James Chen
dee0f37983
issue #2071 : Updating cocos2dx.ini, skipping auto-generating cc.TMXLayer.getTiles(), it needs be bound manually .
2013-04-19 17:23:39 +08:00
James Chen
4d9d9a6cdd
fixed #2064 : Updating the submodule reference of bindings-generator.
2013-04-18 13:55:11 +08:00
James Chen
5f478e1e0a
issue #2064 : Updating tools/tojs/cocos2dx.ini.
2013-04-18 13:53:43 +08:00
James Chen
d4c40c7f37
fixed #1847 : Updating template for iOS.
2013-04-17 12:44:55 +08:00
James Chen
0ecf9da3a6
Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg.
2013-04-12 14:27:29 +08:00
James Chen
a2c71f8e89
Exposing CCApplication to js.
2013-04-09 14:42:12 +08:00
James Chen
6d57d691f5
Updating bindings-generator.
2013-04-09 13:56:45 +08:00
James Chen
0d5d2e54fd
cxx-generator ~> bindings-generator.
2013-04-09 13:47:12 +08:00
James Chen
d29ff33df1
Updating genbindings.sh, cxx-generator ~> bindings-generator.
2013-04-09 11:03:39 +08:00
James Chen
cb4eb733c6
Renaming tools/cxx-generator to tools/bindings-generator.
2013-04-09 10:32:18 +08:00
James Chen
0bab4609ab
fixed #1592 : Removing some marco definitions in CCTexture2D.pkg.
2013-04-08 14:14:35 +08:00
James Chen
1a44f776f8
fixed #2005 : Adding CurrentLanguageTest for Testlua.
2013-04-07 16:34:07 +08:00
James Chen
bf84fb565d
Updating cxx-generator reference.
2013-04-07 11:07:16 +08:00
James Chen
684c659ba7
Merge pull request #2311 from dumganhar/iss2002-more-luatest
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fixed #2002 : Adding Texture2dTest, RenderTexture, ZwoptexTest, FontTest, CocosDenshionTest and EffectsAdvancedTest for TestLua
2013-04-06 19:45:28 -07:00
walzer
799e36d3a9
improve obfuscate.py to be more reliable.
2013-04-06 22:00:52 +08:00
James Chen
85b0fd306a
Adding CocosDenshionTest.
2013-04-06 14:32:46 +08:00
James Chen
e754909c5f
Adding RenderTexture test for TestLua.
2013-04-05 17:13:46 +08:00
James Chen
2bff6d6480
Adding Texture2dTest. And format some lua codes.
2013-04-05 16:13:04 +08:00
James Chen
818a570b7f
fixed #1998 : Adding SceneTest.lua for TestLua.
2013-04-03 18:14:03 +08:00
James Chen
2d9f8ca8de
fixed #1814 : MenuTest for Testlua is ok.
2013-04-03 16:29:16 +08:00
James Chen
a73395507c
fixed #1942 : LayerTest for TestLua is ok.
2013-04-02 17:52:08 +08:00
James Chen
5fd2acca47
Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding.
2013-04-01 17:39:26 +08:00
Rohan Kuruvilla
f945f4efd6
Adding the generator config file. Includes CCGLProgram, CCShaderCache classes
2013-03-27 23:59:30 -07:00
walzer
6f41b7c4ea
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into jsb_obfuscate
2013-03-21 17:37:28 +08:00
James Chen
4a9e426d2d
Renaming function: initWithFile ~> init for CCSprite, CCSpriteBatchNode.
2013-03-20 18:34:28 +08:00
James Chen
196ff7228d
Updating CCLabelBMFont.pkg.
2013-03-20 16:05:45 +08:00
folecr
e3adab15dd
Clearer description of command line options
2013-03-19 16:08:38 -07:00
folecr
3c317dce53
update doc
2013-03-19 16:04:47 -07:00
folecr
d0f6a618a4
Readme with instructions on running the emulator correctly for developing cocos2d-x
2013-03-19 16:00:07 -07:00
walzer
582e35014f
issue #1841 , improve tools/closure-compiler/obfuscate.py to general usage, with input params
2013-03-19 23:53:01 +08:00
walzer
0d73934f5c
issue #1841 , TestJavascript-ios is obfuscated successfully
2013-03-19 17:21:01 +08:00
Rohan Kuruvilla
f53b3633be
Updating generator for CCBAnimationManager bindings
2013-03-18 16:06:48 -07:00
James Chen
f52e56be20
Merge pull request #2184 from dumganhar/iss1837-jsb-schedule
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fixed #1837 : Refactoring schedule binding codes.
1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since schedules need to be associated with _schedFunc_target_ht and _schedObj_target_ht.
2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 00:35:33 -07:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
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* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo
19cf6665c4
Merge pull request #2176 from folecr/easierandroidbuild
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Improvements to android build setup and samples' build scripts
2013-03-17 18:58:11 -07:00
James Chen
3ffd531648
Fixing bugs of genbindings-win32.bat on windows xp.
2013-03-17 14:48:00 +08:00
James Chen
77469346cf
fixed #1642 : Renaming `extra_flag` to `extra_flags`.
2013-03-17 14:11:15 +08:00
James Chen
5c30675455
fixed #1642 : Updating genbindings.sh, adding empty variable `extra_flags`.
2013-03-17 14:10:20 +08:00
James Chen
6bc5c3b0a8
fixed #1642 : Cxx-generator now works ok on windows, it uses the same config file as unix. For details, please refer to README file.
2013-03-17 14:07:41 +08:00
folecr
ef9de9286c
Setup user environment for building Android port.
2013-03-15 16:44:09 -07:00
James Chen
92d0e1c983
Uncommenting jsb_CCEditBox_prototype, updating the submodule of cxx-generator to the latest one.
2013-03-15 11:53:56 +08:00
James Chen
d783715c18
Merge pull request #2164 from dumganhar/iss1824-editbox-js
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fixed #1824 : Exposed cc.EditBox to js and refactored ScriptingCore::executeFunctionWithOwner
2013-03-14 03:19:45 -07:00
minggo
ee846c3248
Merge https://github.com/cocos2d/cocos2d-x into iss1803-spritetest-lua
2013-03-14 18:14:57 +08:00
James Chen
3e33868a63
fixed #1824 : Exposed cc.EditBox to js.
2013-03-14 18:14:16 +08:00
minggo
815733e0b7
issue #1803:add SpriteOffsetAnchorRotationalSkewScale
2013-03-14 15:11:55 +08:00
James Chen
29aa62d923
fixed #1830 : Using JS::CompileOptions::setUTF8(true) to compile script.
2013-03-13 18:10:54 +08:00
James Chen
3aaf5cabdb
Updating cocos2dx.ini(adding CCScheduler to 'abstract_class' section) and adding ScriptingCore::getGlobalObject method.
2013-03-12 22:03:37 +08:00
James Chen
69b2b13325
fixed #1748 : Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original `cocos2dx.hpp/cpp`.
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Developer could remove redundant jsbinding codes now.
2013-03-11 16:39:28 +08:00
James Chen
db943ddb90
Deleting all files in 'scripting/javascript/bindings/generated' except '.git' and 'README'.
2013-03-10 16:10:16 +08:00
James Chen
fc5f7547a3
fixed #1808 : Adding config section 'script_control_cpp' and set it to 'no'.
2013-03-10 14:00:30 +08:00
James Chen
1a42e85219
fixed #1808 : Updated the submodule of cxx-generator and fixed some compilation errors after that.
2013-03-10 13:55:29 +08:00
Sam Clegg
c0b150c859
Cleanup the tolua++ bindings build system.
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Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.
Update README file with current instructions.
Re-generate output file using new build system.
Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
minggo
dd8681b18b
Merge pull request #2113 from minggo/refactor-ccuserdefault
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Refactor ccuserdefault
2013-03-06 23:05:50 -08:00
wangshuai
d5cdba484e
Merge branch 'master' into feature_1802
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai
6914c9d902
feature #1802:add touches lua test
2013-03-07 11:55:57 +08:00
minggo
3cb4ab8f31
issue #1529:update xcode template
2013-03-07 10:41:45 +08:00
wangshuai
3aaa18f7f4
Merge branch 'master' into iss1425-lua
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
wangshuai
bdbdbc27f5
issue #1425:exist lua test case is ok!
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1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg
dcb591eadb
Add missing ccGLServerState to CCNode.pkg.
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Without this missing enum the resuling cpp file would generate
an unused function warning.
Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property. Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00
minggo
f7802a0794
Merge pull request #2072 from yuezang/iss1425-luatest
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issue #1425 : exist lua test case is ok.
2013-03-01 01:17:15 -08:00
wangshuai
8867766241
issue #1425 : exist lua test case is ok.
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1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
James Chen
e4b5ee97b0
Updated cocos2dx.ini.
2013-03-01 10:58:16 +08:00
James Chen
501a2612cb
tab ~> 4 spaces .
2013-03-01 10:45:07 +08:00
James Chen
7093807f3f
CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini.
2013-03-01 10:41:06 +08:00
wangshuai
b4e13af460
issue #1425 :
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
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2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
James Chen
8f58f082f3
Updated the submodule reference of cxx-generator.
2013-02-27 15:17:19 +08:00
minggo
32c9e0379a
fixed #1731:change struct to class
2013-02-25 10:22:03 +08:00
James Chen
634a98d19a
Merge pull request #2030 from giginet/cocos2dx-pull-request
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fixed #1745 : Fix CCRepeat#create is recieved bad argument on Lua binding.
2013-02-22 18:33:14 -08:00
giginet
750918d058
Fix CCRepeat#create argument
2013-02-23 09:03:28 +09:00
walzer
79be62a932
issue #1733 , fix a typo in dumping usage.
2013-02-22 22:24:05 +08:00
walzer
b534ff16e7
issue #1733 , don't remove projects if it exists.
2013-02-22 16:33:24 +08:00
walzer
3dcee98cb8
issue #1733 , use json config files instead of python modules for multi-platforms.
2013-02-22 16:32:12 +08:00
walzer
3eab5d509b
issue #1733 , project-creator for lua works.
2013-02-21 17:11:11 +08:00
walzer
d736f38fac
issue #1733 , project-creator for cpp project seems ok
2013-02-21 16:51:22 +08:00
James Chen
c70412d890
Merge pull request #2015 from dumganhar/iss1730-bind-scrollview
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fixed #1730 : Exposed CCScrollView and CCTableView to js.
2013-02-20 18:23:13 -08:00
James Chen
cf33a4538d
fixed #1730 : Binds CCScrollView and CCTableView to js.
2013-02-21 10:06:22 +08:00
walzer
e81c841ad6
issue #1733 , improve the help description of create_project.py
2013-02-20 23:42:48 +08:00
walzer
ef697781a7
issue #1733 , unify package name to org.cocos2dx.hello* lower case on both android & ios.
2013-02-20 23:15:48 +08:00
walzer
4f81e704ae
Merge branch 'refs/heads/master' into project-creator
2013-02-20 13:41:53 +08:00
walzer
8915b4787d
fixed #1733 , the python script perfectly works, tested on both osx and windows
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This pull request fixed:
- Handling the difference of line ending between osx and windows
- remove os.popen("rm -rf" + …) usage which can not cross desktop platforms, uses shutil.rmtree instead
2013-02-20 13:26:41 +08:00
James Chen
24767349b4
Merge pull request #2008 from dumganhar/master
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fixed a bug of respond touch events in hello.lua. The event type is string now.
2013-02-19 20:07:02 -08:00
James Chen
ab00de629a
Removed the definition of the touch event type .
2013-02-20 12:06:12 +08:00
James Chen
72b830ef49
fixed the failure of auto generating js binding.
2013-02-20 11:07:42 +08:00
James Chen
13ab9c0196
Merge pull request #1999 from walzer/project-creator
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issue #1733 : python scripts for generating JSB projects.
2013-02-18 22:11:37 -08:00
minggo
599f22f1e2
Merge pull request #1997 from minggo/iss1731-lua-declaration
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issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files
2013-02-18 18:19:00 -08:00
minggo
1b743b37c9
issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files
2013-02-19 10:08:25 +08:00
James Chen
ed49029744
Updated the submodule of cxx-generator.
2013-02-19 09:48:16 +08:00
walzer
6ebc9b7410
issue #1725 , project-creator, HelloJavascript on win32 works ok
2013-02-19 00:02:42 +08:00
walzer
dc7fe1af25
issue #1725 , improve the project creator on android
2013-02-18 23:34:31 +08:00
walzer
0a4700e59b
issue #1725 project creator script works ok for iOS and Android on Mac OSX env
2013-02-18 22:09:42 +08:00
minggo
0c5bcb3f7b
issue #1702:fix a typo error
2013-02-06 18:04:40 +08:00
dualface
5904512ac6
add CCFileUtils Lua support
2013-02-04 12:41:24 +08:00
James Chen
23acb3eacd
issue #1687 : Updating iOS template after refactoring CCFileUtils.
2013-02-03 13:56:44 +08:00
James Chen
3a9346e6ff
issue #1687 : Refactoring CCFileUtils, abstracting the same implementations for all platforms.
2013-02-01 11:20:46 +08:00
minggo
c071620951
set build option to -O1 for js xcode project when building with debug option
2013-01-29 20:58:34 +08:00
James Chen
31681e005e
CCFileUtils::fullPathFromRelativePath -> fullPathForFilename.
2013-01-29 10:40:44 +08:00
James Chen
2694cb150b
CCFileUtils::s|gSearchPath -> CCFileUtils::s\gSearchPaths.
2013-01-29 09:56:38 +08:00
James Chen
c80d438110
issue #1683 : Exporting `fullPathForFilename` to Lua.
2013-01-27 20:26:04 +08:00
James Chen
119115502d
issue #1683 : Making some api of CCFileUtils more c++ friendly by using std::vector rather than CCArray.
2013-01-26 22:31:57 +08:00
James Chen
294509c4c0
Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils
2013-01-23 19:52:17 +08:00