Commit Graph

64 Commits

Author SHA1 Message Date
coulsonwang a09806f580 Fix todo (#20248) 2019-10-25 16:41:03 +08:00
minggo c9af873e2e
fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
coulsonwang 67ae2e756e fix ProgramState and Program performance (#20189)
* fix ProgramState and Program performance

* fix review

* fix

* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang 327407d59b fix full screen issue (#20202)
need resize depth and stencil attachment texture as well.
2019-10-15 09:38:51 +08:00
coulsonwang e9a33903f0 fix memory leak for metal app 2019-09-19 15:31:05 +08:00
coulsonwang 5ab04a7001 set default color attachment format (#20073) 2019-09-04 10:07:31 +08:00
coulsonwang 4d04b64a3a add specific define for metal (#20084) 2019-09-04 09:58:40 +08:00
coulsonwang 1e8f6d24ac fix render pipeline (#20041) 2019-08-19 10:12:00 +08:00
coulsonwang c4e6ede197 move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState

* fix lua
2019-08-15 16:51:49 +08:00
coulsonwang 935af58e1d remove arrays of vertex layout (#20023) 2019-08-13 13:58:16 +08:00
coulsonwang 23732ab889 remove arrays of vertex buffer (#20022) 2019-08-13 09:46:20 +08:00
coulsonwang 320b9b4e67 Feature/sprite optimized (#19998)
Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
sgosztyla 0be2a1e80a Fixing memory leak. (#19993)
Library should be released after calling "newLibraryWithSource".
2019-07-30 15:51:38 +08:00
coulsonwang 03ea495fd6 add API comments (#19919) 2019-07-16 10:01:23 +08:00
coulsonwang f0f9cf612c add api comments (#19916) 2019-07-15 09:28:38 +08:00
coulsonwang 77b1535a9d add api document (#19909) 2019-07-09 09:43:45 +08:00
coulsonwang f72dbd28d0 add copyright (#19903) 2019-07-04 17:47:24 +08:00
coulsonwang bbc6a88c51 optimize the uniform buffer (#19845)
* optimize the uniform buffer

* update review
2019-06-26 10:26:49 +08:00
coulsonwang 1b6c3a7173 setFrameBufferOnly to false when necessary (#19843) 2019-06-18 18:05:22 -07:00
Arnold 7851f212bf Rename backend::Texture2D (#19821)
* compile on windows

* compile on mac

* rename to Texture2DBackend

* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang 9bea7a3255 fix crash when using compressed pixel format (#19794) 2019-06-04 18:30:16 -07:00
coulsonwang 59d5f97d30 fix compile error (#19788) 2019-06-03 19:52:16 -07:00
coulsonwang 89ba801628 add compressed format for metal (#19762) 2019-06-03 03:34:28 -07:00
coulsonwang 10b2799051 Feature/fix mipmap issues (#19753)
* fix mipmap

* fix mipmap issues

* remove unneeded code

* fix

* remove Texture2D::PixelFormat, add backend::PixelFormat

* fix lua compile error

* reset *.tps files

* fix compile error

* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang 8faf4a758f get supported depthStencil pixel format (#19774) 2019-05-28 19:46:55 -07:00
coulsonwang 2d02e23fbd Feature/update device info (#19712)
* update DeviceInfo

* remove unneeded code

* fix indentation

* add FeatureSet enum for metal

* revert code
2019-05-15 18:26:00 -07:00
coulsonwang 2a0ded38a2 [Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
* [Texture2D Test17/18] add methods to convert BGRA8888 format

* use size_t and ssize_t when necessary

* fix compile error
2019-05-15 18:17:26 -07:00
coulsonwang 7ca39dd08e remove unneeded function and rename function to more readable 2019-04-30 15:19:53 +08:00
coulsonwang 5771b4236d add methods for reloading buffer data outside the buffer when necessary 2019-04-30 10:31:22 +08:00
coulsonwang 7ee0b65bb6 [Feature] fix spirte, label test when EGL context lost (#19612)
* [BugFix] fix compile error

* [Feature] fix spirte, label test when EGL context lost

* [Feature] map uniform location

* [Feature] remove unneeded codes

* [Feature] add BufferManager

* [Feature] fix compile error

* [Feature] add files

* [Feature] remove unneeded codes

* [Feature] no need to release opengl resource

* [Feature] update BufferManager

* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground

* [Feature] add Program and Buffer event listener

* [FixTerrain] need check location had used before

* fix compile error

* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.

* [FixDrawNode] record buffer data when needed

* [FixShaderTest] add nullptr judgement

* [FixShaderText] no need to reCreate ProgramState when come back to foreground

* [FixRenderTexture] retain the render texture image

* [Feature] optimize buffer memory

* fix compile error

* fix CI test fail
2019-04-29 18:51:45 -07:00
coulsonwang 5944857936 [MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. (#19582) 2019-04-08 18:56:05 -07:00
coulsonwang 688592b175 [Feature] fix mipmap issues (#19519) 2019-04-01 19:20:30 -07:00
coulsonwang bb60c173a1 add a flag to determine if need depth/stencil attachment 2019-04-01 19:05:53 -07:00
coulsonwang d92ae4b478 [Feature] CaptureScreen works (#19547) 2019-03-27 18:09:26 -07:00
coulsonwang 4f63cc5459 [Feature] fix CaptureNode (#19539) 2019-03-24 19:23:55 -07:00
minggo 6067d62341
adapt ClippingNodeTest (#19528) 2019-03-24 19:08:49 -07:00
Arnold 6e063330e0
remove todos 2019-03-20 09:45:09 +08:00
minggo cb9cf672a1
Merge pull request #19517 from PatriceJiang/3d-material-test-cases
Enable material system test cases
2019-03-19 09:46:46 +08:00
Arnold c1ba0d866b
remove comments 2019-03-15 15:09:39 +08:00
patricejiang 7280457fbb
add callback uniform to metal 2019-03-15 14:44:28 +08:00
coulsonwang 3a3924f76f [Feature] fix CI test fail 2019-03-15 11:13:40 +08:00
coulsonwang b2387f13de [Feature] add DeviceInfo for querying implementation limits. 2019-03-14 15:58:55 +08:00
minggo b91d6171c7
Merge pull request #19488 from Mee-gu/feature/UniformAlignment
[Feature] fix uniform filled in metal
2019-03-13 17:32:35 +08:00
coulsonwang a8e54b9b53 [Feature] update attribute setting 2019-03-12 21:05:03 +08:00
Arnold a384e38e16 [bugfix] GL vertex attribute layout incorrect (#19484)
* collect OpenGL enum convertion methods

* add testcase for lots of nots

* fix andorid compile error

* move more function to UtilsGL

* use shared pointer

* naming stuff

* move VertexLayouts to CommandBuffer

* fix android compile error

* fix android headers

* add comment

* add comment, fix
2019-03-12 10:37:52 +08:00
coulsonwang 7c6a01affb [Feature] fix uniform filled in metal 2019-03-11 20:52:23 +08:00
coulsonwang c5c6fa3396 Feature/update sprite3 d test (#19475)
* [BugFix] fix crashed test in metal

* [Feature] add comments

* [Feature] modify ways to get max_vertex_attribute

* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
coulsonwang e69e7e0b30 [Feature] support cubeMapping in metal (#19469) 2019-03-07 11:08:12 +08:00
coulsonwang 776ab98e0b [BugFix] fix fill UnifromBuffer issues (#19462) 2019-03-05 11:19:52 +08:00
coulsonwang c18564cc44 fix depth/stencil validation failed in iPhoneX (#19458) 2019-03-04 15:09:34 +08:00