Commit Graph

1821 Commits

Author SHA1 Message Date
halx99 c0a4371879 Migrate more macors 2022-07-16 10:43:05 +08:00
halx99 f3ac6ea871 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
halx99 dc0670cbd8 Sync docs for namespace migrate 2022-07-15 18:40:42 +08:00
halx99 85e9ae3fa5 Fix lua templte 2022-07-12 23:21:04 +08:00
一线灵 406f962cad
Migrate extension lua (#747) 2022-07-12 21:31:54 +08:00
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
halx99 9ee4181976 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
halx99 fff2bd59ed Fix setup cmake files and some relative sources 2022-07-08 14:20:41 +08:00
DelinWorks e73b2492c5 Replace CC_ with AX_ 2022-07-08 02:17:41 +03:00
DelinWorks 49b6dda016 Fix CMAKE 2022-07-08 02:10:35 +03:00
halx99 cabb87a6ca Fix ci 2022-07-05 23:47:25 +08:00
halx99 9d2ed962e6 Committing genbindings changes 2022-07-05 07:53:11 +00:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99 8d7f133e7c [spine] Use currentState to setup shader stubs 2022-07-05 14:40:18 +08:00
halx99 0f9a79899b [Spine] Use backend shader definations 2022-07-05 14:36:04 +08:00
halx99 91e57e7dd3 Spine runtime can use official code 2022-07-05 14:13:15 +08:00
halx99 4d5f644518 Committing genbindings changes 2022-07-04 16:47:16 +00:00
一线灵 b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks 6dd8b2c74a Update lua_cocos2dx_auto.cpp 2022-07-04 18:34:50 +03:00
halx99 768a8bd5e1 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks 88bf095310 Update lua_cocos2dx_auto.cpp 2022-07-03 21:40:51 +03:00
halx99 5288b7a513 Committing genbindings changes 2022-07-03 07:36:16 +00:00
halx99 1d74df858b Committing genbindings changes 2022-06-30 13:51:59 +00:00
一线灵 bfe12be7b6
Revert "Unify frame rate control logical to director mainLoop" 2022-06-30 21:04:00 +08:00
halx99 cf45042ba8 Committing genbindings changes 2022-06-30 12:22:46 +00:00
halx99 38f2b5ca9d Use sprite to implement layer color for auto batch draw 2022-06-30 18:01:29 +08:00
halx99 af3435ff69 Committing genbindings changes 2022-06-28 09:42:02 +00:00
一线灵 de04f33b5e
Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
2022-06-28 17:33:00 +08:00
halx99 040a64b920 Committing genbindings changes 2022-06-28 08:51:45 +00:00
halx99 c464e0b2c3 Fix ci 2022-06-28 14:53:39 +08:00
halx99 64b69ad5b5 Committing genbindings changes 2022-06-25 07:30:20 +00:00
一线灵 ea2f4259fb
[CMake] Remove dup link 2022-06-25 15:23:40 +08:00
一线灵 19e16adae5
Merge pull request #668 from adxeproject/adxe-ext-live2d
Add extension Live2D support
2022-06-24 16:23:26 +08:00
halx99 932c3bcffa Add extension Live2D support
Live2D sdk version: 4-r.4, reelase date: 2021/12/09
2022-06-24 15:18:08 +08:00
FireStorm2012 e4b891e550
Update lua_xml_http_request.cpp
print log bugfix
2022-06-24 15:01:26 +08:00
halx99 6431cd1256 Committing genbindings changes 2022-06-24 06:28:59 +00:00
halx99 1889180a75 Improve renderer 2022-06-24 14:18:48 +08:00
halx99 00fd69bfdf Improve code style 2022-06-24 03:09:50 +08:00
halx99 08c142eb4a Committing genbindings changes 2022-06-19 17:57:08 +00:00
一线灵 31d859f17e
Rename is64BitIOSDevice to is64BitMobileDevice 2022-06-17 22:54:52 +08:00
一线灵 e06eed5d3a
Fix ci 2022-06-17 22:50:29 +08:00
halx99 0bf8d9ddf3 Refine enum `Platform` defination to avoid conflict with system macro
refer to: #661
2022-06-17 22:18:26 +08:00
halx99 990531ecdc Committing genbindings changes 2022-06-16 13:25:34 +00:00
一线灵 bd2cff3dfd
Improve text rendering (#652)
* Improve text-rendering
a. Separate outline texture data upload for GL and Metal backend
b. Fix memory leak of FontAtlas::_currentPageDataRGBA
b. Add FontFreeType::setMissingGlyphCharacter for rendering a missing char
d. Improve FontFreetype::renderCharAt with memcpy
2022-06-13 01:44:31 +08:00
halx99 f79530837b Committing genbindings changes 2022-06-09 09:21:12 +00:00
halx99 c81b38c52d Committing genbindings changes [skip ci] 2022-06-09 08:51:15 +00:00
halx99 97f198e61e Committing genbindings changes [skip ci] 2022-05-25 02:36:38 +00:00
halx99 1d23e78c5d Fix parameter order 2022-05-20 17:03:26 +08:00
halx99 c8add4c398 Committing genbindings changes [skip ci] 2022-05-18 05:00:01 +00:00
halx99 c584ee1e78 Enable video & webview lua-tests on windows 2022-05-18 12:52:05 +08:00