- glslcc helper function
- Rename ax_add_shader to ax_target_compile_shaders
- Provide argument FILES for specify single or multi shader
source files support, i.e.
ax_target_compile_shaders(target_name FILES 1.frag 1.vert)
- Rename all _AX_ROOT_PATH to _AX_ROOT
* Building with ninja + official llvm-clang-cl support
* Update gh ci for clang
* Fix ci
* Fix ci
* Fix ci
* FIx dll copy [skip ci]
* Fix ci warnings
* Update ci files and readme
* Update badges
* Committing genbindings changes
* Fix compilation error related to redefinition of 'pause'
Fix update override warning
Improve code
* Revert "Fix compilation error related to redefinition of 'pause'"
This reverts commit 1744a48fec.
* Ensure that the engine .git folder is the one being referenced for versioning
* [BIG FEATURE] Windows Store UWP apps support
* Fix ci, add uwp for pr-ci
* Fix ci
* Improve ci script
* Fix ci
* Fix ci
* Fix ci
* Fix ci
* Upload uwp appx package artifacts [skip ci]
* Use d2d draw system font text
* Fix ci
* Improve code style
a. Disable PCH for Ninja, just a workaround fix compiler always said: can't open xxx.pch files
b. Remove unnecessary definition _WINSOCKAPI_ for Ninja build
* [Draft] Implement windows video player
Based on microsoft media foundation
* Delete pvd
* Shutdown MF media before release player
* Consider MFMediaPlayer ref leak
* Use Microsoft::WRL::ComPtr
* Simplify code
* Improve code and take care COM object refs
* Update UIVideoPlayer-win.cpp
* Delete unused code
* Add play from url support
* Update logic
* Rename ADXE_ENABLE_MFMEDIA to AX_ENABLE_MFMEDIA
* Rescale video render sprite to view node
* Fix warnings
* Don't shallow copy the video context, it's very dangerous
* Fix compile error CC_VIDEOPLAYER_DEBUG_DRAW=1
* Fixup
* [Window video player] play event dispatch
* support switch video file
* Update UIVideoPlayer-win.cpp
* [windows-video-player] keep aspect ratio and full screen support
* Improve code
* Update changelog [skip ci]
* Update README.md
* Update README.md
* Update README.md
* Update README_CN.md
* Update README_CN.md