Commit Graph

3168 Commits

Author SHA1 Message Date
James Chen 9eb149efda Updated CCFileUtils.mm. 2013-01-18 22:14:03 +08:00
James Chen bc76cf09c4 Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
walzer 8657da80a6 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2013-01-18 18:06:51 +08:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
minggo 6379b61400 fixed #1664:fixed a logical error in CCAtlasNode::setOpacityModifyRGB() 2013-01-18 16:40:42 +08:00
minggo fcecd43f55 Merge pull request #1862 from Horcruxes/master
getFileData("a.png") doesn't work on iOS.
2013-01-17 17:46:23 -08:00
Michael Ding 088e568c8e Update cocos2dx/platform/ios/CCFileUtils.mm
fix the problem when calling CCFileUtils::sharedFileUtils()->getFileData("a.png") doesn't work.
2013-01-18 09:27:22 +11:00
James Chen c8dfa45993 Merge pull request #1859 from dumganhar/crystal-game
issue #1661: Adding jsb sample game CrystallCraze.
2013-01-17 01:09:18 -08:00
James Chen 31e91e554e issue #1661: Added CrystalCraze for win32 and fix some compilation errors. 2013-01-17 17:07:18 +08:00
minggo 3e482e30d3 Merge pull request #1861 from minggo/iss1547-ccmenuitem
fixed #1547:set selected menu item to null when it is removed from a menu
2013-01-16 23:06:53 -08:00
minggo a7dca5c05a fixed #1547:set selected menu item to null when it is removed from a menu 2013-01-17 15:04:48 +08:00
James Chen f70e4db254 fixed #1662: Getting full path will fail if texture name in the plist is without relative path. 2013-01-17 11:42:41 +08:00
walzer 7b16494862 well documented CCNode 2013-01-17 11:20:25 +08:00
James Chen 375666fd6c fixed #1468: Exported CCPoint, CCSize and CCRect. 2013-01-15 18:59:35 +08:00
James Chen 5d7cc39edd issue #1650: Inline function needs to be implemented in header file on Android platform. 2013-01-15 18:15:14 +08:00
James Chen 547f95d761 issue #1650: Made the destructor of CCDictElement as public method. 2013-01-15 17:20:04 +08:00
James Chen c3d697a0f8 issue #1650: Adding detailed doxgen comments for CCDictionary. 2013-01-15 17:09:25 +08:00
ivzave 806398519a repair CCTransitionSplitCols & CCTransitionSplitRows 2013-01-15 00:49:05 +04:00
minggo 78fc7cb5b5 Merge pull request #1840 from walzer/gles20
Doxygen sample in CCSprite.h
2013-01-14 06:07:50 -08:00
walzer 4ae43e5901 fix typos in doxygen of CCSprite and CCProtocol 2013-01-14 21:51:47 +08:00
minggo 90a4653530 Merge pull request #1839 from fnz/gles20
Fix addImageAsync iOS memory leak
2013-01-14 03:22:11 -08:00
walzer c9c227873f Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2013-01-14 17:07:07 +08:00
walzer 1ab552b482 Add a sample doxygen sample in CCSprite.h and CCProtocol.h 2013-01-14 16:54:20 +08:00
Victor K bf01df0f52 Fix addImageAsync iOS memory leak
Bug: http://www.cocos2d-x.org/issues/1087
Thread: http://www.cocos2d-x.org/boards/6/topics/17031
2013-01-14 15:32:30 +07:00
James Chen 6733f786a5 fixed #1649: Reverted some invokings of function that returns const reference. 2013-01-14 16:06:18 +08:00
James Chen 22ebf3a5e5 Merge remote-tracking branch 'cocos2d-x/gles20' into iss1649-return-const 2013-01-14 15:52:42 +08:00
James Chen 6565fa92cc fixed #1649: Changed return type to const reference for member variable access. 2013-01-14 15:51:53 +08:00
minggo c08c982f89 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1468-ccpoint 2013-01-14 15:07:21 +08:00
minggo 984b304ec5 issue #1468:change CCPoint CCSize CCRect from class to struct 2013-01-14 14:45:16 +08:00
James Chen 0fd16e7b31 Merge pull request #1827 from folecr/assert_fix
fixed #1654: Assert fix for android.
2013-01-13 22:15:11 -08:00
johnangel a1155f52e6 Merge remote branch 'upstream/gles20' into gles20 2013-01-11 21:48:47 +01:00
folecr 58874dc7a5 CCAssert uses CC_ASSERT directly
* ... after call to cc_assert_script_compatible()
 * CCAssert will now report the correct line number
2013-01-10 12:26:12 -08:00
johnangel 16269d952d Detect VS2012 Update 1 2013-01-10 11:55:30 +01:00
James Chen 9f322d9646 fix a typo. 2013-01-10 15:58:52 +08:00
folecr e3cf517f32 Assert implementation for Android
* __android_log_assert is not stable
    * Uses __android_log_print instead
2013-01-09 18:51:49 -08:00
folecr c0ecad31fe Consistent use of CCAssert
* Remove @
 * Use CCAssert instead of CC_ASSERT (number of parameters differ between the two)
2013-01-08 14:11:34 -08:00
johnangel e32a193561 Setting Windows app title for non-Debug mode, also. 2013-01-07 12:17:50 +01:00
johnangel 674bb8e728 Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010. 2013-01-07 11:51:05 +01:00
James Chen b662d5c569 fixed #1620: Added license. Removed LocalStorage.h from cocos-ext.h. 2013-01-07 18:06:53 +08:00
James Chen 3fa771f0c4 fixed #1620: Using sqlite3 to implement sys.LocalStorage for iOS and android. 2013-01-07 17:22:06 +08:00
James Chen 266e6e8acc fixed #1641: The coins in Watermelon Me fail to animate in cocos2d-x JS binding. 2013-01-05 18:54:08 +08:00
James Chen 9ef74bef80 fixed #1636: Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
Added platform macro for CCEditBoxImpl* files.
2013-01-05 11:10:24 +08:00
minggo 539bb56256 Merge pull request #1799 from tks2shimizu/gles20
Added CCFloat, CCDouble and CCBool
2013-01-03 19:32:35 -08:00
James Chen f95d1677df Merge branch 'gles20' of https://github.com/dducharme/cocos2d-x into iss-blackberry 2013-01-04 09:52:01 +08:00
James Chen b50bf716a2 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2013-01-03 19:58:10 +08:00
James Chen 760a8c1d39 fix a compilation error for android. 2013-01-03 19:56:34 +08:00
Dale Ducharme 611db78b39 Removing grskia dependancy and adding in freetype support to the builds. 2013-01-02 18:53:31 -05:00
fape 29a2f273b1 reorganize third party libs 2012-12-29 23:56:14 +01:00
fape 4421b6bf7a remove unused libs 2012-12-29 23:53:39 +01:00
James Chen d2ad820a48 fixed #1627: Adding view name for sample applications. 2012-12-29 14:50:00 +08:00
James Chen 9bd302e35b fixed #1627: VS version check in project file. 2012-12-29 13:54:46 +08:00
James Chen b120874a87 fix compilation errors. 2012-12-29 11:23:31 +08:00
Tomoaki Shimizu 1293c8a6c2 added licence 2012-12-29 11:32:27 +09:00
James Chen f2f3aa55bf Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
Conflicts:
	samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
	samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
	samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
	samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
	samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
	samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
	samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
	scripting/javascript/bindings/generated
	scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
Tomoaki Shimizu b4edd167af The variable name was changed.The check of pRet was added. 2012-12-28 12:24:28 +09:00
Tomoaki Shimizu 87146d82e1 Added CCFloat, CCDouble and CCBool 2012-12-27 23:15:13 +09:00
James Chen f159df2e13 Compilation warning fix for CCAssert macro. 2012-12-27 16:48:02 +08:00
minggo 4cdc984b0e Merge pull request #1797 from dumganhar/gles20
fixed #1597: TestCpp crashes when running ActionEaseTest after running ParticlesTest.
2012-12-27 00:10:53 -08:00
James Chen b62d254f63 fixed #1597: Added return pointer check. 2012-12-27 16:07:48 +08:00
James Chen ac7755e68b fixed #1597: TestCpp crashes when running ActionEaseTest after running ParticlesTest 2012-12-27 15:42:55 +08:00
minggo 0adc6abe30 Merge pull request #1776 from dualface/make_ccassert_compatible_lua
[luabinding] make CCAssert compatible Lua
2012-12-26 23:28:32 -08:00
James Chen f07987418c Merge pull request #1794 from dumganhar/sync
fixed #1625: Added stackable action support. Exchanged the order of parameter for 3d actions.
2012-12-26 20:50:32 -08:00
James Chen 7d9f06b48c fixed #1625: Updated TestCpp. 'ccg' --> 'CCSizeMake' . And exchanged the parameter order for 3D action tests. 2012-12-27 10:55:25 +08:00
James Chen bb486af6a7 Added stackable action support. Exchanged the order of action. 2012-12-26 18:59:31 +08:00
dualface 09b1d9f520 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into make_ccassert_compatible_lua 2012-12-26 18:37:51 +08:00
dualface 57bccc7e4a remove CC_LUA_ENGINE_ENABLED macro 2012-12-26 18:33:55 +08:00
fape 3550550568 marmalade acceleromater improvement 2012-12-24 17:24:10 +01:00
johnangel 08cd9e37fc Setting PlatformToolSet to v110_xp for Visual Studio 2012 only. 2012-12-24 10:27:56 +01:00
minggo df73cd12a6 fixed #1623:use file descriptor instead of file path to create media player 2012-12-24 17:20:44 +08:00
minggo 0f669114fc Merge pull request #1775 from mingulov/music
CocosDenshion Android - missing sound effects with some conditions
2012-12-23 22:45:47 -08:00
ivzave fcce930188 repair linux eclipse build & add 64-bit project configurations 2012-12-22 07:14:59 +04:00
dualface cc69e39c8a [luabinding] make CCAssert compatible Lua 2012-12-22 10:13:37 +08:00
Denis Mingulov ca00d50259 CocosDenshion Android - missing sound effects with some conditions
Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).

Use case:
1) On the game loading - preload all possible sound effects
   (to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
   later in a separate thread.
3) Application tries to play sound effects as usual, when needed.

So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
James Chen d94a0cf4c7 issue #1603: fixed a warning in unzip.cpp. 2012-12-20 18:39:29 +08:00
James Chen 9a0a5e6b31 issue #1603: fixed some warnings. 2012-12-20 17:18:49 +08:00
johnangel b8eaf00359 ESC button on Windows behaves like Back button 2012-12-19 21:11:26 +01:00
johnangel f409aba724 Setting Windows app title 2012-12-19 20:43:09 +01:00
unknown adb68ddbb6 Enable Windows XP support in Visual Studio 2012 Update 1.
Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
minggo e9c7db5a36 Merge pull request #1761 from dualface/fix_ccnode_scheduleupdate_lua
[lua] remove current schedule before register new script schedule
2012-12-16 17:26:59 -08:00
dualface c3f900d36c [lua] remove current schedule before register new script schedule 2012-12-14 18:06:21 +08:00
dualface 98ea80329e fix android compile warning 2012-12-14 18:01:54 +08:00
dualface d6a84e0d16 fix compile error for ios/mac c++11 2012-12-10 18:10:41 +08:00
minggo e15c0a33ae fixed #1610:skip only white character 2012-12-10 17:18:20 +08:00
James Chen 15251626b0 Merge pull request #1748 from guanqun/fix-doxygen
fix the doxygen output of CCAtlasNode
2012-12-10 01:01:21 -08:00
James Chen 0adc070146 Merge pull request #1749 from guanqun/fix-reorder
fix the reorder warning of class CCCallFunc
2012-12-10 00:59:00 -08:00
James Chen 6cca9b6548 Merge pull request #1750 from dumganhar/iss1608-lua-scheduleUpdateWithPriority
fixed #1608: Adding CCNode::scheduleUpdateWithPriorityLua() for LuaBinding.
2012-12-10 00:54:16 -08:00
James Chen fcead8ba34 Merge branch 'lua_add_CCNode_scheduleUpdateScriptHandlerWithPriority' of https://github.com/dualface/cocos2d-x into lua-schedule-improvement 2012-12-10 16:36:46 +08:00
minggo 0f58987ad1 Merge pull request #1740 from rtissera/gles20
[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
dualface f08b9c4573 performance fix 2012-12-10 16:31:57 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
Lu Guanqun b2c13cba9d fix the reorder warning of class CCCallFunc
../actions/CCActionInstant.h: In constructor 'cocos2d::CCCallFunc::CCCallFunc()':
../actions/CCActionInstant.h:240:25: warning: 'cocos2d::CCCallFunc::<anonymous union>::m_pCallFunc' will be initialized after [-Wreorder]
../actions/CCActionInstant.h:236:6: warning:   'int cocos2d::CCCallFunc::m_nScriptHandler' [-Wreorder]
../actions/CCActionInstant.h:188:5: warning:   when initialized here [-Wreorder]
2012-12-10 16:07:19 +08:00
Lu Guanqun 497ae7c33f fix the reorder warning of class CCCallFunc
../actions/CCActionInstant.h: In constructor 'cocos2d::CCCallFunc::CCCallFunc()':
../actions/CCActionInstant.h:240:25: warning: 'cocos2d::CCCallFunc::<anonymous union>::m_pCallFunc' will be initialized after [-Wreorder]
../actions/CCActionInstant.h:236:6: warning:   'int cocos2d::CCCallFunc::m_nScriptHandler' [-Wreorder]
../actions/CCActionInstant.h:188:5: warning:   when initialized here [-Wreorder]
2012-12-10 16:05:17 +08:00
Lu Guanqun 64772d09b0 fix the doxygen output of CCAtlasNode 2012-12-10 15:31:26 +08:00
James Chen fc16cd8d01 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-12-10 14:21:18 +08:00
James Chen 839288671e fixed #1606: Override update function for ExtraAction. 2012-12-10 14:11:42 +08:00
minggo 71f61596e9 fixed #1580:request focus after keyboard closed 2012-12-10 14:08:01 +08:00
dualface d854f68c63 [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:51:37 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
James Chen f8c96483a0 fixed #1606: Return CCSequence pointer for CCSequence::create. 2012-12-10 12:02:24 +08:00
James Chen 73dd652604 fixed #1605: Crash occurs when adding just one action to CCSequence. 2012-12-10 11:10:11 +08:00