Jacky
|
bbaa60bbbb
|
change to autopolygon.
|
2015-05-20 06:07:50 +08:00 |
Jacky
|
514c8ae965
|
move sprite polygon logic to sprite polygon cache.
|
2015-05-19 11:25:53 +08:00 |
Jacky
|
bcfa29a7d7
|
fixed memory leakage.
|
2015-05-18 15:52:46 +08:00 |
Jacky
|
d21f85787e
|
fixed memory leakage, remove unused header, fixed reference args.
|
2015-05-18 15:10:41 +08:00 |
Jacky
|
19c5d2dc84
|
fixed some memory leakage and pixel cutting.
|
2015-05-15 17:18:19 +08:00 |
minggo
|
4acd231f89
|
merge v3.6
|
2015-04-30 13:46:08 +08:00 |
Dale Stammen
|
904abeab87
|
added CC_WINDOWS_PHONE_8_1 to preprocessor defines
|
2015-04-29 09:48:14 -07:00 |
WenhaiLin
|
ce7e36f76e
|
Fixed warns and crash on Win32.
|
2015-04-28 20:10:56 +08:00 |
WenhaiLin
|
1af9ce8483
|
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6
|
2015-04-28 13:36:34 +08:00 |
andyque
|
854fcdf2bf
|
fix spritepolygon
|
2015-04-28 11:26:21 +08:00 |
andyque
|
a6a2dddfe9
|
fix spritepolygon
|
2015-04-28 10:51:26 +08:00 |
WenhaiLin
|
41e2d84116
|
Fixed compile error on VS 2012.
|
2015-04-28 10:35:21 +08:00 |
WuHao
|
a046f74c4d
|
fix anchor point bug
|
2015-04-27 17:30:38 +08:00 |
WuHao
|
dcf8f674bc
|
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
Conflicts:
cocos/2d/SpritePolygon.cpp
cocos/2d/SpritePolygonCache.cpp
|
2015-04-27 17:18:26 +08:00 |
WuHao
|
815c6a9b74
|
merge the start and end points
|
2015-04-27 16:33:54 +08:00 |
samuele3hu
|
3de665b9cd
|
Update SpritePolygon
|
2015-04-27 15:19:26 +08:00 |
WuHao
|
c7e990dcae
|
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
Conflicts:
cocos/2d/SpritePolygon.cpp
|
2015-04-27 13:39:41 +08:00 |
WuHao
|
9f2ea5fbb9
|
fixed some SpritePolygon create, added more tests
|
2015-04-27 13:34:47 +08:00 |
samuele3hu
|
d7dbb910d0
|
Update SpritePolygonCache
|
2015-04-27 11:57:36 +08:00 |
samuele3hu
|
cf53d13f6f
|
Update SpritePolygon.cpp
|
2015-04-27 11:07:08 +08:00 |
samuele3hu
|
6f17dcecf2
|
Update config.json for 3rd-party-libs and SpritePolygonCache
|
2015-04-27 11:01:47 +08:00 |
WuHao
|
c2cefadb6f
|
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
|
2015-04-27 10:44:56 +08:00 |
WuHao
|
cd0ebc1801
|
fix the info struct
|
2015-04-27 10:44:23 +08:00 |
samuele3hu
|
bd5ca083e9
|
Fix the compile error of SpritePolygonTest on the win32 and wp8.1
|
2015-04-26 23:08:14 +08:00 |
Jacky
|
633c1aed75
|
Add EaseRateAction::create() method.
|
2015-04-24 18:31:44 +08:00 |
WuHao
|
9496a48800
|
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3
|
2015-04-24 18:29:23 +08:00 |
WuHao
|
c1d10ffa1c
|
fixed poly2tri creation method, added testCase
|
2015-04-24 18:28:28 +08:00 |
WuHao
|
5620da1adf
|
fixed anchor point issue, removed rect rotated property
|
2015-04-24 18:17:12 +08:00 |
WuHao
|
0e318dd8dc
|
fixed UV issue, also taking account of contentScaleFactor, made test case better
|
2015-04-24 17:39:43 +08:00 |
minggo
|
0198c8707b
|
Merge pull request #11572 from super626/v3
Fix memory leak
|
2015-04-24 16:42:33 +08:00 |
XiaoFeng
|
07725ce84d
|
fix
|
2015-04-24 11:40:15 +08:00 |
WuHao
|
07349ff588
|
initial cpp test
|
2015-04-23 18:03:03 +08:00 |
XiaoFeng
|
faddbd8e71
|
Add function to texture cache for studio to check if texture have been already loaded
|
2015-04-23 16:50:28 +08:00 |
WuHao
|
ada7ced0a8
|
change getVecCount to ssize_t
|
2015-04-23 16:40:11 +08:00 |
WuHao
|
1ee87140b1
|
renamed PolySprite to SpritePolygon
|
2015-04-23 14:34:56 +08:00 |
samuele3hu
|
7c77bc9587
|
Add the PolySprite support and adjust the project setting on the different platform
|
2015-04-23 00:51:47 +08:00 |
Dale Stammen
|
0f3ff6f762
|
Merge branch 'v3' into v3-winrt-typo-fix
|
2015-04-21 18:18:00 -07:00 |
Dale Stammen
|
84a47000b5
|
rename -win to -winrt
|
2015-04-21 18:17:18 -07:00 |
Dale Stammen
|
a2ed8e7234
|
disable INCREMENTAL for ARM builds. Fixes lnk2013 error
|
2015-04-21 08:38:19 -07:00 |
lvlong
|
4f96037e15
|
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
|
2015-04-21 19:38:38 +08:00 |
minggo
|
7a1a021974
|
Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
Fix widget gray shader issue
|
2015-04-21 09:34:18 +08:00 |
andyque
|
484153aff7
|
remove ui shaders in windows platform
|
2015-04-20 17:54:49 +08:00 |
andyque
|
1e514f0a2b
|
fix freetype include path on win-8.1
|
2015-04-20 15:54:31 +08:00 |
Vladimir Perminov
|
4c33050536
|
Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
|
2015-04-19 20:40:52 +03:00 |
WenhaiLin
|
9c2e39dd49
|
Label:Fixed the shadow color of system font may be incorrect.
|
2015-04-17 15:42:41 +08:00 |
WenhaiLin
|
5a438ed9a1
|
Label:Fixed the shadow effect of system font might not be shown.
|
2015-04-17 15:26:43 +08:00 |
WenhaiLin
|
0ac99002d5
|
Label:disableEffect(LabelEffect::XXXX) support disable all effect.
|
2015-04-17 14:39:52 +08:00 |
lvlong
|
f55af40016
|
fix bug: label action in multiple cameras.
|
2015-04-17 10:19:20 +08:00 |
Dale Stammen
|
b1c9c34c19
|
added Windows Image Component support for Windows 8.1 Universal App
|
2015-04-15 09:19:38 -07:00 |
Dale Stammen
|
081b9ccac2
|
updated freetype include path
|
2015-04-15 08:20:03 -07:00 |