Commit Graph

208 Commits

Author SHA1 Message Date
Sergey Shambir 44a6be80d2 More verbose logging in removeChildByTag and getActionByTag
Tags are often hardcoded, so tag value will be useful to detect problem.
2013-04-27 23:15:00 +04:00
imbahom 72ad9fd701 Update CCNode.cpp
注释错误
2013-04-23 21:44:24 +08:00
tianTian edf1e53d2d fix syntax error; 2013-04-13 15:18:54 +08:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo 0dfab6744a issue #1686:use correct values to initialize CCNodeRGBA member variables 2013-03-01 16:14:10 +08:00
minggo 63e4091bfa fixed #1686:finish updating 2013-02-28 11:55:36 +08:00
minggo cd4f18c48f issue #1686:synchronize CCLayer.cpp 2013-02-27 18:21:35 +08:00
minggo 94076a5b9c issue #1686:synchronize CCSprite.cpp 2013-02-27 15:30:49 +08:00
minggo f571d66ed7 issue #1686:synchronize CCNode.cpp 2013-02-27 14:48:19 +08:00
James Chen 7dc64fc9a6 issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
James Chen b54b924923 fixed #1743: Adding an additional transform for CCNode. 2013-02-22 16:01:49 +08:00
jiang xiaohua d875edbd74 Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child Example: GameObject_Parent(CCNode; create from CCNode) GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer ) RenderComponents1( Create form the same CCSpriteBatchNode) Components2 .... GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent ) RenderComponents1( not used batchNode) Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent; I Need additional the father's matrix in child Node ; 2013-02-20 22:33:28 +08:00
walzer 996d2be2b6 CCNode: add [set|get]Position[X|Y](void) back. 2013-01-21 16:26:02 +08:00
walzer 7b16494862 well documented CCNode 2013-01-17 11:20:25 +08:00
James Chen 6565fa92cc fixed #1649: Changed return type to const reference for member variable access. 2013-01-14 15:51:53 +08:00
dualface c3f900d36c [lua] remove current schedule before register new script schedule 2012-12-14 18:06:21 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
minggo a75f8b7e7a fixed #1593:remove all deprecated methods expect CCBAnimationManager 2012-12-06 18:51:33 +08:00
James Chen be914811fb fixed #1576: CCNode::setUserObject needs to be retained. 2012-11-26 22:11:04 +08:00
James Chen ebd522e3fa issue #1564: Return a new object instead of 'const reference' for some get methods. 2012-11-20 16:34:55 +08:00
minggo fb5b7ed7bb fixed #1560:fix a logical error in CCNode::schedule() 2012-11-19 11:24:03 +08:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
minggo d2a5723973 issue #1555:add CCDrawNode 2012-11-09 12:08:18 +08:00
James Chen 270676b74d issue #1549: Added some functions for CCNode.
virtual void removeFromParent();
virtual void removeChild(CCNode* child);
virtual void removeChildByTag(int tag);
virtual void removeAllChildren();
2012-11-05 18:41:52 +08:00
James Chen 9f6d263c15 fixed #1531: The CCSprite::updateTransform() function needs to inherited from a base function on the CCNode. 2012-10-30 10:24:28 +08:00
Rohan Kuruvilla 16d5659b17 Adding ScriptingEngine callback for onCleanup event 2012-10-29 15:00:52 +08:00
dualface e36c4abb65 [Lua] remove Lua script handler on CCNode destroy 2012-09-21 00:21:24 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
Donald Alan Morrison b8412f3b7e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-09-14 15:27:55 -07:00
Donald Alan Morrison 7c750dc9c5 Minor changes to comments. One integer literal changed to float literal. 2012-09-14 15:26:38 -07:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
James Chen e584b94728 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
	scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
Rohan Kuruvilla c62462d997 Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart 2012-08-28 17:43:35 -07:00
YuLei b411c00f38 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-28 14:23:31 +08:00
mustime 60a64d0eca issue #1425: remove the scheduleScriptHandler interface from CCNode 2012-08-28 12:49:43 +08:00
YuLei 02e77faf51 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-28 12:22:57 +08:00
Rohan Kuruvilla c47d9d4e7c Adding Touch callbacks and capability to pass this around 2012-08-27 08:43:38 -07:00
Rolando Abarca a114502929 removes OBJECT_TYPE thing 2012-08-27 08:43:38 -07:00
Rohan Kuruvilla 0e9ba1173a Callbacks 2012-08-27 08:43:37 -07:00
Rolando Abarca 4e640ecb35 uses new ADD_OBJECT_TYPE macro 2012-08-27 08:43:37 -07:00
Rolando Abarca 701f5e9dfc roots & unroots jsobject 2012-08-27 08:43:37 -07:00
mustime be116f5352 issue #1425: update TestLua project 2012-08-27 11:43:47 +08:00
YuLei a38b8d4a00 [Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
2012-08-25 17:08:33 +08:00
YuLei 8b54355aa1 [Lua] update luabinding
[Lua] add LuaValue, LuaDict, LuaArray
2012-08-25 15:05:59 +08:00
Walzer cc3d850892 fixed #1416, add object orientated APIs for CCGeometry, replace "CCFloat" with "float" 2012-08-01 15:30:12 +08:00
Walzer 0431cb455b fixed #1413, add CCTouch::getLocation(), getDelta() method
return OpenGL coordinates directly, to make the usage more convenient.
2012-07-31 17:41:53 +08:00
mustime 1a55b7c5ba Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1381 2012-07-27 18:29:57 +08:00
mustime 5bc130dee7 issue #1381: change the setContentSize interface in CCScrollView 2012-07-27 18:20:11 +08:00
mustime 9949a34669 issue 1381: change setContentSize(CCSize size) to setContentSize(const
CCsize & size) in CCNode
2012-07-27 16:57:56 +08:00
Walzer 685b70e6fb fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
mustime e289ce628c fixed #1379: Fixed typing error in CCNode.cpp line74 2012-07-09 14:45:04 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
James Chen b66be55156 issue #1333: Use CC_PROPERTY instead of CC_PROPERTY_PASS_BY_REF for m_tContenSize 2012-06-18 18:31:29 +08:00
minggo d0f905992a issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
James Chen 7fe3f7357e issue #1324: Reverted old interfaces. 2012-06-14 17:18:05 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
James Chen 3f7b44fc23 issue #1324: Added create() for static member functions that new an autorelease object 2012-06-14 15:13:16 +08:00
minggo 9a600c6221 issue #1310: syncronize base_nodes 2012-06-08 14:17:39 +08:00
minggo cc16320445 issue #1310: syncronize actions 2012-06-08 13:55:28 +08:00
James Chen a998062c57 issue #1194: Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup. 2012-05-02 12:04:27 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
James Chen 931c42a621 Updated some files. 2012-04-04 21:58:04 +08:00
James Chen d7aed75942 issue #1056: Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode. 2012-03-29 14:30:13 +08:00
James Chen 0ef65d1ed5 issue #1056: Renamed CC_COCOSNODE_RENDER_SUBPIXEL to CC_NODE_RENDER_SUBPIXEL in CCNode.cpp 2012-03-23 10:26:36 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
minggo 645d561276 fixed #737: remove view id 2012-03-08 12:40:27 +08:00
minggo ed68855e19 fixed #1009: fix a typo error 2012-03-06 09:35:36 +08:00
YuLei Liao 6ebdf9cb4b * add CCScriptSupport 2012-02-09 14:07:11 +08:00
YuLei Liao 7a96d13fb6 rename all FuncID to Handler 2012-02-07 11:43:29 +08:00
YuLei Liao 9164e90515 * fix some issues 2012-02-02 15:58:10 +08:00
YuLei Liao 003fa1f1a0 * add some methods for fast read/write position
* add CCNode::getChildrenCount() for Lua
2012-02-02 10:39:19 +08:00
dumganhar d61f87ba92 modify construct and destruct function of some class, for example CCNode() --> CCNode.cpp(void) 2012-01-09 23:21:31 +08:00
minggo 3bf11dba7e issue #892: modify pkg for lua 2011-12-07 15:24:03 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00
Leon 70a4942ea6 fix some warning 2011-10-19 15:24:19 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
minggo 09dc164fff issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
Eli Yukelzon 9c5fa51e6b usuful macros for defining scene() and node() methods with params 2011-07-30 11:55:38 +03:00
minggo 3dc1967f6c fixed #579: change zorder to int 2011-07-06 20:48:56 +08:00
natural-law 0378a6a36d Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
Conflicts:
	cocos2dx/include/CCNode.h
2011-07-01 16:24:23 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
minggo 16f79cb0be fixed #554: upgrade base_nodes to 1.0.0-rc3 2011-07-01 15:48:05 +08:00
minggo 022e2b9998 issue #528: refactor ok on win32 2011-06-20 17:31:38 +08:00
minggo 8003de7468 update to latest code and merge 2011-06-14 11:01:38 +08:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
minggo a8b6b850de use precompile macro to cantrol if enable lua support 2011-06-01 17:51:08 +08:00
minggo 697368cf20 support lua 2011-05-31 14:04:14 +08:00
yangws de977bc6c2 use 0 replace NULL 2011-05-30 16:49:08 +08:00
yangws 7e2d1d5c48 fixed #490 Text input on android use a different way, TextInputTest OK now. 2011-05-30 16:36:12 +08:00
Walzer c790fba340 avoid a bug in clang, see this post http://www.cocos2d-x.org/boards/7/topics/1638 Thanks to Cem Aslan's contribution! 2011-05-27 16:26:59 +08:00