James Chen
1003847cd1
Mac build fix after merging https://github.com/cocos2d/cocos2d-x/pull/5989
2014-03-26 15:44:38 +08:00
James Chen
740aa30713
closed #4447 : [Desktop] Can't receive touchEnded event when mouse up outside of window
2014-03-19 17:09:10 +08:00
James Chen
177bf4df9d
Some warning fixes.
2014-03-14 15:38:43 +08:00
James Chen
77a8476c80
GLView::end needs to release self.
2014-03-12 21:45:57 +08:00
James Chen
42c724a59d
Changes the order of inheritance for GLView. Reason:
...
```
bool ok = true;
JSObject *obj = JS_THIS_OBJECT(cx, vp);
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::GLViewProtocol* cobj = (cocos2d::GLViewProtocol *)(proxy ? proxy->ptr : NULL); // This line will cause the 'cobj' to be an invalid object, since the instance is a 'GLView', but we force cast it to 'GLViewProtocol*'.
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_GLViewProtocol_setDesignResolutionSize : Invalid Native Object");
if (argc == 3) {
double arg0;
```
After changing the order, the result could be fixed. But I don't know whether it's the best way to fix it. Anyway, it wouldn't break anything right now.
2014-03-12 14:43:51 +08:00
James Chen
1cfd14f27d
Tab -> 4 spaces, remove unused spaces for CCGLView.h
2014-03-07 14:03:57 +08:00
James Chen
ae2f7a4a7d
updateDesignResolution -> updateDesignResolutionSize.
2014-03-07 14:01:30 +08:00
James Chen
d699f62193
Tab -> 4 spaces, remove unused spaces.
2014-03-07 13:59:56 +08:00
James Chen
8b359dd90e
Refactoring GLView for desktop platforms, and adding protected method `updateDesignResolutionSize` for GLViewProtocol class.
2014-03-07 13:51:12 +08:00
James Chen
1b91234325
Merge pull request #5283 from seemk/director_cleanup_fix
...
closed #4099 : Fixed crashing when calling CCDirector's end() on win32.
2014-02-24 16:58:34 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
chuanweizhang2013
e9dd3d828a
issue #3498 : commit jsruntime
2014-02-10 18:15:30 +08:00
Siim Kallas
881757a792
Fixed crashing when calling CCDirector's end().
2014-02-01 22:10:00 +02:00
Ricardo Quesada
924951d3b5
glview uses rect instead of size
...
this is because it could be needed if you want to create a view
inside a window in an specific position
2014-01-30 20:16:40 -08:00
Ricardo Quesada
7da8c84a75
Renames EGLView -> GLView
2014-01-30 16:51:43 -08:00
Ricardo Quesada
862500f99a
Renames EGLView -> GLView
2014-01-30 15:40:56 -08:00
Ricardo Quesada
8ecaf49f93
GLView improvements
...
it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
James Chen
8a6e5c1904
issue #3823 : Updates desktop/CCEGLView.h/.cpp to support fullscreen. Use EGLView::initWithFullScreen() to initialize a window with full screen.
2014-01-23 15:56:12 +08:00
James Chen
19062d716d
Updates includes path to 'desktop/CCEGLView.h'. And added windows relevant codes.
2014-01-23 10:27:42 +08:00
James Chen
9b02f97217
Updates windows project to use the unified 'desktop/CCEGLView.h/.cpp'.
2014-01-23 09:58:12 +08:00
Ricardo Quesada
dceb9cb1b9
compiles on Linux
2014-01-22 14:17:32 -08:00
Ricardo Quesada
6b8781241c
code is cleaner
2014-01-22 13:51:01 -08:00
Ricardo Quesada
7249d3ca76
Unified CCEAGLView on Linux and Mac
2014-01-22 13:05:37 -08:00
Ricardo Quesada
1113587f47
mac/CCEGLView moved to desktop/
2014-01-21 17:52:30 -08:00