Commit Graph

62 Commits

Author SHA1 Message Date
minggo a0aa5e716e Merge pull request #9489 from newnon/v3_clang_static_analyzer_fix
Clang static analyzer crash fix
2015-01-09 15:32:46 +08:00
Wenhai Lin 8524a5fb97 Improve performance of physics 2015-01-07 17:08:04 +08:00
Sergey babbac4e38 comments 2015-01-06 14:45:10 +03:00
minggo 292fff3c29 Merge pull request #9746 from pandamicro/v3_origin
Current restart game will disable ActionManager
2014-12-31 15:50:33 +08:00
pandamicro 677f7ca1d3 Improve restart game 2014-12-31 15:32:59 +08:00
minggo c78bf0f7aa Merge pull request #9668 from pandamicro/v3_origin
Added restart game feature and getSearchPaths API in Manifest
2014-12-30 11:47:51 +08:00
pandamicro ffd7c30c87 Polish restart implementation 2014-12-30 10:09:56 +08:00
pandamicro e3795c0223 Added restart game feature 2014-12-28 11:55:06 +08:00
SunLightJuly 4d08128e89 fixed bug which caused crash when display FPS: the value of "_secondsPerFrame" of Director was not be Initialized 2014-12-27 22:05:29 +08:00
minggo 42f1d5fdf3 Merge pull request #9601 from minggo/set-glcolor
Director supports setting clear color
2014-12-24 14:45:43 +08:00
minggo b925689435 Director supports setting clear color 2014-12-24 11:53:38 +08:00
minggo dea483b6ef performance improve 2014-12-23 18:07:22 +08:00
yangxiao 2309a524fd simplify AsyncTaskPool 2014-12-23 10:12:37 +08:00
yangxiao 5ad408530c merge cocos 2014-12-15 17:47:05 +08:00
Sergey 9a01b76fec Clang static analyzer crash fix 2014-12-13 12:40:04 +03:00
yangxiao c99185b755 add async load test 2014-12-05 15:01:30 +08:00
yangxiao bc57e47ddb add async task callback dipatcher, call it in the main thread 2014-12-04 18:31:10 +08:00
Ricardo Quesada bfb79b6a9e CCRANDOM_() uses std::rand() because it can be seeded with std::srand()
plus other minor fixes in perf tests
2014-11-26 20:07:42 -08:00
Ricardo Quesada 96e089be76 Sprite Performance Test automation works OK 2014-11-26 16:55:39 -08:00
Ricardo Quesada 1361f2c619 Director users a low-pass filter to display the FPS
FPS is more stable. Uses a 5% low-pass filter
2014-11-26 13:31:44 -08:00
Ricardo Quesada 3a34d6eb9d Performance improvements
`Director::getMatrix()` returns `const Mat4`
2014-11-04 16:46:14 -08:00
Dale Stammen 00f9e888d2 enable console for winrt 2014-10-23 07:01:04 -07:00
Dhilan007 a5f838496c Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
Dale Stammen f54b408744 added check for WP8_SHADER_COMPILER 2014-10-14 14:14:38 -07:00
yangxiao 6626655308 move render logic from Director to scene 2014-09-26 09:36:43 +08:00
minggo 68ab3082b4 fix warnings 2014-09-15 16:23:57 +08:00
yangxiao a980a2efa4 merge cocos 2014-09-10 10:28:59 +08:00
Ricardo Quesada 9082ca18c3 Platform fixed 2014-09-09 16:50:02 -07:00
yangxiao bb90fe48ef merge cocos 2014-09-03 16:54:17 +08:00
yangxiao de3921c101 fix render stats bug 2014-09-02 11:12:15 +08:00
Ricardo Quesada 2c068cd1f5 Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
Adds MARK: TODO: FIXME: in code
2014-08-29 12:55:14 -07:00
Ricardo Quesada c149bfca00 Adds MARK: TODO: FIXME: in code
Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
minggo 444b298028 fix compiling error on windows 2014-08-29 16:44:20 +08:00
minggo 3679d66c8e remove unneeded includes 2014-08-29 15:39:52 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Huabing.Xu ef472d6250 fix LabelStatus string error when labelStatus is recreated 2014-08-25 17:19:45 +08:00
minggo db17084b6d fix warnings 2014-08-15 12:06:16 +08:00
minggo 213f2f5a6c Merge pull request #7702 from super626/v3_merge
Camera and Camera test
2014-08-08 15:56:38 +08:00
yangxiao 911144b720 wrong parameter for visit 2014-08-08 11:52:40 +08:00
yangxiao 4dce59582b visiting camera 2014-08-08 11:49:59 +08:00
zii 212e059917 让replaceScene更安全
如果可以这样的话 就不用担心用runWithScene还是replaceScene了. 可以省略getRunningScene判断.
2014-08-07 18:34:21 +08:00
yangxiao 1e15131b2b simplify code 2014-08-07 16:24:44 +08:00
yangxiao 3c9483899e camera, cameratest, drawNode3D squash 2014-08-07 15:23:31 +08:00
huangshiwu 9a3f231771 merge v3 into v3_wp8glviewhookpr 2014-08-04 16:49:42 +08:00
huangshiwu 372479d812 wp8 GLView Hook 2014-08-02 16:31:16 +08:00
huangshiwu ef69faf3ba GLView Hook 2014-07-31 00:53:04 +08:00
Dhilan007 10defddc2e fixed memory leak cause by singleton. 2014-07-08 18:22:48 +08:00
elsanide 2e73f63156 #5506 bug fix
when Director->convertToUI() called, returned wrong value.

kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
 /*
        a = (Vx, Vy, Vz, 1)
        b = (a×M)T
        Out = 1 ⁄ bw(bx, by, bz)
 */

    kmVec4 v;
    kmVec4 inV;
    kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);

    kmVec4Transform(&v, &inV,pM);

 pOut->x = v.x / v.w;
 pOut->y = v.y / v.w;
 pOut->z = v.z / v.w;

 return pOut;
}
//********************************************************

Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
    // Handle case where v == dst.
    float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
    float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
    float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
    float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];

    dst[0] = x;
    dst[1] = y;
    dst[2] = z;
    dst[3] = w;
}

//****************************************************

Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
2014-06-10 18:15:07 +09:00
Ricardo Quesada 1b8d0d88df Adds setNormalizedPosition()
Changes in `visit()` were done in order to do it
in a robust and fast way.
2014-05-30 16:42:05 -07:00
Ricardo Quesada 0f67247325 Squashed commit of the following:
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 14:33:49 2014 -0700

    Yeah... everything compiles on win32 and wp8

commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 13:58:38 2014 -0700

    CCIME moved to base

    and compiles on Android

commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 13:02:57 2014 -0700

    compiles Ok for Windows Phone 8

commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 12:25:31 2014 -0700

    fixes for Windows Phone 8

commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 11:15:13 2014 -0700

    Compiles on Win32

commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 10:08:31 2014 -0700

    Compiles on linux!

commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 09:30:42 2014 -0700

    moves cocos/2d/platform -> cocos/platform

commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 08:24:41 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into files

commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 15 19:36:23 2014 -0700

    files in the correct directory
2014-05-16 14:36:00 -07:00