martell
50176a038f
Fixed x64 builds of testcpp with long to size_t changes
2014-01-22 19:21:25 +00:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
James Chen
cf006df9ff
closed #2865 : Deprecates CCNotificationCenter, uses EventDispatcher instead.
2013-12-31 10:54:37 +08:00
Huabing.Xu
3fb31e0b25
remove draw increment
2013-12-30 15:54:57 +08:00
Huabing.Xu
f1635924d6
migrate ShaderTestSprite to new renderer
2013-12-30 15:53:36 +08:00
boyu0
6bc0a7066f
change CustomCommand variable to class member.
2013-12-26 21:19:12 +08:00
boyu0
f878864794
Specialize GroupCommand and CustomCommand, change generateCommand to new.
2013-12-26 15:41:47 +08:00
Huabing.Xu
2eaba86d76
fix ShadeNodeTest->SpriteBlur
2013-12-25 16:54:09 +08:00
Huabing.Xu
7816635963
fix ShadeNodeTest->ShaderNode
2013-12-25 16:38:43 +08:00
Ricardo Quesada
59fee6b8d2
replaces std::for_each with for()
...
replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Ricardo Quesada
2d2a6b205d
Adds const in ShaderTest2.h
...
Adds const in ShaderTest2.h
2013-12-18 21:15:47 -08:00
Ricardo Quesada
7616edd9f3
Improves SpriteTest
...
Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).
Needed for the new renderer.
Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
Ricardo Quesada
d1b555614e
removes `using namespace std` from header file
...
... in order to prevent possible collisions.
`using namespace XXX` MUST never be used in header files.
2013-12-18 11:45:30 -08:00
James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
James Chen
8aef092005
issue #2790 : TestCpp with new Vector<>.
2013-12-04 16:01:54 +08:00
Ricardo Quesada
c52dc4ff5f
Adds love to ShaderTest2 test
...
Improves the code in ShaderTest2
2013-11-14 15:44:22 -08:00
Ricardo Quesada
2ce2eaf4b3
More tests converted
2013-11-13 17:36:33 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
minggo
8f7a489a4d
issue #2905:make cocostudio and gui flat
2013-10-16 16:48:39 +08:00
Huabing.Xu
b1b192ce70
closed #2782 : shadertestSprite remove blank line
2013-09-12 10:31:14 +08:00
Huabing.Xu
53ffedc558
issue #2782 : shadertestSprite add lensFlare Sprite Test Case
2013-09-12 10:25:55 +08:00
Huabing.Xu
8e35e7cc27
issue #2782 : shadertestSprite change test case textures and add normal sprite for comparison
2013-09-10 11:45:38 +08:00
Huabing.Xu
5801e9118c
issue #2782 : remove a blank test case
2013-09-10 09:38:12 +08:00
Huabing.Xu
8a86a883d0
issue #2782 : update mac version, update test case title
2013-09-09 21:33:01 +08:00
Huabing.Xu
d763de3d3c
new shader test code
2013-09-09 17:49:13 +08:00
boyu0
70df1a6061
closed #2517 : Use LocalVarToAuto.py to change Samples src file
2013-08-16 16:05:27 +08:00
minggo
0870581623
fix warnings
2013-07-26 15:22:45 +08:00
minggo
f55d73194e
issue 2430:use enum class for Control enum values
2013-07-26 14:37:26 +08:00
Ricardo Quesada
8bf24f0475
ccGLXXX -> GL::xxx
...
Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`
Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
Ricardo Quesada
058935aa8d
Removes Hungarian notation
...
Removes Hungarian notation from the code.
2013-07-25 15:53:24 -07:00
minggo
acdd1cfe9d
issue #2430:move GLProgram enum into class
2013-07-25 17:48:22 +08:00
minggo
658bffbb69
issue #2430:use upper letter for enum item in ccGLStateCache.h
2013-07-25 15:04:13 +08:00
Ricardo Quesada
c158cd5be6
More best practices fixes
...
- Removes Hungarian notation from the CPP test (there are still some Hungarian to remove)
- Label and MotionStreak: Uses the CL() entry for the tests (lambda functions)
2013-07-22 17:25:44 -07:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
minggo
bb758df0d0
issue #2393:mark ccp as deprecated
2013-07-12 14:11:55 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo
c37af8fa77
issue #2393:mark functions in CCPointExtensions deprecated
2013-07-11 16:38:58 +08:00
Ricardo Quesada
9fe9341646
From C++ best practices
...
Uses static_cast<> instead of C casting.
2013-07-08 14:38:14 -07:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
James Chen
1fb9f44d15
issue #2129 : Removing CC prefix for samples module.
2013-06-20 14:17:10 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
Ricardo Quesada
022dfc0acc
CPP Tests migrated to the new C++11 API
...
Many tests were converted to the C++11 API
and some tests were also simplified by using the "CL" macro
instead of the "CF" macro.
2013-06-07 17:21:11 -07:00
minggo
545882cb81
issue #1686:synchronized ShaderTest
2013-02-28 15:01:41 +08:00
James Chen
eec0ba3c19
Getting full path in before playing sound.
2013-01-27 19:20:49 +08:00
James Chen
4660e72eda
issue #1603 : Moved the position of some projects.
2012-12-20 12:58:21 +08:00