aismann
49f7406f94
Improve MeshRenderer #879 thanks @solan-solan ( #904 )
...
* Update Physics3DTest.cpp
Improve #879 thanks @solan-solan
* Update CCMeshRenderer.cpp
#hope this is fixing #879
2022-10-08 06:15:03 +08:00
halx99
74ba83b711
Fix model render blend state, refer to: #879
2022-10-04 10:42:21 +08:00
涓€绾跨伒|Deal
48a7da97d6
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
halx99
8f41f8355c
Change Program::getActiveAttributes retun type to reference
2022-09-24 11:38:41 +08:00
halx99
5c735619f9
Improve code style
2022-09-24 11:01:45 +08:00
halx99
3a9a26c743
Fix #861
2022-09-23 22:41:30 +08:00
涓€绾跨伒|Deal
e0e083aa3b
Merge: 6df48e9f8b
baceccbb2f
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Merge pull request #837 from aismann/ISSUE_#825
#825
2022-09-02 11:59:46 +08:00
halx99
ec1a06afe8
Fix typo
2022-09-02 10:36:25 +08:00
aismann
68f8a2b0c7
#825
2022-09-01 13:51:19 +02:00
halx99
b1287b8cc5
Migrate cmake files
2022-08-11 15:41:10 +08:00
涓€绾跨伒
9892aa3d1c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
376c80dd2d
Replace push_back() vs emplace_back() on axis/tests/cpp-tests and axis/core ( #781 )
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* Replace push_back() vs emplace_back() on axis\tests\cpp-tests\
D:\______\GitHub\aismann\axis\tests\cpp-tests\Classes
Replace Vector push_back() vs emplace_back() #762
* Replace push_back() vs emplace_back() on axis\core\ #781
* Update CCConsole.cpp
* Update UIWebViewImpl-android.cpp
* Update UIWebViewImpl-android.cpp
2022-08-08 13:18:33 +08:00
Turky Mohammed
818eb3d754
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
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* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
aismann
2a2e8a1e95
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
DelinWorks
09bc97110b
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
halx99
c16a33e347
Migrate more macors
2022-07-16 10:43:05 +08:00
涓€绾跨伒
ac1872494c
Remove unnecessary check [skip ci]
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refer to #748
2022-07-15 19:44:31 +08:00
halx99
41d2c44308
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
涓€绾跨伒
b7467da607
Migrate extension lua ( #747 )
2022-07-12 21:31:54 +08:00
涓€绾跨伒
bf77f46dce
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
cb45692a0d
Update byte_buffer to fix #741
2022-07-11 09:12:40 +08:00
涓€绾跨伒
3533d574f8
Fix logic
2022-07-10 21:22:08 +08:00
涓€绾跨伒
762a208d12
Fix ci
2022-07-10 20:47:50 +08:00
halx99
611eafba7e
Fix #741
2022-07-10 20:23:48 +08:00
涓€绾跨伒
d4c4d395a5
Merge: 18076d09f0
2f8d5dd2f6
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Merge pull request #738 from solan-solan/index_array_to_stl
IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99
c2acb3a744
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658
07bffb5df1
operator[] changed for better usage
2022-07-09 02:07:01 +03:00
涓€绾跨伒
754d068720
Merge: 8517d0ee7f
21f928c4a0
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Merge pull request #734 from solan-solan/index_array_to_stl
IndexArray to stl
2022-07-09 01:23:36 +08:00
Turky Mohammed
59c6611e71
Replace everything under `core` ( #735 )
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Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
halx99
c10fb9a94f
Add pull request template
2022-07-08 22:56:49 +08:00
DESKTOP-16GC0B8\813658
234fc8c01b
Added operator[] for IndexArray to align it to stl container to protect existing code which could use IndexArray with the corresponding api;
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Added uint16_t as default template parameter for IndexArray::push_back(...)
2022-07-08 17:08:39 +03:00
涓€绾跨伒
20900f2065
Merge: f02410f81b
f15dc098e6
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Merge pull request #730 from DelinWorks/migrate-engine-name
Fix engine setup files.
2022-07-08 15:34:23 +08:00
DelinWorks
455be5d2ac
Fix python setup file.
2022-07-07 14:37:59 +03:00
halx99
f11930eb08
Auto ignore all *.md files for ci
2022-07-07 17:42:45 +08:00
DelinWorks
9dae9ddaff
Improve Readme title.
2022-07-07 12:05:04 +03:00
涓€绾跨伒
439aff8dcf
Merge: df27706ad2
698b84d7b2
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Merge pull request #720 from axis-project/improve-index-array
Improve IndexArray
2022-07-07 16:53:18 +08:00
DelinWorks
cd5f676e6f
Update README.md
2022-07-07 11:21:42 +03:00
halx99
d2768b9fe8
Delete unused comments
2022-07-07 15:41:32 +08:00
halx99
de2c1e576d
The `operator[]` not good for template use, always use at instead.
2022-07-07 15:40:16 +08:00
halx99
cdd00c4bc5
Improve IndexArray implementation
2022-07-07 14:49:26 +08:00
DelinWorks
6ead71b72c
Fix shader matrix multiplication.
2022-07-07 05:38:28 +03:00
halx99
d422dace65
Merge: fca740889d
8ff01d47c4
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Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array
2022-07-07 10:06:21 +08:00
涓€绾跨伒
3cd56529fb
Fix ci
2022-07-07 09:59:21 +08:00
涓€绾跨伒
269b7317e1
Update CCBundle3DData.h
2022-07-07 09:52:11 +08:00
halx99
0f5b0ec7c2
Improve IndexArray
2022-07-07 09:31:34 +08:00
halx99
f4e524f7a2
Merge: fb4e263b8b
4f1212e655
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Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
2022-07-05 15:42:38 +08:00
Turky Mohammed
656babac78
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99
ba582903fc
Spine runtime can use official code
2022-07-05 14:13:15 +08:00
DelinWorks
845a1d9bd5
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:15:11 +03:00
DelinWorks
4a7466e1bb
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:14:33 +03:00