Commit Graph

47 Commits

Author SHA1 Message Date
martell 50176a038f Fixed x64 builds of testcpp with long to size_t changes 2014-01-22 19:21:25 +00:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada 8931d968c0 Renderer uses a float as a key
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
 - No need to convert the 32-bit float into 24-bit int
 - keys are shorter
2014-01-17 16:08:29 -08:00
James Chen cf006df9ff closed #2865: Deprecates CCNotificationCenter, uses EventDispatcher instead. 2013-12-31 10:54:37 +08:00
Huabing.Xu 3fb31e0b25 remove draw increment 2013-12-30 15:54:57 +08:00
Huabing.Xu f1635924d6 migrate ShaderTestSprite to new renderer 2013-12-30 15:53:36 +08:00
boyu0 6bc0a7066f change CustomCommand variable to class member. 2013-12-26 21:19:12 +08:00
boyu0 f878864794 Specialize GroupCommand and CustomCommand, change generateCommand to new. 2013-12-26 15:41:47 +08:00
Huabing.Xu 2eaba86d76 fix ShadeNodeTest->SpriteBlur 2013-12-25 16:54:09 +08:00
Huabing.Xu 7816635963 fix ShadeNodeTest->ShaderNode 2013-12-25 16:38:43 +08:00
Ricardo Quesada 59fee6b8d2 replaces std::for_each with for()
replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Ricardo Quesada 2d2a6b205d Adds const in ShaderTest2.h
Adds const in ShaderTest2.h
2013-12-18 21:15:47 -08:00
Ricardo Quesada 7616edd9f3 Improves SpriteTest
Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).

Needed for the new renderer.

Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
Ricardo Quesada d1b555614e removes `using namespace std` from header file
... in order to prevent possible collisions.

`using namespace XXX` MUST never be used in header files.
2013-12-18 11:45:30 -08:00
James Chen d16fa07661 Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort. 2013-12-17 17:45:29 +08:00
James Chen 8aef092005 issue #2790: TestCpp with new Vector<>. 2013-12-04 16:01:54 +08:00
Ricardo Quesada c52dc4ff5f Adds love to ShaderTest2 test
Improves the code in ShaderTest2
2013-11-14 15:44:22 -08:00
Ricardo Quesada 2ce2eaf4b3 More tests converted 2013-11-13 17:36:33 -08:00
Ricardo Quesada d590986e73 Constructors are protected 2013-11-13 15:55:36 -08:00
minggo 8f7a489a4d issue #2905:make cocostudio and gui flat 2013-10-16 16:48:39 +08:00
Huabing.Xu b1b192ce70 closed #2782: shadertestSprite remove blank line 2013-09-12 10:31:14 +08:00
Huabing.Xu 53ffedc558 issue #2782: shadertestSprite add lensFlare Sprite Test Case 2013-09-12 10:25:55 +08:00
Huabing.Xu 8e35e7cc27 issue #2782: shadertestSprite change test case textures and add normal sprite for comparison 2013-09-10 11:45:38 +08:00
Huabing.Xu 5801e9118c issue #2782: remove a blank test case 2013-09-10 09:38:12 +08:00
Huabing.Xu 8a86a883d0 issue #2782: update mac version, update test case title 2013-09-09 21:33:01 +08:00
Huabing.Xu d763de3d3c new shader test code 2013-09-09 17:49:13 +08:00
boyu0 70df1a6061 closed #2517: Use LocalVarToAuto.py to change Samples src file 2013-08-16 16:05:27 +08:00
minggo 0870581623 fix warnings 2013-07-26 15:22:45 +08:00
minggo f55d73194e issue 2430:use enum class for Control enum values 2013-07-26 14:37:26 +08:00
Ricardo Quesada 8bf24f0475 ccGLXXX -> GL::xxx
Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`

Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
Ricardo Quesada 058935aa8d Removes Hungarian notation
Removes Hungarian notation from the code.
2013-07-25 15:53:24 -07:00
minggo acdd1cfe9d issue #2430:move GLProgram enum into class 2013-07-25 17:48:22 +08:00
minggo 658bffbb69 issue #2430:use upper letter for enum item in ccGLStateCache.h 2013-07-25 15:04:13 +08:00
Ricardo Quesada c158cd5be6 More best practices fixes
- Removes Hungarian notation from the CPP test (there are still some Hungarian to remove)
- Label and MotionStreak: Uses the CL() entry for the tests (lambda functions)
2013-07-22 17:25:44 -07:00
minggo 6abe6fce78 closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
minggo 15096b0716 issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated 2013-07-12 14:30:26 +08:00
minggo bb758df0d0 issue #2393:mark ccp as deprecated 2013-07-12 14:11:55 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo c37af8fa77 issue #2393:mark functions in CCPointExtensions deprecated 2013-07-11 16:38:58 +08:00
Ricardo Quesada 9fe9341646 From C++ best practices
Uses static_cast<> instead of C casting.
2013-07-08 14:38:14 -07:00
minggo 04465622b7 issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00
James Chen 1fb9f44d15 issue #2129: Removing CC prefix for samples module. 2013-06-20 14:17:10 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
Ricardo Quesada 022dfc0acc CPP Tests migrated to the new C++11 API
Many tests were converted to the C++11 API
and some tests were also simplified by using the "CL" macro
instead of the "CF" macro.
2013-06-07 17:21:11 -07:00
minggo 545882cb81 issue #1686:synchronized ShaderTest 2013-02-28 15:01:41 +08:00
James Chen eec0ba3c19 Getting full path in before playing sound. 2013-01-27 19:20:49 +08:00
James Chen 4660e72eda issue #1603: Moved the position of some projects. 2012-12-20 12:58:21 +08:00