minggo
|
5e40f5e6a5
|
remove tiff (#20047)
|
2019-08-20 15:15:40 +08:00 |
coulsonwang
|
1e8f6d24ac
|
fix render pipeline (#20041)
|
2019-08-19 10:12:00 +08:00 |
coulsonwang
|
c4e6ede197
|
move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState
* fix lua
|
2019-08-15 16:51:49 +08:00 |
minggo
|
8913c30fc0
|
fix compile warnings (#20028)
|
2019-08-13 18:19:32 +08:00 |
coulsonwang
|
935af58e1d
|
remove arrays of vertex layout (#20023)
|
2019-08-13 13:58:16 +08:00 |
coulsonwang
|
23732ab889
|
remove arrays of vertex buffer (#20022)
|
2019-08-13 09:46:20 +08:00 |
coulsonwang
|
3c693c7fd9
|
fix crash issue when egl context lost (#20025)
|
2019-08-13 09:45:39 +08:00 |
coulsonwang
|
320b9b4e67
|
Feature/sprite optimized (#19998)
Optimize sprite creation speed
|
2019-08-06 09:37:49 +08:00 |
sgosztyla
|
0be2a1e80a
|
Fixing memory leak. (#19993)
Library should be released after calling "newLibraryWithSource".
|
2019-07-30 15:51:38 +08:00 |
coulsonwang
|
e64f2af25b
|
fix header define for shader. (#19934)
|
2019-07-22 10:45:41 +08:00 |
minggo
|
e93d4cb1d6
|
fix outdated documentation [ci skip] (#19618) (#19929)
|
2019-07-19 10:19:13 +08:00 |
coulsonwang
|
7b7cf55efb
|
remove vertex step mode (#19921)
|
2019-07-17 13:59:37 +08:00 |
coulsonwang
|
cb07f599f8
|
add api comments (#19922)
|
2019-07-17 09:26:15 +08:00 |
coulsonwang
|
03ea495fd6
|
add API comments (#19919)
|
2019-07-16 10:01:23 +08:00 |
coulsonwang
|
f0f9cf612c
|
add api comments (#19916)
|
2019-07-15 09:28:38 +08:00 |
coulsonwang
|
77b1535a9d
|
add api document (#19909)
|
2019-07-09 09:43:45 +08:00 |
coulsonwang
|
a92ab26096
|
remove unUsed member (#19906)
|
2019-07-05 10:11:12 +08:00 |
coulsonwang
|
f72dbd28d0
|
add copyright (#19903)
|
2019-07-04 17:47:24 +08:00 |
minggo
|
e0200eaa54
|
should unbind prebound attachments to avoid error on some android devcies (#19875)
|
2019-06-28 08:56:13 +08:00 |
Arnold
|
76edaa0993
|
[bugfix] fix TextureInfo copy constructor (#19865)
* fix copy
* fix compile error
* Update cocos/renderer/backend/ProgramState.cpp
|
2019-06-27 17:42:32 +08:00 |
Arnold
|
75ba0f91d1
|
add break statement (#19867)
|
2019-06-27 09:40:53 +08:00 |
coulsonwang
|
bbc6a88c51
|
optimize the uniform buffer (#19845)
* optimize the uniform buffer
* update review
|
2019-06-26 10:26:49 +08:00 |
coulsonwang
|
1b6c3a7173
|
setFrameBufferOnly to false when necessary (#19843)
|
2019-06-18 18:05:22 -07:00 |
coulsonwang
|
2c5fc38297
|
add test case (#19830)
* add test case
* comment meaningless test case
|
2019-06-18 18:04:56 -07:00 |
coulsonwang
|
7a94e66a14
|
Feature/fix alpha test (#19824)
|
2019-06-18 00:25:26 -07:00 |
coulsonwang
|
7486fe89dc
|
fix flip issue (#19831)
* fix flip
* fix flip issue
|
2019-06-18 00:20:29 -07:00 |
Arnold
|
7851f212bf
|
Rename backend::Texture2D (#19821)
* compile on windows
* compile on mac
* rename to Texture2DBackend
* compile on mac
|
2019-06-12 00:01:15 -07:00 |
coulsonwang
|
fef1752cfe
|
fix TODO (#19793)
|
2019-06-11 23:58:07 -07:00 |
minggo
|
0a85432d02
|
remove unneeded codes
|
2019-06-06 18:00:45 +08:00 |
minggo
|
d6cbaa44e0
|
fix warnings
|
2019-06-06 17:53:16 +08:00 |
coulsonwang
|
9dc04bf228
|
remove opengl codes (#19797)
|
2019-06-05 02:58:33 -07:00 |
coulsonwang
|
9bea7a3255
|
fix crash when using compressed pixel format (#19794)
|
2019-06-04 18:30:16 -07:00 |
coulsonwang
|
59d5f97d30
|
fix compile error (#19788)
|
2019-06-03 19:52:16 -07:00 |
coulsonwang
|
7c29811c81
|
vertex shader does not need header define (#19785)
|
2019-06-03 19:43:19 -07:00 |
coulsonwang
|
bf93892ec9
|
bind texture target (#19786)
|
2019-06-03 18:25:32 -07:00 |
coulsonwang
|
89ba801628
|
add compressed format for metal (#19762)
|
2019-06-03 03:34:28 -07:00 |
coulsonwang
|
10b2799051
|
Feature/fix mipmap issues (#19753)
* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
|
2019-06-02 18:39:51 -07:00 |
coulsonwang
|
8faf4a758f
|
get supported depthStencil pixel format (#19774)
|
2019-05-28 19:46:55 -07:00 |
coulsonwang
|
000a5e124b
|
fix location (#19764)
|
2019-05-27 19:14:55 -07:00 |
coulsonwang
|
97431b1197
|
[ParticleSpriteFrameTest] remove getName() in Texture2D (#19740)
|
2019-05-21 18:49:11 -07:00 |
coulsonwang
|
9c0033e1e7
|
Feature/draw in rect (#19664)
* Texture2D draw in point and draw in rectangle tests work
* optimize code
* fix compile error
* make initProgam() private
|
2019-05-16 18:14:14 -07:00 |
coulsonwang
|
2d02e23fbd
|
Feature/update device info (#19712)
* update DeviceInfo
* remove unneeded code
* fix indentation
* add FeatureSet enum for metal
* revert code
|
2019-05-15 18:26:00 -07:00 |
coulsonwang
|
2a0ded38a2
|
[Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
* [Texture2D Test17/18] add methods to convert BGRA8888 format
* use size_t and ssize_t when necessary
* fix compile error
|
2019-05-15 18:17:26 -07:00 |
coulsonwang
|
ac0f9286bf
|
fix lineColor.vert shader (#19684)
|
2019-05-09 20:30:37 -07:00 |
coulsonwang
|
cacdc4f140
|
fix buffer usage (#19685)
|
2019-05-09 20:30:06 -07:00 |
Arnold
|
62dc64a8d1
|
[cpp-tests] camera3dtests adjust button position (#19673)
* reduce log 1
* fix camera3d test/2 button position
|
2019-05-07 18:07:37 -07:00 |
minggo
|
1a68f6c4b6
|
Shader precision (#19668)
|
2019-05-07 00:48:51 -07:00 |
minggo
|
70fed45ed8
|
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
add methods for reloading buffer data outside the buffer when necessary
|
2019-05-06 00:39:04 -07:00 |
Arnold
|
460c9d2edd
|
rename restore
|
2019-05-06 09:43:40 +08:00 |
Arnold
|
58722a5c3d
|
fix state block
|
2019-05-06 09:43:40 +08:00 |