Commit Graph

111 Commits

Author SHA1 Message Date
coulsonwang 9dc04bf228 remove opengl codes () 2019-06-05 02:58:33 -07:00
minggo 8d9bd925c9
metal support for cocos2d-x ()
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 ()

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label ()

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label ()
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows ()

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial ()

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer ()

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test ()

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status ()

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor ()

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  ()

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios ()

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support ()

* pick: modern cmake, compile definitions improvement ()

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags ()

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build ()

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly ()

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed ()

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file ()

* pick: [lua android] use luajit & template cmake update ()

* increase cmake stability ,  remove tests/CMakeLists.txt ()

* cmake win32 Precompiled header ()

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android ()

Related 

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support ()

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables ()

* Switch travis CI to xenial ()

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 ()

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  ()

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix ()

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects 

* fix cpp-tests SpritePolygon crash, wrong png format ()

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase ()

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS ()

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue ()

* [linux] Fix FileUtils::getContents with folder ()

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize ()

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title ()

* sync 

* sync 

* [android lua] improve performance of lua loader ()

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue ()"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple ()

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file ()

* add leak cases for SpriteFrameCache ()

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later ()
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
AIGRIND 45992aa80e ScrollView API to stop overall scroll ()
* ScrollView API to stop overall scroll

* ScrollView API to stop overall scroll

* ScrollView API to stop overall scroll

Cancel current touch handling after stopScroll() is called

* New test for scrolling stop in UIScrollView

* New test for scrolling stop in UIScrollView
2017-12-14 13:38:03 +08:00
kepler-5 876e4222a9 More useful events and getters in UIScrollView ()
* add begin and end events to UIScrollView

* add new state to copySpecialProperties

* functions to find what percent scrolled in a scrollview we are
2017-07-13 10:35:29 +08:00
CocosRobot d07794052f Update license to 2017 ()
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
James Chen b135d512d2 Update copyright to 2016. () 2016-08-05 09:42:15 +08:00
mogemimi 093ef3a14f Fix typos in variable names 2016-07-26 04:06:01 +09:00
geron-cn 0bd9d1638d Squashed commit of the following:
commit 976d28b4d1c71576799ecd4d7cc51e39f3d15b2d
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 9 18:58:17 2016 +0800

    avoid warning

commit 1c0ad1a56262bdb37f76badc7b40925e413999f3
Merge: 4604c47 b9b3049
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 9 18:52:43 2016 +0800

    Merge branch 'v3' of github.com:cocos2d/cocos2d-x into uitabcontrol

commit 4604c47ded82a83b675d1f418fe0015683e6a57b
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 9 18:51:02 2016 +0800

    fix bugs:
    - fix there is a bar dot after init a scrollview with scrollbar
    - fix some time var can not auto hide after scroll

commit e70b093d8e8a18b532c50c23f4c43b0131933ea4
Merge: 45268ac f2c9994
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Mar 7 15:32:08 2016 +0800

    Merge branch 'v3' of github.com:cocos2d/cocos2d-x into uitabcontrol

commit 45268ac10bf579b16a0beb8ad45b55512b47b49f
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Mar 7 15:30:47 2016 +0800

    remove inline

commit a1c70265dfc2fd0ffbe8ff81a987af7d0bbc7a06
Merge: 8269019 b5a44bc
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Fri Mar 4 10:48:41 2016 +0800

    Merge branch 'v3' of github.com:cocos2d/cocos2d-x into uitabcontrol

commit 8269019874ca1bd0d265dff14e105e56bcc15bb2
Merge: 46f2e8c a6b02fc
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Thu Mar 3 18:43:40 2016 +0800

    Merge branch 'v3' of github.com:cocos2d/cocos2d-x into uitabcontrol
2016-03-09 19:08:18 +08:00
mogemimi 8280f06c1f Add missing reference-return types 2016-02-18 05:10:42 +09:00
zilongshanren 805be977fe tweak PageView page turning event time. 2016-02-04 15:57:32 +08:00
zilongshanren ee31d2ad22 Merge pull request from mxenabled/stop_auto_scroll
Add ability to stop auto scrolling in ui::ScrollView and extension::ScrollView
2016-02-01 14:27:55 +08:00
zilongshanren dbf5b2c4a5 fix pageview page turning event issue 2016-01-25 11:53:40 +08:00
Shane Smit 6fdefeb7a7 Make ui::ScrollView::scrollTo* functions virtual
This mirrors the "jumpTo*" functions, which are already virtual
2016-01-20 17:07:22 -07:00
Shane Smit c8ecab84a3 Add stopAutoScroll() to ui::ScrollView
Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions
2016-01-20 17:05:52 -07:00
Neo Kim df2aae0498 Add a setter for touch total time threshold in ScrollView 2016-01-18 19:25:08 +09:00
Neo Kim 049607b5d8 Replace tab indents to 4 spaces. 2015-11-10 21:03:51 +09:00
Neo Kim b19ed5a3b5 ScrollView - Change `moveInnerContainer()` to virtual method. 2015-10-28 16:56:36 +09:00
Neo Kim 46c0a43105 ScrollView - Use a vector in `scrollChildren()` instead of two floats. 2015-10-28 16:56:35 +09:00
Neo Kim 5de6aa78ec ScrollView - Remove the return value of `scrollChildren()`. 2015-10-28 16:56:34 +09:00
Neo Kim 30d39af5fa Refactor `jumpTo` methods to use `moveInnerContainer()`. 2015-10-28 16:56:34 +09:00
Neo Kim e67250e162 ScrollView - Create `moveInnerContainer()` to replace `moveChildren()` and `moveChildrenToPosition()`. All move related logic will be integrated into one. 2015-10-28 16:56:34 +09:00
mogemimi 9df30d2454 Fix typos in documentation 2015-10-23 16:59:51 +09:00
andyque 2fea4db9fc fix ui::Button title location issue 2015-09-15 13:37:32 +08:00
Neo Kim 3fff195c20 Override 'jumpToSomewhere' functions in list view to recalculate inner container's size if necessary. 2015-09-13 22:32:22 +09:00
Neo Kim 7f9c8acc2a ScrollView - Add a guard statement in setContentSize() to avoid resetting inner container's position if not necessary. 2015-09-13 21:43:34 +09:00
Neo Kim f39644d129 Remove default arguments in APIs and rename the parameter 'time' to 'timeInSec'. 2015-09-11 16:00:53 +09:00
Neo Kim a4e5f7c0a8 ScrollView - Refactor the logic about getting out of boundary amount. 2015-09-09 10:28:47 +09:00
Neo Kim 90891f9efb ScrollView - Add a utility function 'flattenVectorByDirection()' 2015-09-09 10:28:46 +09:00
Neo Kim ea79d92aa1 ScrollView - Fix an issue which occurs when auto scroll is started during already bouncing back. 2015-09-09 10:28:46 +09:00
Neo Kim 7394b3f467 ScrollView - Rename 'startAutoScrollChildrenWithDestination()' to 'startAutoScrollToDestination' and 'duration' to 'time'. 2015-09-09 10:28:46 +09:00
Neo Kim 2dec85e175 ScrollView - Fix that the last touch when release was not considered for inertia scroll 2015-09-09 10:28:45 +09:00
Neo Kim 5f469264fc ScrollView - Refactor auto scroll for simpler implementation
- Remove auto scroll callback
2015-09-09 10:28:45 +09:00
Neo Kim ad01bc7699 ScrollView - Add startAttenuatingAutoScroll() 2015-09-09 10:28:44 +09:00
Neo Kim 3cff03e8ed ScrollView - Remove movement callback from auto scroll. 2015-09-09 10:28:44 +09:00
Neo Kim 129f4b3186 Implement the inertia scroll using auto scroll feature. Consolidate them into one. 2015-09-01 11:52:05 +09:00
Neo Kim ecd947d9f4 Change auto scroll feature to receive callbacks to remove dependencies. 2015-09-01 11:45:42 +09:00
Neo Kim 69d23eb00c Extract the touch move speed calculation logic from inertia concept. 2015-09-01 11:45:42 +09:00
Neo Kim 96a78f687c Remove redundant codes 2015-09-01 11:45:42 +09:00
Neo Kim 863c3a0a2a Correct a typo 2015-07-14 10:17:05 +09:00
Neo Kim 9757ee4ea8 Refine scroll event dispatching. And add an event to track every move including jump and so on. 2015-07-13 21:28:17 +09:00
Neo Kim 22ea504af8 Add methods to manipulate scroll bar's opacity 2015-07-13 21:28:16 +09:00
Neo Kim 3ab4285960 Refactor code 2015-07-04 16:06:05 +09:00
Neo Kim ceeca575f3 Replace 'margin' of scroll bar with 'positionFromCorner' 2015-07-04 14:05:47 +09:00
Neo Kim 3b6cd4dffc Modify indentation to comply with the convention 2015-07-04 09:56:53 +09:00
Neo Kim c093bb18e2 Add scroll bar manipulation methods into ScrollView 2015-07-04 09:56:52 +09:00
Neo Kim 2cae17b462 Add scroll bar feature into ScrollView 2015-07-04 09:56:52 +09:00
andyque 60834e6f0c Merge branch 'v3' into v3-finish-android-9-patch-image-format
Conflicts:
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-06-29 12:05:52 +08:00
andyque 30d2129f0c improve indent and getTime function 2015-06-29 11:52:53 +08:00
andyque d83f528327 use inch for childFocusCancelOffset in UIScrollView 2015-06-25 16:57:00 +08:00