )
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* If path to file is tool long crash is possible.
If path to file is tool long crash is possible, because of chart buffer overflow.
* Incorrect replacement. Using iterator is better.
* Style fix
* Correct naming
2019-04-10 18:31:50 -07:00
minggo
0a9e66a16c
Font atlas texture initialization delayed ( #19592 )
2019-04-10 18:31:29 -07:00
Arnold
3bf5e84926
[bugfix] cpp-test small bugs ( #19574 )
2019-04-04 01:13:17 -07:00
Arnold
9a56e6923f
[bugfix] motionstreak & DrawNode3D on GL ( #19564 )
2019-04-03 02:27:15 -07:00
coulsonwang
4f81cd7356
[BugFix] EVENT_PROJECTION_CHANGED means trigger an event when projection type is changed instead of when projection matrix is changed. ( #19568 )
2019-04-02 18:30:49 -07:00
Arnold
d6614cc0da
[bugfix] fix label effects ( #19554 )
2019-04-01 23:56:29 -07:00
coulsonwang
15b8014c0b
[BugFix] set layout ( #19558 )
2019-03-27 18:22:28 -07:00
Arnold
6c4c80d977
set terrain winding to CW ( #19549 )
2019-03-27 13:59:10 +08:00
Arnold
aa54a6c576
enable shader tests ( #19546 )
2019-03-25 22:45:03 -07:00
coulsonwang
4f63cc5459
[Feature] fix CaptureNode ( #19539 )
2019-03-24 19:23:55 -07:00
Arnold
e1675ae67b
Enable navmesh ( #19530 )
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* enable flags
* impl debug draw
* run tests
* remove comments
* fix mac compile error
* review fix
2019-03-20 14:34:35 +08:00
minggo
cb9cf672a1
Merge pull request #19517 from PatriceJiang/3d-material-test-cases
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Enable material system test cases
2019-03-19 09:46:46 +08:00
minggo
8452b55b82
Merge pull request #19513 from Mee-gu/feature/AddDeviceInfo
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Feature/add device info
2019-03-19 09:24:18 +08:00
Arnold
d75c2f3c5e
add uniform callback
2019-03-15 14:44:28 +08:00
Arnold
069800b98c
enable test case
2019-03-15 14:41:59 +08:00
minggo
629eebd031
Merge pull request #19498 from PatriceJiang/texture_setTexParams
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Texture2D::TexParams fields use backend enum types
2019-03-15 10:43:52 +08:00
coulsonwang
b2387f13de
[Feature] add DeviceInfo for querying implementation limits.
2019-03-14 15:58:55 +08:00
minggo
63fde51dc8
Merge pull request #19508 from Mee-gu/feature/UpdateParticle3D
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[BugFix] fix particle3D
2019-03-13 18:01:25 +08:00
minggo
f5380f8efe
Merge pull request #19506 from minggo/rectangleclipping
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ClippingRectangleNode works
2019-03-13 15:50:31 +08:00
coulsonwang
8e6416bf87
[BugFix] fix particle3D
2019-03-13 15:12:36 +08:00
minggo
1d9bde0520
ClippingRectangleNode works
2019-03-13 14:27:47 +08:00