Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
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* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
mogemimi
093ef3a14f
Fix typos in variable names
2016-07-26 04:06:01 +09:00
Vincent Yang
187437068f
Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call.
2015-06-18 10:32:30 +08:00
WuHao
5b572ab803
Polyinfo is no longer a pointer
2015-06-04 16:20:00 +08:00
WuHao
3c5326ba1f
removed spritePolygon, merge into sprite and draft of AutoPolygon
2015-06-02 10:10:09 +08:00
Huabing.Xu
6d9f850e2c
use trianglescommand for sprite
2015-05-22 15:54:56 +08:00
Vladimir Perminov
105bac2d55
Optimize Vec3
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small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 13:09:50 +03:00
yangxiao
d7c1d6b6aa
add billboard to transparent queue
2015-03-06 09:57:48 +08:00
Nite Luo
c0ff8d1177
Don't clear depth between queues
2015-01-28 15:28:14 -08:00
yangxiao
fc1dbf49fb
fix billboard
2015-01-28 15:21:57 +08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
Nite Luo
a84f521e64
Clean up the debug functions in Billboard
2015-01-12 20:17:00 -08:00
Nite Luo
8591609128
Implement 3D drawing support for Sprite, Label, Particle, BatchNode
2015-01-12 20:06:50 -08:00
Nite Luo
fee8bc1b28
Remove Transparent Queue, Move transform calculation of Billboard to visit
2015-01-12 18:17:47 -08:00
Nite Luo
7741daf091
Billboard Render correctly
2015-01-11 22:20:41 -08:00
Nite Luo
6dfc021c02
Merge renderqueue to one
2015-01-09 14:06:21 -08:00
tangziwen
8605595a5b
let billboard can rotate in the Z axis
2014-12-04 15:19:41 +08:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00
songchengjiang
081196c933
fixed BillBoard
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Added New Test case
2014-10-14 15:08:36 +08:00
songchengjiang
ecd63db80b
Fixing bug
2014-10-13 19:10:42 +08:00
yangxiao
25091ca849
add transparent flag to render command
2014-09-18 12:00:44 +08:00
yangxiao
34f642377e
fix billboard anchor point
2014-09-17 18:01:18 +08:00
yangxiao
730ab846c3
code adjustment
2014-09-05 14:59:14 +08:00
yangxiao
86d9ce381b
rename billboard
2014-09-04 16:26:11 +08:00
yangxiao
4e65d070a1
rename BillBoard Model
2014-09-03 18:19:12 +08:00
songchengjiang
114de83a0b
Added View_Oriented and View_Plane_Oriented Mode
2014-09-03 18:04:48 +08:00
songchengjiang
68ce6449e8
repaired camera orientation
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Testing RotateBy action
2014-09-03 17:17:57 +08:00
yangxiao
5a85cb405e
fix billboard face
2014-09-03 15:28:15 +08:00
yangxiao
adda886210
tmp work
2014-09-03 11:58:09 +08:00
yangxiao
fed2021707
Fixme: frustum culling
2014-09-03 09:02:32 +08:00
songchengjiang
8a88ba6142
Tab Format
2014-09-02 11:50:09 +08:00
songchengjiang
18d06015c6
Added More Models
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Code optimization
2014-09-02 11:24:19 +08:00
songchengjiang
3f8b430b3e
deleted Meshcommand
2014-09-01 09:33:08 +08:00
songchengjiang
34070677ad
Added testing Model Number
2014-08-29 17:11:18 +08:00
songchengjiang
71d722854c
added mesh command
2014-08-29 12:08:28 +08:00
songchengjiang
96e6595e95
Added getInverseViewMatrix
2014-08-29 10:42:02 +08:00
songchengjiang
06e3eb955f
repaired BillBoard Depth Test
2014-08-29 09:30:59 +08:00
songchengjiang
e6f055f3fd
calculated Z in View
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Transparent Render
2014-08-28 19:22:01 +08:00
songmiao
08a4ebba06
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into billboard
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h
2014-08-15 17:43:04 +08:00
songmiao
361770e0f3
add BillBorad and BillBoardTest
2014-08-15 16:15:29 +08:00