Commit Graph

31903 Commits

Author SHA1 Message Date
pandamicro 4a333f0fdd Merge pull request #13277 from pandamicro/skeleton-fix
[ci skip] Fix bugs of skeleton animation
2015-08-08 00:45:45 +08:00
geron-cn 744fd74b3b make skeleton's debugdraw contorls all subbone's debug draw 2015-08-08 00:39:01 +08:00
WenhaiLin 772dab2002 Fixed minor problems in test cases. 2015-08-07 23:08:49 +08:00
pandamicro 7f215e97ff Merge pull request #13275 from jianglong0156/fixWebinitError
[ci skip]fix error tips in web
2015-08-07 20:26:39 +08:00
pandamicro eb932acd55 Merge pull request #13276 from cocos2d/revert-13274-animate3d
Revert "remove unused code"
2015-08-07 20:21:45 +08:00
pandamicro 4fe7c6de2a Revert "remove unused code" 2015-08-07 20:21:24 +08:00
pandamicro 5293dcb5bb Merge pull request #13274 from super626/animate3d
remove unused code
2015-08-07 20:05:14 +08:00
jianglong0156 99a52a34cb fix error tips in web 2015-08-07 18:29:45 +08:00
yangxiao d74245bfa9 remove unused code 2015-08-07 18:03:50 +08:00
pandamicro a8c729fb42 Merge pull request #13270 from jianglong0156/fixlabelColordisplay
[ci skip]fix the node color property can not use
2015-08-07 17:50:27 +08:00
Vincent Yang 354f64ec51 fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response. 2015-08-07 17:36:35 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156 2c3b9009cb fix the node color property can not use
code example:
````
node.color = xxxx // fix it
````
2015-08-07 17:26:35 +08:00
WenhaiLin 5c33f2f6ed Add test case for issue 11143. 2015-08-07 16:50:54 +08:00
Huabing.Xu ba02d9df1d fix engine crash because of wrong initialisation on some android device 2015-08-07 16:37:41 +08:00
Vincent Yang 56204dbef9 Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable. 2015-08-07 16:30:22 +08:00
yangxiao 544c96385a fix background to foreground 2015-08-07 16:16:43 +08:00
pandamicro cb751e3c1a Merge pull request #13265 from natural-law/v3
[ci skip] Update the reference of submodule cocos2d-console.
2015-08-07 15:59:28 +08:00
zhangbin cf3f5ab26c Update the reference of submodule cocos2d-console. 2015-08-07 15:56:52 +08:00
geron-cn e1108c594c Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
Conflicts:
	cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn c7bc84e19b fix crash when BoneNode destruct after skeleton destructed. 2015-08-07 15:41:31 +08:00
yangxiao d744554a4b avoid to trigger touch event multiple times 2015-08-07 15:09:01 +08:00
pandamicro ca95015adf Merge pull request #13262 from pandamicro/v3.7.1
Update web reference
2015-08-07 15:04:42 +08:00
pandamicro eeb68b38b2 Update web reference 2015-08-07 15:03:54 +08:00
geron-cn c6bc81d420 add destruct 2015-08-07 13:13:48 +08:00
pandamicro 22812cbc23 Merge pull request #13258 from jianglong0156/fixScriptLocation
[ci skip]move script dir into js-tests  , the operation modified iOS,Mac project
2015-08-07 11:53:32 +08:00
pandamicro c794523613 Merge pull request #13260 from ZhangMenghe/v3-tileMap
TileMap Testcase abnormal
2015-08-07 11:52:28 +08:00
geron-cn c569e70aea fix BoneNode::visit for visit other node that is not a BoneNode or SkinNode 2015-08-07 11:44:06 +08:00
ZhangMenghe 7753a07359 TileMap Testcase abnormal 2015-08-07 11:20:17 +08:00
子龙山人 782c9588a4 Merge pull request #13253 from zilongshanren/fix-touch-intercept-issue
Fix improper touch intercept event propagation.
2015-08-07 10:28:51 +08:00
jianglong0156 121d6cff16 move script dir into js-tests , the operation modified iOS,Mac project 2015-08-07 10:25:57 +08:00
pandamicro d182c37f29 Merge pull request #13257 from ZhangMenghe/v3-UItestcase
UIScene testcase modification
2015-08-07 09:47:42 +08:00
pandamicro ecd0f68018 Merge pull request #13256 from pandamicro/skeleton-fix
Fix crash when call removeChild from a bone which is already removed.
2015-08-07 09:39:23 +08:00
子龙山人 4c88f1dd63 Merge pull request #13255 from ZhangMenghe/Docs
Modify framework architecture graph
2015-08-07 09:38:28 +08:00
geron-cn 7b572bed9d Fix crash when call removeChild from a bone which is already removed. 2015-08-07 09:37:18 +08:00
pandamicro 1b53d5b3d5 Merge pull request #13246 from VisualSJ/v3.7.1-13214
Add loader tests
2015-08-07 09:33:50 +08:00
ZhangMenghe 0ddd4e4a5b UIScene testcase modification 2015-08-07 09:30:22 +08:00
ZhangMenghe ed1a4b9ebb Modify framework architecture graph 2015-08-07 09:20:20 +08:00
andyque 211dde38e9 Fix improper touch intercept event propagation.
When the container widget is disabled, it shouldn't intercept touch.

https://github.com/cocos2d/cocos2d-x/issues/8316
2015-08-06 22:50:53 +08:00
pandamicro 934764af83 Merge pull request #13250 from xiaofeng11/v3.7.1
Synchronize js parser with https://github.com/cocos2d/cocos2d-x/pull/13247
2015-08-06 22:23:40 +08:00
pandamicro 1bd948dcde Merge pull request #13247 from liamcindy/v3.7.1_reader
fix particle3d crash with error file
2015-08-06 22:03:42 +08:00
geron-cn 3ae3020d61 fix crash when fore call remove child bone from a bone which already removed from a skeleton. 2015-08-06 19:43:11 +08:00
VisualSj ca82f41c1b Add loader tests 2015-08-06 19:03:26 +08:00
XiaoFeng 91c88ec535 Synchronize js parser with https://github.com/cocos2d/cocos2d-x/pull/13247 2015-08-06 18:12:08 +08:00
Liam 8b2747c53b fix particle3D file error 2015-08-06 18:03:50 +08:00
pandamicro 0d778386f4 Merge pull request #13208 from dabingnn/v3_fixViewportCompile
Make viewport constructor more compile friendly
2015-08-06 17:45:23 +08:00
pandamicro d6df8ae238 Merge pull request #13225 from CocosRobot/update_cocosfiles_1438772880
[AUTO][ci skip]: updating cocos2dx_files.json
2015-08-06 17:38:57 +08:00
pandamicro 7a758bb961 Merge pull request #13243 from jianglong0156/fixExitButton
[ci skip]fix the close button function in main list frame
2015-08-06 17:33:47 +08:00
pandamicro ad4c349800 Merge pull request #13245 from ZhangMenghe/v3-1586bugfix
Fix offset on retina screen in shaderTest
2015-08-06 17:27:47 +08:00
pandamicro a170b1caf1 Made SocketIO events correctly fired when compile in release mode
Fixed https://github.com/cocos2d/cocos2d-x/issues/13248

Reason: `ScriptingCore::executeJSFunctionWithThisObj` is somehow broken in release mode.

Solution: Use `JSFunctionWrapper` to manage callbacks instead of managing JS values manually.

I also did the following in this commit:

- Correct the coding style in jsb_socketio.cpp
- Remove android.mk in the Xcode project
2015-08-06 17:20:04 +08:00