mogemimi
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2650fd1afd
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Add missing float suffix to avoid -Wdouble-promotion
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2016-07-04 23:12:45 +09:00 |
mogemimi
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948f64631f
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Use const references whenever possible
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2016-05-17 13:17:56 +09:00 |
Xpol Wan
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e7864cdb89
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Removed unnecessary search paths.
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2016-03-22 16:04:12 +08:00 |
Xpol Wan
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90456d29ba
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Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
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2016-03-20 21:53:44 +08:00 |
Wenhai Lin
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4992037c5c
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Avoid creating temporary string objects
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2016-02-03 23:12:37 +08:00 |
Wenhai Lin
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4fa58602a8
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Adds `std::nothrow` to the `new` statements
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2015-12-16 14:02:55 +08:00 |
yangxiao
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1ac82fa273
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fix terrain ray trace bug when there is offset
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2015-11-24 15:13:52 +08:00 |
yangxiao
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39a6f1e8f1
|
char* to string
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2015-11-12 18:08:29 +08:00 |
yangxiao
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3016bf696a
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fix updateVerticesForLOD
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2015-11-05 15:18:46 +08:00 |
Martin Taylor
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e592a1a02d
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fix typos
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2015-09-09 11:37:41 +08:00 |
Vincent Yang
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354f64ec51
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fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
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2015-08-07 17:36:35 +08:00 |
yangxiao
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b6774a5f44
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fix warning
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2015-08-03 10:27:57 +08:00 |
yangxiao
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929cd4fbfe
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set default value for _lightDir
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2015-08-03 10:12:04 +08:00 |
yangxiao
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8a6c49b5a3
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merge cocos
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2015-08-03 09:54:29 +08:00 |
jianglong0156
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dcda083efa
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rename the initTerrain to initWithTerrainData
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2015-07-31 18:35:47 +08:00 |
jianglong0156
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4439b02a84
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rename the init function name
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2015-07-31 15:21:54 +08:00 |
jianglong0156
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b016b642ce
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add Terrain support constructor
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2015-07-30 17:17:57 +08:00 |
tangziwen
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cee43ccebb
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update terrain again
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2015-07-29 14:32:36 +08:00 |
tangziwen
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e4cf89e1c4
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terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing.
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2015-07-29 13:24:12 +08:00 |
pandamicro
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9fea134de1
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Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes
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2015-07-28 18:24:03 +08:00 |
pandamicro
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89c722ed4b
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Add script invocation for onEnter, onExit etc in other classes
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2015-07-28 16:07:14 +08:00 |
xpol
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29dcbe6685
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Fixes some warnings and a related bug in CCSprite.
This story tells us that we should not just ignore warnings.
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2015-07-07 23:01:24 +08:00 |
yangxiao
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77f1af91f9
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opt getIntersectionPoint
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2015-06-24 15:49:09 +08:00 |
yangxiao
|
086b01321c
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code simplify
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2015-06-24 14:10:38 +08:00 |
yangxiao
|
d1baacdf8a
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fix terrain ray trace
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2015-06-24 10:49:18 +08:00 |
yangxiao
|
bfdb06e31b
|
add empty line
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2015-06-23 18:31:20 +08:00 |
tangziwen
|
5b857f7d66
|
fix some bug
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2015-06-23 16:11:00 +08:00 |
tangziwen
|
1e016dc6d8
|
Always get the minimum distance intersect point.
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2015-06-23 14:41:20 +08:00 |
tangziwen
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f71ca4f179
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Using ray-triangle intersect test instead of the newton method
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2015-06-23 14:27:19 +08:00 |
tangziwen
|
1989de7a04
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fix terraintest and Terrain::getInstersectionPoint()
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2015-06-18 12:20:44 +08:00 |
tangziwen
|
e9c95229e0
|
fix camera position
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2015-06-17 15:58:17 +08:00 |
tangziwen
|
60115b1ce1
|
update
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2015-06-16 17:46:21 +08:00 |
tangziwen
|
0eaf9b5acc
|
Fix camera's incorrect position in chunks' LOD calculating.
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2015-06-16 17:29:43 +08:00 |
子龙山人
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c5ba7eef8b
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Merge pull request #12019 from super626/v3
getIntersectionPoint failed when there is no intersection on the terrain
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2015-06-08 11:26:19 +08:00 |
yangxiao
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a5976a43f7
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code style
|
2015-05-27 18:19:44 +08:00 |
Vincent Yang
|
8105e9c714
|
Fix bug: terrain can't move to other position except origin point.
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2015-05-26 17:51:26 +08:00 |
tangziwen
|
fb1a7f1e8b
|
fix Terrain::getIntersectionPoint
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2015-05-22 09:07:57 +08:00 |
Ricardo Quesada
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5924a917a1
|
Terrain uses StateBlock
cleaner code, conforms to new way of setting the state
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2015-05-19 17:18:44 -07:00 |
yangxiao
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0f0f85b33c
|
terrain to 3d render queue
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2015-05-14 10:29:50 +08:00 |
yangxiao
|
4d71175318
|
resove conflict
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2015-05-12 12:12:29 +08:00 |
songchengjiang
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f25c02f230
|
fix bugs of terrain
|
2015-05-11 12:02:32 +08:00 |
Dale Stammen
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351a898a70
|
removed CC_PLATFORM_WP8
|
2015-05-08 09:19:13 -07:00 |
yangxiao
|
2391558c96
|
add physics3d support
|
2015-05-08 15:49:33 +08:00 |
Vladimir Perminov
|
4c33050536
|
Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
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2015-04-19 20:40:52 +03:00 |
tangziwen
|
380d829548
|
move reset draw polygon state in corresponding position
|
2015-04-13 10:14:03 +08:00 |
tangziwen
|
a7aed360a1
|
update terrain
|
2015-04-10 14:22:07 +08:00 |
tangziwen
|
2be309d841
|
add reload method in case of GL context Lost.
|
2015-04-08 19:11:46 +08:00 |
tangziwen
|
dc7cd520b2
|
update terrain
|
2015-04-08 15:17:05 +08:00 |
tangziwen
|
3ab4e75a71
|
update
|
2015-04-08 10:10:05 +08:00 |
tangziwen
|
a220a8f669
|
fix wrong attribute location bind, fix memory leak, enable back-face culling
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2015-04-07 18:47:19 +08:00 |