Commit Graph

111 Commits

Author SHA1 Message Date
James Chen 1db847ad7c issue #2344: ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance 2013-07-22 17:24:54 +08:00
Ricardo Quesada 89d210bdb3 CCAssert -> CCASSERT
and other best pracitces like:

capacity and "index" are ints and not unsigned int (google's recomendation).
 It is easier to detect underflow bugs like this

plus other minor improvements
2013-07-19 22:01:27 -07:00
Ricardo Quesada ba6ab126c6 More best practices fixes
- class order fixes
  - static methods (creators) at the beginning
  - then constructors / destructors
  - then init
- more `const` fixes
  - adds some const getters
  - some getters have 2 versions: `const` and no-const version
- renamed CocosDenshion::sharedEngine -> getInstance()
2013-07-18 16:30:19 -07:00
Ricardo Quesada 6e25301b43 more best practices fixes
- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
  # creators first, then constructor, destructors, init
  # then overridden methods
  # variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
samuele3hu 570f2663f4 issue #2244:Modify ScriptData struct and functions related with sendEvent 2013-07-04 15:44:42 +08:00
samuele3hu 5a64c9e1b3 issue #2244:Add some constructor 2013-07-03 14:19:00 +08:00
samuele3hu 9b08cee01f issue #22434:make some execute funs into one funs in ScriptEngineProtocol 2013-07-02 15:23:51 +08:00
boyu0 9d227f6f1f Fixed Bug#2327:CCNode::isScheduled() is not implemented
Add CCScheduler::isScheduledForTarget() method
2013-06-27 12:05:47 +08:00
James Chen 93b6328303 issue #2129: Removing CC prefix for cocos2dx module. 2013-06-20 14:13:12 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
Andre Rudlaff 8ab1f3c6d2 fixed potential crash in CCScheduler::removeHashElement
If the scheduler is the last object to have retained the pElements target and
the targets desctructor calls CCScheduler::unschedule() invalid memory is
accessed as pElement->timers is already freed, but the pElement is not removed
yet.
Therefore the call to target->release() should be made after pElement has been
removed from the hash table
2013-03-26 22:55:26 +01:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
James Chen 760a8c1d39 fix a compilation error for android. 2013-01-03 19:56:34 +08:00
dualface f08b9c4573 performance fix 2012-12-10 16:31:57 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
James Chen 51d61ba214 issue #1564: fix the wrong order of parameters in CCScheduler::scheduleSelector.
Made MoonWarriors works.
2012-11-22 12:05:38 +08:00
James Chen 7601cc7e27 Merge branch 'iss1555-update' of https://github.com/minggo/cocos2d-x into iss1555-update
Conflicts:
	cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp
2012-11-16 16:21:16 +08:00
Rohan Kuruvilla af3bc76062 Fixing script callbacks for schedule updates with negative and positive priorities 2012-11-16 15:55:34 +08:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison 216ebab0e1 Minor English Spelling Corrections, etc. 2012-09-15 14:19:14 -07:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
YuLei 2c518e43b2 [Lua] fix CCLayer:registerScriptTouchHandler()
[Lua] make CCNotificationCenter script support
2012-08-28 12:08:15 +08:00
Rolando Abarca ce40351855 updates CCScheduler to work with the JS Bindings 2012-08-27 08:43:39 -07:00
rohankuruvilla 77f723789b Adding support for cc.CallFunc. 2012-08-27 08:43:38 -07:00
Rohan Kuruvilla c47d9d4e7c Adding Touch callbacks and capability to pass this around 2012-08-27 08:43:38 -07:00
Walzer 685b70e6fb fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
James Chen fa1f8fe8f6 fixed #1371: Particle crashes if setAutoRemoveOnFinish(true).
Scheduler: removeUpdateFromHash calls [target release] at the very end to prevent a possible crash.
2012-07-01 21:17:44 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
James Chen 3a410c14a1 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
Conflicts:
	cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
	cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
	cocos2dx/label_nodes/CCLabelBMFont.cpp
	cocos2dx/menu_nodes/CCMenuItem.cpp
	cocos2dx/menu_nodes/CCMenuItem.h
	cocos2dx/misc_nodes/CCRenderTexture.h
	cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
	tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
	tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
Nicolas Gramlich 5550d9f2b0 Merge with gles20. 2012-06-13 15:56:52 -07:00
Nicolas Gramlich e2a1a246a0 Converted removed all Carriage Returns (dos line-endings, ^M.) in cocos2dx, except in the windows project/platform files. 2012-06-13 14:26:28 -07:00
James Chen 08fc714a7f issue #1310: Reverted floatr to CCTimer. 2012-06-12 17:07:54 +08:00
Nicolas Gramlich 4378731418 Merge with gles20. 2012-06-11 10:43:07 -07:00
James Chen 26cf81e42e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/CCScheduler.h
	cocos2dx/include/ccTypes.h
2012-06-08 14:14:13 +08:00
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
minggo cc16320445 issue #1310: syncronize actions 2012-06-08 13:55:28 +08:00
Walzer 184b31efa3 fix compilation warnings on android & ios 2012-05-05 10:44:42 +08:00
James Chen 82439733c5 fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen 96a177bd37 issue #1190: updated some pkg files for lua binding. 2012-04-26 09:34:42 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00