pandamicro
4a333f0fdd
Merge pull request #13277 from pandamicro/skeleton-fix
...
[ci skip] Fix bugs of skeleton animation
2015-08-08 00:45:45 +08:00
geron-cn
744fd74b3b
make skeleton's debugdraw contorls all subbone's debug draw
2015-08-08 00:39:01 +08:00
WenhaiLin
772dab2002
Fixed minor problems in test cases.
2015-08-07 23:08:49 +08:00
pandamicro
7f215e97ff
Merge pull request #13275 from jianglong0156/fixWebinitError
...
[ci skip]fix error tips in web
2015-08-07 20:26:39 +08:00
pandamicro
eb932acd55
Merge pull request #13276 from cocos2d/revert-13274-animate3d
...
Revert "remove unused code"
2015-08-07 20:21:45 +08:00
pandamicro
4fe7c6de2a
Revert "remove unused code"
2015-08-07 20:21:24 +08:00
pandamicro
5293dcb5bb
Merge pull request #13274 from super626/animate3d
...
remove unused code
2015-08-07 20:05:14 +08:00
jianglong0156
99a52a34cb
fix error tips in web
2015-08-07 18:29:45 +08:00
yangxiao
d74245bfa9
remove unused code
2015-08-07 18:03:50 +08:00
pandamicro
a8c729fb42
Merge pull request #13270 from jianglong0156/fixlabelColordisplay
...
[ci skip]fix the node color property can not use
2015-08-07 17:50:27 +08:00
Vincent Yang
354f64ec51
fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
2015-08-07 17:36:35 +08:00
andyque
a35e89225e
Re-implement Editbox on Android platform.
...
This PR also fixed issue:
https://github.com/cocos2d/cocos2d-x/issues/9572
For the new EditBox:
1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.
When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.
2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.
3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156
2c3b9009cb
fix the node color property can not use
...
code example:
````
node.color = xxxx // fix it
````
2015-08-07 17:26:35 +08:00
WenhaiLin
5c33f2f6ed
Add test case for issue 11143.
2015-08-07 16:50:54 +08:00
Huabing.Xu
ba02d9df1d
fix engine crash because of wrong initialisation on some android device
2015-08-07 16:37:41 +08:00
Vincent Yang
56204dbef9
Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable.
2015-08-07 16:30:22 +08:00
yangxiao
544c96385a
fix background to foreground
2015-08-07 16:16:43 +08:00
pandamicro
cb751e3c1a
Merge pull request #13265 from natural-law/v3
...
[ci skip] Update the reference of submodule cocos2d-console.
2015-08-07 15:59:28 +08:00
zhangbin
cf3f5ab26c
Update the reference of submodule cocos2d-console.
2015-08-07 15:56:52 +08:00
geron-cn
e1108c594c
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
...
Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn
c7bc84e19b
fix crash when BoneNode destruct after skeleton destructed.
2015-08-07 15:41:31 +08:00
yangxiao
d744554a4b
avoid to trigger touch event multiple times
2015-08-07 15:09:01 +08:00
pandamicro
ca95015adf
Merge pull request #13262 from pandamicro/v3.7.1
...
Update web reference
2015-08-07 15:04:42 +08:00
pandamicro
eeb68b38b2
Update web reference
2015-08-07 15:03:54 +08:00
geron-cn
c6bc81d420
add destruct
2015-08-07 13:13:48 +08:00
pandamicro
22812cbc23
Merge pull request #13258 from jianglong0156/fixScriptLocation
...
[ci skip]move script dir into js-tests , the operation modified iOS,Mac project
2015-08-07 11:53:32 +08:00
pandamicro
c794523613
Merge pull request #13260 from ZhangMenghe/v3-tileMap
...
TileMap Testcase abnormal
2015-08-07 11:52:28 +08:00
geron-cn
c569e70aea
fix BoneNode::visit for visit other node that is not a BoneNode or SkinNode
2015-08-07 11:44:06 +08:00
ZhangMenghe
7753a07359
TileMap Testcase abnormal
2015-08-07 11:20:17 +08:00
子龙山人
782c9588a4
Merge pull request #13253 from zilongshanren/fix-touch-intercept-issue
...
Fix improper touch intercept event propagation.
2015-08-07 10:28:51 +08:00
jianglong0156
121d6cff16
move script dir into js-tests , the operation modified iOS,Mac project
2015-08-07 10:25:57 +08:00
pandamicro
d182c37f29
Merge pull request #13257 from ZhangMenghe/v3-UItestcase
...
UIScene testcase modification
2015-08-07 09:47:42 +08:00
pandamicro
ecd0f68018
Merge pull request #13256 from pandamicro/skeleton-fix
...
Fix crash when call removeChild from a bone which is already removed.
2015-08-07 09:39:23 +08:00
子龙山人
4c88f1dd63
Merge pull request #13255 from ZhangMenghe/Docs
...
Modify framework architecture graph
2015-08-07 09:38:28 +08:00
geron-cn
7b572bed9d
Fix crash when call removeChild from a bone which is already removed.
2015-08-07 09:37:18 +08:00
pandamicro
1b53d5b3d5
Merge pull request #13246 from VisualSJ/v3.7.1-13214
...
Add loader tests
2015-08-07 09:33:50 +08:00
ZhangMenghe
0ddd4e4a5b
UIScene testcase modification
2015-08-07 09:30:22 +08:00
ZhangMenghe
ed1a4b9ebb
Modify framework architecture graph
2015-08-07 09:20:20 +08:00
andyque
211dde38e9
Fix improper touch intercept event propagation.
...
When the container widget is disabled, it shouldn't intercept touch.
https://github.com/cocos2d/cocos2d-x/issues/8316
2015-08-06 22:50:53 +08:00
pandamicro
934764af83
Merge pull request #13250 from xiaofeng11/v3.7.1
...
Synchronize js parser with https://github.com/cocos2d/cocos2d-x/pull/13247
2015-08-06 22:23:40 +08:00
pandamicro
1bd948dcde
Merge pull request #13247 from liamcindy/v3.7.1_reader
...
fix particle3d crash with error file
2015-08-06 22:03:42 +08:00
geron-cn
3ae3020d61
fix crash when fore call remove child bone from a bone which already removed from a skeleton.
2015-08-06 19:43:11 +08:00
VisualSj
ca82f41c1b
Add loader tests
2015-08-06 19:03:26 +08:00
XiaoFeng
91c88ec535
Synchronize js parser with https://github.com/cocos2d/cocos2d-x/pull/13247
2015-08-06 18:12:08 +08:00
Liam
8b2747c53b
fix particle3D file error
2015-08-06 18:03:50 +08:00
pandamicro
0d778386f4
Merge pull request #13208 from dabingnn/v3_fixViewportCompile
...
Make viewport constructor more compile friendly
2015-08-06 17:45:23 +08:00
pandamicro
d6df8ae238
Merge pull request #13225 from CocosRobot/update_cocosfiles_1438772880
...
[AUTO][ci skip]: updating cocos2dx_files.json
2015-08-06 17:38:57 +08:00
pandamicro
7a758bb961
Merge pull request #13243 from jianglong0156/fixExitButton
...
[ci skip]fix the close button function in main list frame
2015-08-06 17:33:47 +08:00
pandamicro
ad4c349800
Merge pull request #13245 from ZhangMenghe/v3-1586bugfix
...
Fix offset on retina screen in shaderTest
2015-08-06 17:27:47 +08:00
pandamicro
a170b1caf1
Made SocketIO events correctly fired when compile in release mode
...
Fixed https://github.com/cocos2d/cocos2d-x/issues/13248
Reason: `ScriptingCore::executeJSFunctionWithThisObj` is somehow broken in release mode.
Solution: Use `JSFunctionWrapper` to manage callbacks instead of managing JS values manually.
I also did the following in this commit:
- Correct the coding style in jsb_socketio.cpp
- Remove android.mk in the Xcode project
2015-08-06 17:20:04 +08:00