minggo
a221f06592
issue #2284 : fix bugs after merging master
2013-06-14 14:34:50 +08:00
Maciej Czerniak
1e71ea85f3
add Polish language support
2013-06-11 16:46:38 +02:00
minggo
6eaa1f97ec
Merge pull request #2828 from minggo/develop
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fixed #2161 : fixed crash of loading ETC file
2013-06-08 02:02:52 -07:00
minggo
d5bfe10379
fixed #2161 : fixed crash of loading ETC file
2013-06-08 17:01:45 +08:00
minggo
2b3f3b6744
fixed #2161 : fixed crash of loading ETC file
2013-06-08 16:58:18 +08:00
minggo
52f55802b7
Merge pull request #2826 from minggo/develop
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make CCFileUtil::getFileData() get data correctly
2013-06-07 22:44:01 -07:00
minggo
f56c20657b
fixed #2266:make CCFileUtil::getFileData() get data correctly
2013-06-08 13:42:52 +08:00
minggo
6d3615157a
fixed #2266:make CCFileUtil::getFileData() get data correctly
2013-06-08 13:40:03 +08:00
minggo
f2be4c62ee
Merge pull request #2820 from minggo/develop
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fixed #2161 : don't close AssetManager
2013-06-07 20:24:27 -07:00
minggo
b023158c85
fixed #2161 : don't close AssetManager
2013-06-08 11:23:13 +08:00
minggo
206502dccb
fixed #2161 : don't close AssetManager
2013-06-08 10:57:19 +08:00
James Chen
5832934e41
Reverting target to android-8.
2013-06-06 16:20:22 +08:00
minggo
53365b9e46
Merge pull request #2669 from frranck/master
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adding norwegian language
2013-05-29 02:10:37 -07:00
franck
3fab093f5b
adding Norwegian language support
2013-05-29 10:16:22 +02:00
Michael Contento
026026e3af
use onWindowFocusChanged(bool) instead of onResume()/onPause()
...
we should use onWindowFocusChanged(bool) to detect if the app is currently
visitible to the user or not. because onPause()/onResume() leads to false
positives on some android versions (e.g. Kindle Fire). if you lock those
devices, while the app running, everything is fine (onPause() is handled
properly). but as soon as you wake up the device, and the lock screen gets
visible, the app is resumed and the music is played (onResume() is
called to early).
this is a) not the best behaviour and b) such games will be rejected on the
samsung app store. onWindowFocusChanged(bool) is, like onPause()/onResume(),
available since API level 1 and it should be safe to simply switch.
2013-05-28 12:05:46 +02:00
minggo
beef61fc90
issue #2161 : android supports ETC format now
2013-05-27 14:42:22 +08:00
Nicolas Gramlich
cef2575180
Updated .classpath of Android project to latest ADT 22 build tool compatibility.
...
Changes correspond to: https://groups.google.com/forum/?fromgroups#!msg/adt-dev/epOfZbKPFdk/RbR2VYNQ5_8J
2013-05-20 14:39:25 -06:00
carlo morgantini
fb2a73048d
it now shares code between createTextBitmap and createTextBitmapShadowStroke (no more duplication)
2013-05-15 16:37:08 -07:00
carlo morgantini
3c28048c14
fix alignent problem when rendering text with shadow
2013-05-15 16:37:08 -07:00
carlo morgantini
c727fa33c0
CCLabelTTF have now a tint, plus bug fixing and code clean up
2013-05-15 16:29:33 -07:00
carlo morgantini
221884f6d4
better CCTexture2D API for init texture with shadow and stroke
2013-05-15 16:29:32 -07:00
carlo morgantini
fc846bb9ac
label TTF stroke and shadow for Android
2013-05-15 16:29:32 -07:00
carlo morgantini
690d5968ca
New stroke and shadows for Android
2013-05-15 16:12:43 -07:00
carlo morgantini
dd9b4a8932
new shadow and stroke for CCLabelTTF
2013-05-15 16:12:43 -07:00
James Chen
8fa593a8fe
fixed #2151 : Custom font can't be loaded correctly if using full path of filename.
2013-05-13 19:12:37 +08:00
Darragh Coy
032aed4499
Fix custom font loading on Android when using fonts that are in resource mapped directories/paths.
...
1: Use the CCFileUtils::fullPathForFilename function to lookup the resolved path for the font in the Android specific function, CCImage::getBitmapFromJava.
2: Remove a warning previously added in pull request 2422 (https://github.com/cocos2d/cocos2d-x/pull/2422 ) in CCFileUtils::fullPathForFilename in order to support change (1) above. If we pass just a system font name to CCFileUtils::fullPathForFilename such as 'Arial' (instead of a path) then it should just return 'Arial' and not generate a warning. We can't assume that when a path (or handle) given to CCFileUtils::fullPathForFilename isn't found within Cocos2dx that it doesn't exist or isn't valid. Depending on the platform there might be files or folders or handles that could be accessible to the app which might exist outside of the knowledge of Cocos2dx. The correct place to warn about missing resource files would be at the point where the resource loading itself fails; e.g if a texture or sound fails to load for example.
2013-05-09 14:29:42 +01:00
James Chen
93a8b60111
If file path is an empty string, return false directly in CCFileUtils::isFileExist.
2013-04-25 21:51:13 +08:00
minggo
724402750b
Merge pull request #2390 from scoyo/master
...
Fix for spaces at the beginning of wrapped lines
2013-04-17 19:10:19 -07:00
Jaroslaw Lewandowski
20e102bc46
Fixed setAccelerometerInterval signature in setAccelerometerIntervalJNI function.
2013-04-18 01:27:33 +01:00
Kristiaan De Jongh
81e4178a42
fix for spaces when wrapping
2013-04-17 13:09:48 +02:00
minggo
78d3c7f048
fixed #1613:not reload resources on Android platform after return from background
2013-04-17 15:34:57 +08:00
minggo
ad68b3d5ed
Merge pull request #2288 from mchinen/master
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Android: fix emulator for OpenGL ES 2.0
2013-04-07 19:08:00 -07:00
yodesoft
4d5dff6172
Reduce function call in nativeInitBitmapDC to improve performance.
2013-04-07 17:17:19 +08:00
Romain Tisserand
15d4e75cdb
JNI fixes, added missing JNIEXPORT / JNICALL declarations
...
This is needed if compiling with custom visibility settings (example :
-fvisibility=hidden)
2013-04-02 22:15:12 +02:00
Michael Chinen
227d2cf60b
Add emulator detection hack to allow running OpenGL ES 2.0 projects in the emulator
2013-03-31 20:47:43 +09:00
minggo
1d51f9a3d7
issue #1529:CCUserDefault work ok on Android
2013-03-11 16:45:20 +08:00
James Chen
2c7b178d7f
fixed #1812 : Minor fix.
2013-03-08 16:00:14 +08:00
James Chen
aa53211f86
fixed #1812 : A warning of getStringWithEllipsisJni function when compiling it with clang.
2013-03-08 15:56:17 +08:00
minggo
dd8681b18b
Merge pull request #2113 from minggo/refactor-ccuserdefault
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Refactor ccuserdefault
2013-03-06 23:05:50 -08:00
minggo
648e9a7bf1
issue #1529:use NSUserDefaults on iOS and SharedPreferences on Android to implement CCUserDefault
2013-03-06 16:36:44 +08:00
waiter
7699c83bd8
update Cocos2dxSound.java for unload effect
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when unload effect, sounID maybe null so the app will creash because of NPE.
2013-03-06 09:21:49 +08:00
James Chen
8921d92143
Removed some unused codes.
2013-02-22 11:58:52 +08:00
folecr
f26f254daa
Use CCLOG instead of CCMessageBox to report file system errors
2013-02-21 17:05:17 -08:00
folecr
8408fc6d1b
Remove unused access to Android application's external asset path.
2013-02-21 17:05:17 -08:00
folecr
82ae5f62fd
Remove unused access to Android application's cache directory
2013-02-21 17:05:17 -08:00
James Chen
3452d44329
issue #1712 : Removed importing some unused packages in Cocos2dxActivity.
2013-02-18 14:00:57 +08:00
James Chen
6b5a5c5317
issue #1712 : Moving getDPI from Cocos2dxActivity to Cocos2dxHelper.
2013-02-18 13:51:16 +08:00
James Chen
505577239c
jfloat --> jint.
2013-02-17 17:21:11 +08:00
James Chen
f219f480cc
issue #1712 : DPI return integer on android.
2013-02-17 17:18:38 +08:00
James Chen
cda7da3d43
fixed #1712 : Adding default dpi for marmalade and mac since i don't know how to get DPI for these platforms.
2013-02-17 17:13:06 +08:00
James Chen
ac17f67686
issue #1712 : Adding getting dpi support for iOS and Android.
2013-02-16 19:36:21 +08:00
Ben Ward
5f6ce9db92
Adding Portuguese and Arabic language support
2013-02-11 15:29:56 +00:00
minggo
59c1f33ad5
fixed #1702:modify writable path to the return value of Context.getFilesDirectory()
2013-02-07 14:11:23 +08:00
minggo
0c5bcb3f7b
issue #1702:fix a typo error
2013-02-06 18:04:40 +08:00
minggo
744bfb3cb2
Merge pull request #1945 from dualface/add_CCLuaObjcBridge
...
add CCLuaObjcBridge
2013-02-03 19:32:17 -08:00
dualface
f8c372ca9b
fix CCLuaLog()
2013-02-02 15:05:30 +08:00
James Chen
e25c79f1ec
issue #1687 : CCFileUtils::isFileExist now support relative path.
2013-02-01 22:19:58 +08:00
James Chen
3a9346e6ff
issue #1687 : Refactoring CCFileUtils, abstracting the same implementations for all platforms.
2013-02-01 11:20:46 +08:00
James Chen
bb431c54ed
Comments some logs in CCFileUtils.
2013-01-29 19:12:55 +08:00
James Chen
2694cb150b
CCFileUtils::s|gSearchPath -> CCFileUtils::s\gSearchPaths.
2013-01-29 09:56:38 +08:00
James Chen
d5237d637d
Absolute path check for blackberry.
2013-01-29 00:42:21 +08:00
minggo
3ea562b4ad
fix some logical errors and compiling errors
2013-01-28 23:19:57 +08:00
James Chen
e736ed487f
issue #1683 : Adding default search path if developer didn't pass it.
2013-01-28 17:44:53 +08:00
James Chen
78c16fdd22
issue #1683 : Fixing absolute path check for Android.
2013-01-28 10:23:19 +08:00
James Chen
119115502d
issue #1683 : Making some api of CCFileUtils more c++ friendly by using std::vector rather than CCArray.
2013-01-26 22:31:57 +08:00
James Chen
3328cfd6a4
Refactoring some logic of CCFileUtils.
2013-01-26 14:19:14 +08:00
James Chen
522e860205
issue #1683 : Fixed a bug in file lookup for Android.
2013-01-26 12:10:55 +08:00
James Chen
f71df5a873
Fixed an issue in CCFileUtils::setResourceDirectory for android.
2013-01-25 23:01:47 +08:00
James Chen
2c399de28e
issue #1683 : Moved CCFileUtils::setResourceDirectory. And fix a compatible issue for android.
2013-01-25 22:55:20 +08:00
James Chen
fde39c6dcb
Adding cache support for CCFileUtils.
2013-01-25 21:52:35 +08:00
James Chen
6f3b22031f
Using new API of getting full path for file name.
2013-01-25 20:51:52 +08:00
Rohan Kuruvilla
9750bbab95
removing absolute path lookup in fullPathForFilename
2013-01-24 19:04:27 -08:00
Rohan Kuruvilla
f5c74d9022
Adding support for getInstance in Cocos2dxGLSurfaceView, to allow for running tasks on GL Thread
2013-01-24 18:37:24 -08:00
Rohan Kuruvilla
287b5575f4
Changing architecture of CCFileUtils
2013-01-24 18:37:23 -08:00
James Chen
46f38c57fb
issue #1661 : CrystalCraze works ok on android.
2013-01-24 00:32:22 +08:00
James Chen
294509c4c0
Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils
2013-01-23 19:52:17 +08:00
moadib
e39829269d
Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml
2013-01-21 13:03:55 +04:00
James Chen
30b2a8a882
issue #1867 : Updated CCFileUtils.cpp for android.
2013-01-18 22:18:55 +08:00
James Chen
bc76cf09c4
Added filename lookup support for win32.
2013-01-18 21:54:48 +08:00
James Chen
0a42829428
issue #1667 : Adding file name lookup support for iOS and Android, TBD: Other platform supports.
2013-01-18 18:05:32 +08:00
folecr
e3cf517f32
Assert implementation for Android
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* __android_log_assert is not stable
* Uses __android_log_print instead
2013-01-09 18:51:49 -08:00
folecr
c0ecad31fe
Consistent use of CCAssert
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* Remove @
* Use CCAssert instead of CC_ASSERT (number of parameters differ between the two)
2013-01-08 14:11:34 -08:00
James Chen
b662d5c569
fixed #1620 : Added license. Removed LocalStorage.h from cocos-ext.h.
2013-01-07 18:06:53 +08:00
James Chen
3fa771f0c4
fixed #1620 : Using sqlite3 to implement sys.LocalStorage for iOS and android.
2013-01-07 17:22:06 +08:00
James Chen
760a8c1d39
fix a compilation error for android.
2013-01-03 19:56:34 +08:00
minggo
df73cd12a6
fixed #1623:use file descriptor instead of file path to create media player
2012-12-24 17:20:44 +08:00
Denis Mingulov
ca00d50259
CocosDenshion Android - missing sound effects with some conditions
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Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).
Use case:
1) On the game loading - preload all possible sound effects
(to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
later in a separate thread.
3) Application tries to play sound effects as usual, when needed.
So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
minggo
e15c0a33ae
fixed #1610:skip only white character
2012-12-10 17:18:20 +08:00
minggo
0f58987ad1
Merge pull request #1740 from rtissera/gles20
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[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
minggo
71f61596e9
fixed #1580:request focus after keyboard closed
2012-12-10 14:08:01 +08:00
Romain TISSERAND
bc0309f1a3
[android] Removed hardcoded /data/data path in CCFileUtils, make use of Context.getCacheDir() through JNI callback instead. Needed in order to get CCUserDefault working fine on Nexus 10 (Androi 4.2 multi-user environment)
2012-12-09 19:40:41 +01:00
Romain TISSERAND
4cb7506932
Added proper JNIEXPORT / JNICALL modifiers to Cocos2dxHelper JNI functions called from Java side
2012-12-09 13:44:41 +01:00
fape
320d532e15
add Hungarian language support
2012-12-05 11:31:05 +01:00
minggo
a256d35a5b
fix some confilcs
2012-12-05 14:01:05 +08:00
minggo
54309c56b2
change accelerometer accurate to SENSOR_DELAY_GAME
2012-11-30 14:07:01 +08:00
minggo
75fb997513
Merge pull request #1670 from rohankuruvilla/gles20
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Fixing Accelerometer crash on Android
2012-11-29 22:01:16 -08:00
minggo
61b2e2b880
comment codes for FPS controlling
2012-11-30 13:55:25 +08:00
Rohan Kuruvilla
a4b55b5217
Fixing Accelerometer crash on Android
2012-11-28 15:56:57 -08:00
Taro Kobayashi
a37e034e61
added support for Japanese language
2012-11-28 17:53:10 +09:00
minggo
226b10a9e2
modify lua project setting
2012-11-23 10:41:41 +08:00
minggo
a4a53df159
issue #1555:build ok on android
2012-11-16 14:23:14 +08:00
Denis Mingulov
83cf8aaf29
Android: Access to files from APK is boosted - 1st review update
2012-11-09 09:53:40 +02:00
Denis Mingulov
071d264cc5
Android: Access to files from APK is boosted
...
Open APK file just once and cache a file list information (name and
position inside archive). Also a general ZipFile helper class is
created to read multiple files from Zip archives - might be used
for another platforms if needed.
Previously it was so for each separate file access operation:
- Open zip archive, initially parse its structure (unzOpen)
- Locate the particular file there by a linear search through
full archive (unzLocateFile).
So if file does not exist - still an archive has to be handled
fully, even slower than a file exists.
- Read file.
- Close zip archive
After this commit:
- Once - open zip/apk file and collect file list information
(average consumed time - the same like a search for 2 different
files by unzLocateFile)
- When needed - directly retrieve file position inside the archive,
setting it up to the zip reader and reading file
ZipFile class is located in support/zip_support/ZipUtils.h and .cpp
to prevent creation of a new files and adding them to multiple
project files.
2012-11-08 13:46:53 +02:00
Rohan Kuruvilla
d6753f8a2f
Adding accelerometer setInterval support to Android
2012-10-29 15:08:16 +08:00
wenbin1989
62351462a8
Add kLanguageKorean to ccLanguageType and CCApplication::getCurrentLanguage()
2012-10-18 17:17:11 +08:00
wenbin1989
29a63a3b0f
Fix stack overflow in CCLog
2012-10-18 14:39:56 +08:00
minggo
0a39fa8bef
fixed #1507 : use SoundPool.OnLoadCompleteListener to play effect if it is not preloaded
2012-10-12 17:43:43 +08:00
Ed Bartley
04527f7378
Added some flexibility to the Cocos2dxActivity. View creation can be overridden by developers that use a custom Layout and custom views.
2012-10-06 23:39:47 -04:00
Ed Bartley
a9177fed6f
Fix Typo.
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Make mGLSurfaceView public so that subclasses can may initialize mGLSurfaceView from a custom xml layout.
2012-10-05 10:24:17 -04:00
James Chen
4a3127f41f
Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse.
2012-09-25 21:52:30 +08:00
minggo
364d7a487a
Update cocos2dx/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java
...
Comment some debug codes, because it will cause auto-building fail.
2012-09-25 14:42:45 +08:00
minggo
74b9e2539b
fix auto building error
2012-09-25 12:13:06 +08:00
minggo
0a1f0369e6
fixed #1481 : merge Nicolas's pull request and do some bug fixes
2012-09-21 17:01:19 +08:00
Nicolas Gramlich
cd4b22a503
Merge branch 'gles20-official' into patch-5
2012-09-18 10:50:15 -07:00
Donald Alan Morrison
216ebab0e1
Minor English Spelling Corrections, etc.
2012-09-15 14:19:14 -07:00
Nicolas Gramlich
f03c0caaf9
Added proper JNIEXPORT/JNICALL markers to android platform jni bindings.
2012-09-13 09:34:30 -07:00
Nicolas Gramlich
4c7705171a
Android JAVA refactoring. Android JNI Cleanup.
2012-09-07 17:23:04 -07:00
James Chen
06f240fa5e
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
James Chen
3d0b5bf455
fixed some warnings in java codes for android port.
2012-08-27 10:21:43 +08:00
James Chen
ee3e68014b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_editbox
2012-08-24 00:16:11 +08:00
James Chen
1685e5c497
issue #1429 : Used java code to implement keyboard layout.
2012-08-24 00:15:15 +08:00
James Chen
7f2c9f6fb4
issue #1429 : Removed some used codes.
2012-08-23 23:09:12 +08:00
minggo
37cb691600
fix some bugs while testing
2012-08-23 18:01:28 +08:00
James Chen
06038163ca
iss1429: Finished using Dialog to implement CCEditBox for android port.
...
Next step:
Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00
James Chen
a437099779
issue #1429 : Use activity to implement CCEditBox for android. Next step: use dialog to implement CCEditBox.
2012-08-23 09:42:28 +08:00
James Chen
bcbd161398
issue #1429 : First commit CCEditBox for android port.
2012-08-22 09:47:04 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
minggo
316c484936
Merge pull request #1173 from mustime/bug1284
...
issue #1284 : add detection for I9100 model
2012-08-16 18:39:28 -07:00
minggo
bcf61cdf26
issue #1405:use enum to distinguish target
2012-08-16 10:21:15 +08:00
mustime
0933a032e9
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284
2012-08-14 09:41:18 +08:00
mustime
89f0508043
issue #1284 : add detection for I9100 model
2012-08-13 17:14:33 +08:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
minggo
3853611e62
issue #1405:support loading resources from directory defined by developer
2012-08-08 17:42:04 +08:00
minggo
0b2396c54b
issue #1405:support three type of resolution
2012-08-01 16:56:12 +08:00
minggo
7bfc88c568
Merge pull request #1130 from mustime/bug1284
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issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime
bfc53e3453
issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 15:30:09 +08:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
Ngoc Dao
14a23ced56
Fix compilation error: platform/android/CCEGLView.h:30:39: error: platform/CCPlatFormMacros.h: No such file or directory
2012-07-06 10:32:54 +09:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
folecr
90a6a65404
Modify source.dir to match updated directory name
2012-06-15 09:24:10 -07:00
James Chen
cc572ab8e7
fixed #1329 : Moved all java files part of engine into a certain directory, then all projects refer to them.
2012-06-15 18:15:43 +08:00
James Chen
24cc0796b6
Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android
2012-06-15 17:47:04 +08:00
minggo
899022d107
fixed #1292:fix some bugs that caused by modify function name
2012-06-15 17:39:13 +08:00
folecr
6fc2dc5ed9
Use Java code instead of XML to define layout
...
* Android layout for cocos apps are very simple (full screen)
* Avoids creation of R.java for loading the layout
* Can package entire library in jar
* Remove unused layout resource
2012-06-14 19:52:45 -07:00
folecr
4e5a64fd9e
Minimal layout directives in XML
2012-06-14 19:52:45 -07:00
folecr
b6164c7590
Create a library named cocos2dandroid
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* Based on sources from HelloWorld that should be common across all cocos2d-x android projects
* Rename, use prefix cocos2dx_default_ for items in layout
* Project files for android library, targeted to android-8
2012-06-14 19:21:02 -07:00
minggo
9d9e2579e3
issue #1181 : save render texture when comming to background
2012-06-14 18:37:57 +08:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00