samuele3hu
cdc82d6e8c
Add a newline
2014-01-03 10:50:06 +08:00
samuele3hu
c4588722dd
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developNewUI
2014-01-03 10:41:03 +08:00
samuele3hu
07a3efb585
Update the lua test cases about the GUI
2014-01-03 10:39:19 +08:00
minggo
2b5be1bacf
Merge pull request #4801 from minggo/namespace
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fix compiling errors because of new namespace of network module
2014-01-02 04:03:03 -08:00
minggo
9124f189c3
fix compiling errors because of new namespace of network module
2014-01-02 19:44:46 +08:00
James Chen
c29e328490
Merge pull request #4779 from samuele3hu/DispatcherBak1
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Develop branch adds lua trigger for CocoStudio
2014-01-02 00:29:30 -08:00
James Chen
67c5ba8dfb
closed #3565 : Adds missing `lua_pop`to prevent lua stack issues.
2014-01-02 16:21:35 +08:00
Kenneth Chan
80df88d2cf
Add missing bindings to setBlendFunc for various classes
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Conflicts:
cocos/scripting/lua/bindings/lua_cocos2dx_manual.cpp
2014-01-02 16:21:35 +08:00
samuele3hu
d802518413
Rename Cocos2dStudio.lua to CocoStudio.lua
2014-01-02 15:51:25 +08:00
samuele3hu
a2b706c87c
Rename some common script files to keep consistent
2014-01-02 15:18:32 +08:00
samuele3hu
b8d4010ae5
Develop branch adds lua trigger for CocoStudio
2014-01-02 12:00:37 +08:00
James Chen
edb2ad0933
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into ccs-binding
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Conflicts:
cocos/editor-support/cocostudio/TriggerMng.cpp
2013-12-30 21:06:57 +08:00
James Chen
165e6c2a78
Adds an empty LuaEngine::parseConfig function.
2013-12-30 21:04:00 +08:00
Dhilan007
30b3a6f8c3
fix compiling error on liblua VS 2012 project
2013-12-30 14:21:32 +08:00
James Chen
0d16f7bc3b
Merge pull request #4712 from dumganhar/cocostudio-test
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Merge PR #4672 : We need to replace trigger system by EventDispatcher in future.
2013-12-27 05:05:41 -08:00
James Chen
b03c8259b1
Merge commit 'refs/pull/4672/head' of git://github.com/cocos2d/cocos2d-x into cocostudio-test
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Conflicts:
cocos/scripting/auto-generated
2013-12-27 20:18:58 +08:00
samuele3hu
30439e4689
Improve the coding style
2013-12-27 20:07:00 +08:00
chengstory
faaf6d3f2b
fixed #3457 fixes some bug.
2013-12-27 17:21:13 +08:00
samuele3hu
ee7aa0f077
Rename EVENT_KEYBOARD_RELEASED and resolve a possible memory leak bug
2013-12-27 12:05:12 +08:00
samuele3hu
d51440f62a
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into DispatcherBak1
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Conflicts:
cocos/scripting/lua/bindings/lua_cocos2dx_extension_manual.cpp
2013-12-27 11:17:11 +08:00
samuele3hu
6d9e865f15
Delete some ScriptEventType only used to Lua 、adjust the event callback mechanism and rename cc.HANDLERTYP_ related to avoid overlong
2013-12-27 10:35:44 +08:00
James Chen
17ff6ef764
Renames: IntValueMap —> ValueMapIntKey
2013-12-26 22:07:20 +08:00
James Chen
93ed5a4f0f
long --> ssize_t for TableView callback.
2013-12-26 04:09:24 -08:00
samuele3hu
756a72cbca
Reconstruct the operation of handling lua script event
2013-12-26 19:43:49 +08:00
James Chen
5dfb7f321a
Compilation fixes after merge PR #4669 https://github.com/cocos2d/cocos2d-x/pull/4669
2013-12-26 16:03:30 +08:00
samuele3hu
7c3978bdd8
Add missing file for linux lua binding
2013-12-25 17:42:59 +08:00
samuele3hu
9cf45a292b
Delete some annotated statement about spine and add some reserve manual lua binding functions
2013-12-25 16:42:40 +08:00
samuele3hu
9fd64df099
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into Spine
2013-12-25 13:48:10 +08:00
samuele3hu
45cfe00ec4
Modify iOS project set and some manual lua binding
2013-12-25 13:47:22 +08:00
James Chen
0ff85852cc
Don’t use FileUtils::getInstance()->getFileData, please use getStringFromFile and getDataFromFile instead.
2013-12-24 18:08:40 +08:00
James Chen
d33b2c41c7
Merge branch 'develop' into data-refactor
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Conflicts:
tools/tolua/cocos2dx.ini
2013-12-24 16:24:17 +08:00
samuele3hu
e497f823ea
Merge branch 'lua_spine_dev' of https://github.com/edwardzhou/cocos2d-x into Spine
2013-12-24 16:14:10 +08:00
samuele3hu
98e4e802f4
Support pass by value for setPosition\setAnchorPoint\setContentSize for lua binding
2013-12-24 13:42:32 +08:00
Edward Zhou
4082c86070
1. add Spine LUA binding with testcase; 2. CCSkeleton inherites from Node since NodeRGBA is deprecated.
2013-12-24 11:55:53 +08:00
James Chen
6b73fa570e
Merge pull request #4601 from samuele3hu/toluaerror
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issue #3353 Lua gc mechanism will make the extended attributes of lua userdata disapper
2013-12-23 05:40:15 -08:00
samuele3hu
b1dd233a04
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into NewEventDispatcher
2013-12-23 20:30:33 +08:00
samuele3hu
48a95cfa55
[Lua Binding] Supports to bind more container: std::vector<std::string>, std::vector<int>, cocos2d::Map<std::string, T>.
2013-12-23 20:29:05 +08:00
samuele3hu
783be69322
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into toluaerror
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Conflicts:
tools/tolua/cocos2dx.ini
2013-12-23 17:20:17 +08:00
James Chen
9dff1dcd36
[LUA] Removes CCCameraDeprecated table in Deprecated.lua.
2013-12-23 16:37:40 +08:00
James Chen
2fec81fcae
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into data-refactor
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Conflicts:
tools/tolua/cocos2dx.ini
2013-12-23 13:52:15 +08:00
James Chen
aeafe06d7f
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into data-refactor
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Conflicts:
cocos/scripting/lua/bindings/lua_cocos2dx_manual.cpp
2013-12-23 11:57:29 +08:00
James Chen
ca082080b5
Binds FileUtils::getStringFromFile automatically since we have added this method.
2013-12-23 11:47:56 +08:00
samuele3hu
f0dc7f0b15
issue #3403:Modify the registerScriptHandler functions inputparams and some EventData struct info
2013-12-23 11:19:55 +08:00
James Chen
0a2490333b
Compilation fix after this PR ( https://github.com/cocos2d/cocos2d-x/pull/4583 ).
2013-12-23 10:03:36 +08:00
samuele3hu
71d5896d41
issue #3403:Delete Camera manual lua binding
2013-12-23 09:42:36 +08:00
samuele3hu
50bcdee725
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into NewEventDispatcher
2013-12-22 22:11:17 +08:00
samuele3hu
97f26176e8
issue #3403:Add the EventDispatcher lua binding and the releated test cases
2013-12-22 22:10:21 +08:00
James Chen
55ff96df3a
closed #3463 : Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding.
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Instead of using std::unordered_map<long, T>(long is the hash_code generated by typeid(T).hash_code()),
We needs to use std::unordered_map<std::string, T> to avoid collision since unordered_map internally processes collisions.
2013-12-20 17:13:09 +08:00
James Chen
755d29b0e1
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into more_container_bind
2013-12-19 20:17:54 +08:00
James Chen
f73e939b57
Supports to bind more container: std::vector<std::string>, std::vector<int>, cocos2d::Map<std::string, T>.
2013-12-19 20:17:44 +08:00