rh101
5199bb087a
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
aismann
9f2ab0ef28
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
RH
4716456e33
Support custom texture atlas formats ( #284 )
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* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99
2efeef0217
Update comment
2021-07-15 17:32:50 +08:00
halx99
ec9a50136f
Add new API Node::hitTest
2021-07-15 17:01:57 +08:00
halx99
6ca77bebb4
Use const ValueMap& for CCParticleSystem init functions
2021-07-15 12:23:50 +08:00
halx99
360e8cee94
Fix member not initialized [skip ci]
2021-07-07 22:38:58 +08:00
halx99
de8334416d
Improve Sprite programState update logic
2021-06-27 21:43:21 +08:00
halx99
a84067eb74
Refactor dual sampler shader [ci build]
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Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
halx99
a40c60d261
More compatible
2021-06-24 10:21:41 +08:00
halx99
581a792155
Delay scene default camera init, see also #392
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This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99
bafcac20c1
Add some comment for pr #384
2021-06-17 21:56:38 +08:00
RH
d052cc8a48
Use TTF scaled metrics to calculate line height ( #384 )
2021-06-17 21:15:50 +08:00
RH
eff5d1705b
Set global Z value of label debug layer to be the same as the parent label to fix display issue ( #378 )
2021-06-16 09:18:43 +08:00
halx99
c0f88c46e1
Improve progress timer ( #375 )
2021-06-13 10:05:30 +08:00
RH
fe26435e06
Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0. ( #373 )
2021-06-09 12:09:01 +08:00
RH
d17e7b442a
FileStream::size() implemented ( #365 )
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* Add FileStream::size()
Add ZipFile::zfsize()
* Use FileStream::size()
2021-05-31 15:08:44 +08:00
halx99
2870c39fb2
Better code style
2021-05-24 13:26:56 +08:00
rh101
19995f863b
Get the raw pointer on creation of the FileStream to avoid any accidental usage of the unique_ptr.
2021-04-26 17:31:34 +10:00
rh101
ef6bedd069
Use unique_ptr for FileUtils::openFileStream
...
Fix OGG audio playback due to incorrect tell() method
Fix unzip close() override method not deleting FileStream pointer.
2021-04-26 14:21:56 +10:00
rh101
bcafad58ea
Ensure code uses FileStream::tell() to get size if required after using FileStream::seek(0, SET_END)
2021-04-26 10:28:33 +10:00
rh101
e1a9141a00
openFileStream now returns a nullptr if it fails
2021-04-24 09:22:27 +10:00
rh101
5b3b0989b4
Remove redundant std::move
2021-04-23 22:00:33 +10:00
RH
b7506fed0c
Merge pull request #4 from rh101/master
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Sync with master
2021-04-22 21:49:43 +10:00
rh101
8de1099614
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
41f5307d36
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
halx99
04b87dfe5d
Fix #318
2021-01-27 12:03:42 +08:00
halx99
ab8cde3e95
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
57c767a66d
fix #260 [ci build]
2020-11-16 12:21:27 +08:00
halx99
9d0cb09f5d
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
119740da15
Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
2020-10-27 11:14:36 +08:00
HALX99
e5a05ab7b8
Refine DrawNode, should not use Node::_programState for private use ( #251 )
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The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
2020-10-26 14:49:14 +08:00
halx99
27bdca35f8
Don't update sprite shader when it's not default
2020-10-26 13:08:02 +08:00
halx99
5fc71649a7
fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233
2020-10-16 16:25:10 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
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1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
755a0fb45a
fix #233
2020-10-15 10:22:18 +08:00
halx99
e28a292ec3
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
2b8514fdc4
fix warning
2020-10-06 12:31:17 +08:00
HALX99
1090f732c9
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
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* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
158b12e452
fix AtlasNode, needs update atlas values when ignore content scale factor changed
2020-09-22 16:35:24 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99
b9ea114b9c
Merge pull request #209 from halx99/delete-copy-stubs
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Explicit delete copy stubs for CustomCommand
2020-09-16 22:45:38 -07:00
halx99
ebd19a07b3
fix ci
2020-09-17 12:10:08 +08:00
halx99
22a4586af9
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
dbf23f4826
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
fdb29d65c2
Needs recalculate max items when AtlasNode::setIgnoreContentScaleFactor
2020-09-16 13:34:20 +08:00
halx99
c5d6f35d9d
Refine code
2020-09-13 19:16:59 +08:00
halx99
782e0c61bb
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
efc5a00b60
Remove comment
2020-09-11 12:39:16 +08:00
halx99
04358791ec
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
HALX99
d346204936
Update CCRenderTexture.cpp
2020-09-11 01:46:12 +08:00
halx99
6497a92ec7
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
2a50ae6cf8
Refine code
2020-09-10 21:38:24 +08:00
halx99
f6a8d993fc
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
f89763b416
Tidy, update programState texture at attachProgramState
2020-09-09 15:29:56 +08:00
halx99
992d6139d9
More clearly programState management
2020-09-09 13:03:31 +08:00
halx99
1dd638535e
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
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Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
aa9e5130e4
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
18037c44de
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
989330672e
fix #187
2020-08-30 13:03:32 +08:00
halx99
50fe831d7a
fix ci
2020-08-28 17:26:30 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
d4aa6900c3
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
bf3a608c01
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
e9ba5420ef
Refine code
2020-08-19 12:10:29 +08:00
halx99
82ceee2fdb
fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly
2020-08-19 11:46:13 +08:00
halx99
927f05f670
Sync mssing code from official-v3
2020-08-18 14:43:09 +08:00
halx99
a567820461
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
f88dfdc167
FreeType: Output missing char in .ttf at _DEBUG compiling mode
2020-08-12 14:24:06 +08:00
halx99
4eb4660c9d
Reorder members of Node, sizeof(Node) decrease from 640 to 616 on 32bit application
2020-08-06 13:30:35 +08:00
halx99
2b24a1cb6f
Add ENGINEX_VERSION and improve ABI compatiable
2020-08-04 12:11:36 +08:00
halx99
a735abaf65
Take care _programState use
2020-07-21 23:11:03 +08:00
halx99
cd656f8b8b
fix label not rendering
2020-06-12 11:34:02 +08:00
halx99
9da96e3e1a
Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531
2020-06-12 11:24:10 +08:00
halx99
e379fc513d
Refactor CCValue.
2020-03-03 19:24:07 +08:00
halx99
ddb30e881c
Clean JSB sources, optmize script event dispatch.
2020-02-28 02:15:33 +08:00
halx99
f36d21c9bf
fix #51
2020-02-12 20:15:09 +08:00
coulsonwang
2b4b7c4aae
fix drawnode line width issue ( #20442 )
2020-01-18 20:40:34 +08:00
RH
93352ff06f
V4 bmfont improved api ( #20406 )
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* Merged improved BM font API from Cocos2d-x V3. Code based on #20309 and #20300
* Added missing test resources.
2020-01-18 20:40:17 +08:00
Arnold
2fdb65e2c6
set attribute ( #20417 )
2020-01-18 20:40:09 +08:00
minggo
3ffb04f84a
fix flicker of fast tilemap ( #20387 )
2019-11-30 16:58:55 +08:00
codetypes
4310342862
missing implementation for TiledGrid3DAction::create ( #20370 )
2019-11-26 23:40:44 +08:00
halx99
d193246f09
Use toString instead asString
2019-11-25 18:02:13 +08:00
halx99
5f1dc7c748
Use toString instead.
2019-11-25 17:06:01 +08:00
halx99
3fcb8883c2
Remove tinyxml2 dep, done.
2019-11-25 01:35:26 +08:00
HALX99
7723fabb78
Merge pull request #13 from cocos2d/v4
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sync V4
2019-11-23 20:20:02 -08:00
coulsonwang
c048d6b6bd
no need to update color ( #20363 )
2019-11-23 10:04:23 +08:00
codetypes
b9df4bd63b
format spelling ( #20360 )
2019-11-22 16:07:43 +08:00
HALX99
c08e2cda4d
Merge branch 'v4' into v4
2019-11-22 10:29:11 +08:00
halx99
78ed4e230b
TextureFormatEXT
2019-11-22 03:36:01 +08:00
halx99
5d5e6fcfec
Remove comment.
2019-11-20 18:44:45 +08:00
halx99
0caf671edd
Fix merge error.
2019-11-20 18:35:48 +08:00
halx99
e647820c9c
Merge from official-v4.
2019-11-20 18:27:56 +08:00
halx99
e7906acfa4
v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
2019-11-20 18:19:24 +08:00
coulsonwang
912ba30e49
remove duplicated PrgramState instance in the derived class of Node ( #20350 )
2019-11-20 11:04:42 +08:00