samuele3hu
a862543a4c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop
2013-06-21 10:44:03 +08:00
Sam Clegg
203d2e4559
Fix compile warnings in LuaOpengl.cpp
2013-06-20 12:56:12 -07:00
samuele3hu
71fe43ee97
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop
2013-06-20 22:40:21 +08:00
samuele3hu
15c69563e2
issue #2276 : Add ScrollView lua binding and test sample
2013-06-20 22:39:30 +08:00
James Chen
1b66a98390
Bug fixes for the tool to generate luabindings.
2013-06-20 19:00:23 +08:00
James Chen
36d82c9384
closed #2129 : Updating LuaCocos2d.cpp.
2013-06-20 15:10:44 +08:00
James Chen
ba1fe39d91
issue #2129 : Removing CC prefix for scripting module.
2013-06-20 14:33:59 +08:00
samuele3hu
fb075d7a7d
issue #2277 : Delete some conflict file and resolve some error
2013-06-20 11:28:16 +08:00
samuele3hu
0c4f99080b
issue #2277 : modify platform config except win32
2013-06-20 10:19:46 +08:00
samuele3hu
b818001007
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop
2013-06-19 16:43:15 +08:00
samuele3hu
b48cf5997d
issue #2277 : Add OpenGL lua test samples
2013-06-19 16:40:02 +08:00
James Chen
504a9e714e
issue #2300 : copy --> clone for luabinding.
2013-06-19 12:08:26 +08:00
samuele3hu
778708426c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop
2013-06-17 14:38:08 +08:00
samuele3hu
26f1bd5171
issue #2277 : Add OpenGL lua binding
2013-06-17 14:19:00 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
James Chen
007a33f89a
Merge pull request #2809 from edwardzhou/master
...
issue #2103 : correct the type detecting order for Lua CCBProxy::getNodeTypeName.
2013-06-07 19:37:19 -07:00
James Chen
5c8d4378a6
Fixing compilation errors in TestLua for Win32.
2013-06-07 21:23:15 +08:00
Edward Zhou
9cc351f47b
correct the type detecting order forgetNodeTypeName
2013-06-07 19:49:22 +08:00
samuele3hu
50f44db9a8
issue #2103 add webSocket lua test sample
2013-06-07 17:02:00 +08:00
samuele3hu
16a34b0da3
issue #2103 add webSocket lua test sample
2013-06-07 16:51:50 +08:00
samuele3hu
a2cf4933c4
issue #2103 add webSocket lua test sample
2013-06-07 14:57:36 +08:00
samuele3hu
66d4acc31a
issue #2103 add webSocket lua test sample
2013-06-07 10:12:01 +08:00
samuele3hu
e4ec801363
issue #2103 add webSocket lua test sample
2013-06-06 22:29:02 +08:00
samuele3hu
6dd077b8bd
issue #2103 add cocosbuilder lua test sample
2013-06-05 15:17:00 +08:00
samuele3hu
db7a2a1290
issue #2103 modify some compile setup and delete some deprecated lua function
2013-06-03 16:07:06 +08:00
samuele3hu
7101bc4377
issue #2103 remove simple cocosbuilder sample
2013-06-03 14:59:04 +08:00
samuele3hu
afa6b81ba7
issue #2103 add cocosbuilder lua bind and add a simple sample
2013-06-03 13:47:12 +08:00
samuele3hu
0a1c12a2d3
issue #2103 add some overlapping file and delete some comment line
2013-05-24 13:45:06 +08:00
samuele3hu
338c7c8d67
issue #2103 add more test lua
2013-05-24 11:42:27 +08:00
samuele3
5da5407efe
issue #2103 add menu test lua sample
2013-05-23 15:39:41 +08:00
Sam Clegg
4f6de1bcad
Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
...
Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
James Chen
c70d9f203a
Don't export classes in scripting/lua/cocos2dx_support.
2013-04-27 18:24:08 +08:00
James Chen
91036225c3
[Lua] Fixing "memset" and "memcpy" can't be found on BB port.
2013-04-27 14:45:00 +08:00
James Chen
eb0358fda6
[Lua] Passing full path to luaL_dofile in CCLuaEngine::executeScriptFile.
2013-04-27 14:44:20 +08:00
James Chen
8c779ff98f
Fixing compilation errors for linux port.
2013-04-27 09:32:46 +08:00
minggo
89591fdccc
fixed #2084:add lua loader for all platforms
2013-04-26 12:12:19 +08:00
James Chen
862ce85c7a
fixed #2083 : Bytecode of LuaJIT can't work on android.
2013-04-25 21:29:31 +08:00
James Chen
0ecf9da3a6
Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg.
2013-04-12 14:27:29 +08:00
James Chen
0bab4609ab
fixed #1592 : Removing some marco definitions in CCTexture2D.pkg.
2013-04-08 14:14:35 +08:00
James Chen
1a44f776f8
fixed #2005 : Adding CurrentLanguageTest for Testlua.
2013-04-07 16:34:07 +08:00
James Chen
85b0fd306a
Adding CocosDenshionTest.
2013-04-06 14:32:46 +08:00
James Chen
e754909c5f
Adding RenderTexture test for TestLua.
2013-04-05 17:13:46 +08:00
James Chen
2bff6d6480
Adding Texture2dTest. And format some lua codes.
2013-04-05 16:13:04 +08:00
James Chen
818a570b7f
fixed #1998 : Adding SceneTest.lua for TestLua.
2013-04-03 18:14:03 +08:00
James Chen
2d9f8ca8de
fixed #1814 : MenuTest for Testlua is ok.
2013-04-03 16:29:16 +08:00
James Chen
2de4dde0bd
Merge pull request #2293 from dumganhar/iss1942-layertest
...
fixed #1942 : LayerTest for TestLua is ok.
2013-04-02 02:54:21 -07:00
James Chen
a73395507c
fixed #1942 : LayerTest for TestLua is ok.
2013-04-02 17:52:08 +08:00
Deniz Piri
c73a6e3b14
LUA: print() function should use CCLOG internally.
...
CCLOG uses __android_log_print internally, this allows lua's print() function
to print to android log output and allows developer to see print output from
LUA using "adb logcat".
2013-04-01 19:16:43 +02:00
James Chen
5fd2acca47
Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding.
2013-04-01 17:39:26 +08:00
flamingo
4a313e0ffe
Update CCLuaEngine.cpp
...
Null pointer check in order to prevent crashes.
2013-03-26 00:24:47 +04:00
James Chen
196ff7228d
Updating CCLabelBMFont.pkg.
2013-03-20 16:05:45 +08:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
...
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo
815733e0b7
issue #1803:add SpriteOffsetAnchorRotationalSkewScale
2013-03-14 15:11:55 +08:00
Sam Clegg
c0b150c859
Cleanup the tolua++ bindings build system.
...
Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.
Update README file with current instructions.
Re-generate output file using new build system.
Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
wangshuai
d5cdba484e
Merge branch 'master' into feature_1802
...
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai
6914c9d902
feature #1802:add touches lua test
2013-03-07 11:55:57 +08:00
wangshuai
3aaa18f7f4
Merge branch 'master' into iss1425-lua
...
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
...
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
wangshuai
bdbdbc27f5
issue #1425:exist lua test case is ok!
...
1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg
dcb591eadb
Add missing ccGLServerState to CCNode.pkg.
...
Without this missing enum the resuling cpp file would generate
an unused function warning.
Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property. Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00
wangshuai
8867766241
issue #1425 : exist lua test case is ok.
...
1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
wangshuai
b4e13af460
issue #1425 :
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
...
2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
giginet
70612a722b
Fix CCRepeat#create is recieved bad argument on Lua binding.
...
CCRepeat#create must be recieved CCFiniteTimeAction as first argument.
But, CCActionInterval recieved in LuaCocos2d.cpp
2013-02-22 20:24:22 +09:00
James Chen
ab00de629a
Removed the definition of the touch event type .
2013-02-20 12:06:12 +08:00
minggo
1b743b37c9
issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files
2013-02-19 10:08:25 +08:00
minggo
0c5bcb3f7b
issue #1702:fix a typo error
2013-02-06 18:04:40 +08:00
dualface
5904512ac6
add CCFileUtils Lua support
2013-02-04 12:41:24 +08:00
minggo
744bfb3cb2
Merge pull request #1945 from dualface/add_CCLuaObjcBridge
...
add CCLuaObjcBridge
2013-02-03 19:32:17 -08:00
dualface
74e497bb2b
restore CCLuaEngine missed methods
2013-02-04 11:28:09 +08:00
dualface
7839ceb45b
add CCLuaObjcBridge
2013-02-02 02:05:52 +08:00
James Chen
3a9346e6ff
issue #1687 : Refactoring CCFileUtils, abstracting the same implementations for all platforms.
2013-02-01 11:20:46 +08:00
James Chen
c80d438110
issue #1683 : Exporting `fullPathForFilename` to Lua.
2013-01-27 20:26:04 +08:00
James Chen
f2303b854a
Fixed a typo, and regenerated luabinding codes.
2013-01-23 15:59:13 +08:00
James Chen
5a41e1fc86
fixed compilation errors for lua project. Rebuild LuaCocos2d.cpp.
2013-01-22 14:40:54 +08:00
minggo
ffd0ca6c0e
Merge pull request #1804 from dualface/fix_ccassert_lua_compatibility
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[luabinding] fix CCAssert Lua compatibility
2013-01-03 23:51:47 -08:00
dualface
e74e597dba
[luabinding] fix CCAssert Lua compatibility
2012-12-30 02:27:25 +08:00
dualface
d1e39a9c00
[luabinding] add CCDirector::setDisplayStats()
2012-12-29 11:16:07 +08:00
minggo
0adc6abe30
Merge pull request #1776 from dualface/make_ccassert_compatible_lua
...
[luabinding] make CCAssert compatible Lua
2012-12-26 23:28:32 -08:00
James Chen
023b32a618
issue #1625 : Updated LuaCocos2d.cpp.
2012-12-27 11:48:14 +08:00
dualface
57bccc7e4a
remove CC_LUA_ENGINE_ENABLED macro
2012-12-26 18:33:55 +08:00
dualface
cc69e39c8a
[luabinding] make CCAssert compatible Lua
2012-12-22 10:13:37 +08:00
dualface
f815cdc423
merge gles20
2012-12-10 17:00:16 +08:00
dualface
268aa45d2c
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
...
remove unused functions
2012-12-10 16:09:23 +08:00
dualface
77d4da6e22
[lua] remove va_list
2012-12-10 14:28:26 +08:00
dualface
b6e605b9ae
[lua] fix CCSequence export
2012-12-10 14:19:18 +08:00
dualface
4ca6cf8c7a
[lua] update LuaCocos2d.cpp
2012-12-10 14:09:00 +08:00
dualface
c8753f72ef
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:48:27 +08:00
minggo
75845b56c0
Merge pull request #1694 from dualface/update_luabinding
...
Update luabinding
2012-12-03 18:59:23 -08:00
dualface
0e65257bc2
[luabinding] remove duplicate ccLanguageType
2012-12-02 16:17:17 +08:00
dualface
5bc95780c0
update luabinding
2012-12-02 15:48:15 +08:00
dualface
e0ee27cb17
[luabinding] fix CCLayer:getScriptTOuchHandlerEntry()
...
[luabinding] add CCLayer keypad, accelerometer support
2012-12-02 15:17:34 +08:00
minggo
542c407346
make lua work
2012-11-23 10:36:26 +08:00
fape
355d8df79e
fix compile: rename kOrientation to kCCTransitionOrientation
2012-11-17 19:02:04 +01:00
James Chen
ceced09c2d
CCLuaEngine::executeAccelerometerEvent return 0 by default.
2012-11-12 10:37:42 +08:00
James Chen
21e4f80fbd
Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS.
2012-11-06 14:18:13 +08:00
James Chen
8ed7d63309
Updated LuaBindings codes since CCEGLViewProtocol::getSize has been renamed to CCEGLViewProtocol::getDesignResolutionSize.
2012-10-30 10:35:19 +08:00
James Chen
99a7dcefa4
issue #1486 : Updated lua bindings.
2012-10-12 16:04:26 +08:00
dualface
8d104b8244
[Lua] add CCApplication:getTargetPaltform()
2012-09-25 16:43:36 +08:00
dualface
a2b468f2b3
[Lua] fix CCActionInterval, CCFiniteTimeAction, CCAction declare
2012-09-25 16:27:54 +08:00
dualface
46a8eb5491
[Lua] add ccTexParams, add new luabinding build script, update luabinding
2012-09-20 23:37:23 +08:00
dualface
1313398335
[Lua] fix lua function reference error
2012-09-20 23:22:45 +08:00
dualface
eba97a9b1e
[Lua] fix luabinding overloaded functions
2012-09-17 14:40:42 +08:00
dualface
515ec3c482
ccDrawCircle() add scaleX and scaleY
2012-09-14 18:00:11 +08:00
YuLei
9de34c4f07
[Lua] remove unused codes
2012-09-11 17:13:45 +08:00
YuLei
214d4e7623
[Lua] remove CCLuaEngine::purgeDefaultEngine()
2012-09-11 16:11:42 +08:00
YuLei
fc3a55a065
[Lua] move LUA_FUNCTION, LUA_TABLE, LUA_STRING declare to CCLuaEngine.h
2012-09-11 15:44:33 +08:00
YuLei
a2259ab0dd
[Lua] update CCLuaEngine for new script binding protocol
2012-09-11 15:24:25 +08:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
YuLei
a22122d0ed
[Lua] fix: CCCallFunc : public CCActionInstant declare typo error
2012-09-07 19:19:50 +08:00
YuLei
9d2b0b04f2
[Lua] update luabinding for CCPoint, CCSize, CCRect
2012-09-05 14:49:26 +08:00
YuLei
39b019b2cb
[Mac] fix CC_ASSERT error
...
[Mac] add CC_DISABLE_ASSERT check
[cocos2d-x] CCSprite::createWithSpriteFrame() check pSpriteFrame
2012-09-04 11:16:59 +08:00
YuLei
c86595ddde
[Lua] remove glLineWidth()
2012-09-02 01:18:28 +08:00
YuLei
6f3833af73
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:56:27 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
35f6f937c9
Merge pull request #1271 from mustime/testlua
...
issue #1425 : add NodeTest to TestLua.
2012-09-01 01:52:42 -07:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
mustime
f5506d58e1
issue #1425 : update pkg files and recreate binding
2012-08-31 18:29:44 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
mustime
5ed3ec14e9
issue #1425 : update pkg and recreate LuaCococs2d.cpp
2012-08-30 15:33:54 +08:00
YuLei
64c8ed3398
[Lua] update CCNode:isVisible() and CCNode:setVisible()
2012-08-29 17:51:42 +08:00
YuLei
66b221dc79
[Lua] update luabinding
2012-08-29 17:32:47 +08:00
mustime
7172e71e1a
issue #1425 : recreate LuaCocos2d.cpp for tolua++ binding
2012-08-29 17:14:16 +08:00
YuLei
8a680c4c06
[Lua] add CCFileUtils:setResourceDirectory()
2012-08-28 18:14:00 +08:00
YuLei
d7881b7c3a
[Lua] update luabinding
2012-08-28 15:54:19 +08:00
YuLei
f6a17f69f7
update tolua++ pkg files
...
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:53:52 +08:00
mustime
69679ff545
issue #1425 : remove endToLua interface in CCDirector.h, use renaming
...
feature in tolua++ instead.
2012-08-28 14:28:33 +08:00
YuLei
b411c00f38
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:23:31 +08:00
mustime
60a64d0eca
issue #1425 : remove the scheduleScriptHandler interface from CCNode
2012-08-28 12:49:43 +08:00
YuLei
02e77faf51
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 12:22:57 +08:00
YuLei
2c518e43b2
[Lua] fix CCLayer:registerScriptTouchHandler()
...
[Lua] make CCNotificationCenter script support
2012-08-28 12:08:15 +08:00
mustime
9b384dace2
issue #1425 : update for pkg files' change
2012-08-28 11:53:07 +08:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00
YuLei
a38b8d4a00
[Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
...
[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
2012-08-25 17:08:33 +08:00
YuLei
8b54355aa1
[Lua] update luabinding
...
[Lua] add LuaValue, LuaDict, LuaArray
2012-08-25 15:05:59 +08:00
mustime
4c7ad0d0d1
issue #1425 : testlua project
2012-08-24 10:23:23 +08:00
mustime
96e621bae8
issue #1425 : recreate LuaCocos2d.cpp for .pkg files' changes
2012-08-23 16:13:08 +08:00
mustime
be3a02c7f3
issue #1425 : fixed the problem when using ccBezierConfig to create
...
CCBezierAction
2012-08-23 13:54:23 +08:00
mustime
354f7a51b2
issue #1425 : recreate luacocos2d.cpp to meet pkg files
2012-08-22 12:02:56 +08:00
mustime
d01842a37b
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
...
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2012-08-22 09:39:21 +08:00
mustime
57659d1584
issue #1425 : modifing pkg files for Lua
2012-08-21 18:42:35 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
mustime
d5b99cc79e
issue #1425 : corresponding changes for .pkg files
2012-08-11 16:05:38 +08:00
Walzer
685b70e6fb
fixed #1402 , résolve conflicting "create" functions
...
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
minggo
59db9f0c6f
issue #1399:lua building works ok after adjusting directory structure
2012-07-23 17:14:18 +08:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00