pandamicro
bef7e7863e
Merge pull request #12339 from pandamicro/v3
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[ci skip] Update html5 engine
2015-06-15 13:47:56 +08:00
pandamicro
b63973ffb8
Merge pull request #12338 from CocosRobot/update_lua_bindings_1434346950
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[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-15 13:47:22 +08:00
CocosRobot
8ec924c206
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-15 05:46:51 +00:00
pandamicro
8b21d5b219
Update html5 engine
2015-06-15 13:45:09 +08:00
pandamicro
ce6b3d7e76
Merge pull request #12337 from CocosRobot/update_cocosfiles_1434346866
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[AUTO][ci skip]: updating cocos2dx_files.json
2015-06-15 13:42:56 +08:00
CocosRobot
f7ec4b2db5
[AUTO][ci skip]: updating cocos2dx_files.json
2015-06-15 05:41:07 +00:00
pandamicro
0216d05eee
Merge pull request #12102 from super626/navigation2
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3D Navigation
2015-06-15 13:39:05 +08:00
pandamicro
cd7f39d823
Merge branch 'fix_spritepolygon2' of https://github.com/Wu-Hao/cocos2d-x into spritepolygon
2015-06-15 13:22:38 +08:00
pandamicro
34954c2600
Add PolygonSprite Test1
2015-06-15 13:21:49 +08:00
pandamicro
c9c05ff982
Merge pull request #12314 from xiaofeng11/v3_xiaofeng
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Fix when button reader bug
2015-06-15 13:13:39 +08:00
pandamicro
0c1347a6cf
Merge pull request #12336 from jianglong0156/addResjs
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modify js special resource path
2015-06-15 13:12:57 +08:00
yangxiao
16a0ddc74e
rename CCNavMeshTool to CCNavMeshUtils
2015-06-15 12:52:55 +08:00
pandamicro
d0db40c4a6
Merge pull request #12080 from linshun/v3
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issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
yangxiao
97ef7974bb
create agent in the onEnter
2015-06-15 11:57:05 +08:00
pandamicro
852b9b42b9
Remove jsb_cocos2dx_experimental_manual
2015-06-15 10:46:57 +08:00
linshun
c54d4bab31
issue #12078 : renamed platform to platform specific.
2015-06-15 10:46:09 +08:00
linshun
efed0da8bc
issue #12078 : added subgroup of physics 2d.
2015-06-15 10:28:37 +08:00
jianglong0156
10ed5e0b78
modify ios project
2015-06-15 10:03:58 +08:00
jianglong0156
5ff0825468
modify android res copy
2015-06-15 09:55:10 +08:00
jianglong0156
393ad49481
add win32 project resource copy
2015-06-15 09:55:05 +08:00
jianglong0156
6310f74533
modify resource to res/resjs
2015-06-15 09:54:00 +08:00
jianglong0156
f9df298401
modify copy resource to res/resjs
2015-06-15 09:53:53 +08:00
pandamicro
707e9d4d7b
Merge pull request #12205 from ffskyfan/v3
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Update extension.h, amend a really dangerous macros that may cause memory allocation error
2015-06-14 20:09:57 +08:00
Ricardo Quesada
97c1d29af9
Merge pull request #12324 from ricardoquesada/state_buffer_fixes
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State buffer fixes
2015-06-12 22:02:58 -07:00
Ricardo Quesada
5c419ff7bc
compiles on windows
2015-06-12 20:49:20 -07:00
pandamicro
032f231ed4
Add bindings for AutoPolygon and PolygonInfo
2015-06-13 11:14:57 +08:00
Ricardo Quesada
9b7c12aa38
updates invalidate documentation
2015-06-12 17:44:48 -07:00
Ricardo Quesada
a8cf72dc43
pass bits to invalidate
2015-06-12 17:14:09 -07:00
Ricardo Quesada
4278bf51b1
Adds RenderState::StateBlock::invalidate();
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handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Ricardo Quesada
32aae46343
fixes
2015-06-12 15:37:29 -07:00
Ricardo Quesada
d9b0b2ca38
more fixes
2015-06-12 15:28:29 -07:00
Ricardo Quesada
2a3347dd49
RenderState: default state fixes
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parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
子龙山人
38cd74933d
Merge pull request #12320 from CocosRobot/update_lua_bindings_1434115258
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[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-12 22:42:40 +08:00
pandamicro
9806c09b0e
Merge pull request #12299 from WenhaiLin/v3-label-cropped
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Label:the texture of character have not cropped if character cross the axis-aligned bounding-box.
2015-06-12 21:33:09 +08:00
CocosRobot
60d68ab4de
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-06-12 13:27:20 +00:00
pandamicro
68649b9f57
Merge pull request #12318 from natural-law/v3
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Update the reference of submodule cocos2d-console.
2015-06-12 21:11:03 +08:00
pandamicro
f9057b3f32
Merge pull request #12284 from pandamicro/v3
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Fix template android compilation issue on physics3d
2015-06-12 21:10:40 +08:00
Bin Zhang
2827e9fa6a
Update the reference of submodule cocos2d-console.
2015-06-12 18:32:23 +08:00
子龙山人
c01d1fe00a
Merge pull request #12310 from WenhaiLin/v3-particlefile-key
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Fixed ParticleSystem may using wrong texture if the particle PLIST file created via ParticleDesigner.
2015-06-12 16:44:12 +08:00
Hao Wu
069367bb3d
Merge pull request #14 from fusijie/fix_spritepolygon2
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fix conflicts.
2015-06-12 16:32:31 +08:00
Jacky
29c108bdef
Merge remote-tracking branch 'origin' into fix_spritepolygon2
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# Conflicts:
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-06-12 16:28:41 +08:00
pandamicro
f3765a4c5f
Fix physics 3d macro include issue
2015-06-12 15:58:43 +08:00
XiaoFeng
8d19ea7320
Fix when button set to disabled mode and won't have a disable texture will cause simulator won't show button in disabled gray mode
2015-06-12 15:47:34 +08:00
pandamicro
e9d648f151
Fix physics 3d macro include issue
2015-06-12 15:41:46 +08:00
WenhaiLin
4d97d5075b
Add test case for issue12310.
2015-06-12 15:39:57 +08:00
pandamicro
19ef0e0983
Fix indent
2015-06-12 13:01:13 +08:00
pandamicro
c3aba0392d
Update auto conversion for sprite polygon
2015-06-12 13:00:49 +08:00
pandamicro
df1219c92d
Update manual conversion for sprite polygon
2015-06-12 12:56:37 +08:00
WenhaiLin
9f5a36b817
Fixed ParticleSystem may using wrong texture if the particle PLIST file created via ParticleDesigner.
2015-06-12 11:03:32 +08:00
子龙山人
385f39ec47
Merge pull request #12309 from andyque/update-changelog-v3
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[ci skip]update changelog
2015-06-12 10:43:10 +08:00