James Chen
b51ff47ed7
Updated mozjs.lib and mozjs.dll for win32 port. Built with Release mode.
2012-10-16 18:24:00 +08:00
James Chen
c202671636
Update to latest generated bindings.
2012-10-15 17:31:25 +08:00
folecr
2ac7a5cbe4
microlattice : updating submodule reference to latest autogenerated bindings
2012-10-12 09:48:37 -07:00
James Chen
21491317c0
Fix compilation errors.
2012-10-12 15:41:45 +08:00
Rohan Kuruvilla
eafd6ebf08
Fixing restart of context to not leak memory
2012-10-11 18:48:37 -07:00
Rohan Kuruvilla
e7ac758b9f
Updating bindings to match cocos2d-html5
2012-10-11 18:45:22 -07:00
Rohan Kuruvilla
0c1c5a432d
Adding support to pass array of CCPoints from JS
2012-10-11 18:44:46 -07:00
folecr
4af5abbc56
Update submodule reference to point to latest auto-generated changes
2012-10-10 20:07:46 -07:00
James Chen
26a5f31f0e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1469-moonwarriors
2012-10-10 15:25:49 +08:00
James Chen
700b83f3b9
issue #1469 : Added 'setBlendFunc' support for CCSprite, CCParticleSystem...etc.
2012-10-10 15:25:27 +08:00
James Chen
9f93b609e8
issue #1469 : Added cc.config for js-bindings.
2012-10-10 15:24:20 +08:00
folecr
12d711a13e
Update to latest generated JS bindings
2012-10-09 21:18:58 -07:00
Rohan Kuruvilla
12292afee6
Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modifying cocos2dx.ini
2012-10-09 15:03:14 -07:00
walzer
d6ba2b44c4
update javascript/bindings/generated/ submodule revision pointer
2012-09-28 10:29:21 +08:00
folecr
5859260b25
Update to latest generated bindings
2012-09-27 13:39:49 -07:00
folecr
f1aff597a2
Update makefile to include CocosDenshion
2012-09-27 13:39:49 -07:00
James Chen
b48b329517
Removed js185-1.0.1.tar.gz.
2012-09-26 15:28:32 +08:00
minggo
e20b933f1a
make TestJavaScript work and fix some warnings
2012-09-24 13:57:45 +08:00
James Chen
e4cee68688
Added libExtensions.lib for TestJavascript vs2010 project.
...
Removed some calling of 'USING_NS_CC;' in extensions.
2012-09-24 11:47:33 +08:00
James Chen
426915dd4a
fixed some compilation error for win32 platform.
2012-09-24 11:05:15 +08:00
folecr
78bfc2df62
Fix spurious file introduced into makefile
2012-09-21 12:09:26 -07:00
folecr
12e88ac514
Update bindings
2012-09-21 12:07:30 -07:00
folecr
2a78f8d176
Separate out cocos specific manual type conversions.
2012-09-21 11:38:19 -07:00
folecr
6730294dbe
Generated bindings are a submodule pointing to a separate repository
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* This allows bindings to be generated by a build server
* ... when the Cocos2D-X API changes
2012-09-21 11:38:19 -07:00
minggo
29fad4d570
Merge branch 'gles20-android-refactoring' of https://github.com/nicolasgramlich/cocos2d-x into merge_nicolas
2012-09-21 11:05:31 +08:00
Rohan Kuruvilla
100a7a1883
Adding sample game wrapper using CCBReader. Also includes small modification to CCBReader
2012-09-20 18:02:17 -07:00
Rohan Kuruvilla
d097406f18
Modifying MenuItemToggle bindings to make it work
2012-09-20 18:02:17 -07:00
Rohan Kuruvilla
9e1e64509b
Copying changes previously made into cxx-generator/targets/spidermonkey/common
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1. Fixed memory leak while removing proxy objects
2. Fixed JS Context restart
3. Added JS conversion for CCArray
4. Updated generated bindings with some more classes
2012-09-20 18:02:17 -07:00
Rohan Kuruvilla
dde8d50d15
Adding member function executeFunctionWithOwner to ScriptingCore
2012-09-20 14:45:35 -07:00
Rohan Kuruvilla
57680ec2d6
Adding CCBuilderReader JS bindings
2012-09-20 14:45:34 -07:00
folecr
c6f06ddced
Refer to cocos2dx.cpp from the generated subdirectory
2012-09-18 17:02:21 -07:00
folecr
60fd3c5b9c
Remove generated files...
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* ... in favour of automatically generated bindings
* ... in the generated/ subfolder.
2012-09-18 17:02:21 -07:00
Nicolas Gramlich
48062e222d
Reverted change in scripting/javascript/bindings/Android.mk.
2012-09-18 11:01:31 -07:00
Nicolas Gramlich
c2a62875cf
Added ANDROID_SCRIPTINGCORE_LOAD_SCRIPTS_FROM_EXTERNAL_ASSET_DIRECTORY flag, that allows to load from external assets directory instead of from internal apk assets directory.
2012-09-13 11:13:02 -07:00
Nicolas Gramlich
696cdbaa8c
Minor build fix due to merge fail.
2012-09-12 16:55:56 -07:00
Nicolas Gramlich
675d0adce5
Merge with gles20-official.
2012-09-12 16:51:01 -07:00
James Chen
b6e4c98334
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dualface-lua
2012-09-11 14:03:33 +08:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
folecr
991d63eaad
Update location of spidermonkey-android makefile
2012-09-10 16:12:48 -07:00
Nicolas Gramlich
4c7705171a
Android JAVA refactoring. Android JNI Cleanup.
2012-09-07 17:23:04 -07:00
James Chen
0d2c2b3bf8
issue #1454 : Updated win32 project configuration and some .plist files.
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Removed old binding files.
2012-08-31 22:01:57 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
...
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
Rohan Kuruvilla
743478570c
Chipmunk support
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* Changing CGPoint to cpVect
* Fix build and test code
2012-08-29 16:35:30 -07:00
James Chen
68e9210434
Modified the implementation of ScriptingCore::getInstance by using new operator.
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Some implemented method should return default value.
2012-08-29 14:49:03 -07:00
James Chen
2dd0b9e0d3
Using '#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)' instead of '#ifdef ANDROID' to make it compiled successfully on win32.
2012-08-29 14:49:03 -07:00
James Chen
708be4e474
Remove 'readFileInMemory' to make it compile ok on win32, initialized the member variables for ScriptingCore class.
2012-08-29 14:49:03 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
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Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
James Chen
bbf3c4843a
Updated spidermonkey-win32 to FF14.0.1.
2012-08-29 14:48:41 -07:00